GLHUI: Open OpenGL context windows in X11 with libX11
Haskell functions to open and manage a OpenGL window with libX11.
This module is intended to be imported qualified, to avoid clashes with Prelude functions, e.g.
import qualified Graphics.UI.GLWindow as Window
As an example, here is a simple module that uses some of these functions to open a OpenGL 3.2 Context:
module Main where import Graphics.Rendering.OpenGL import qualified Graphics.UI.GLWindow as Window myLoop = do clear [ColorBuffer] t <- Window.time clearColor $= Color4 (sin (realToFrac t) * 0.5 + 0.5) (sin (realToFrac (t+1)) * 0.5 + 0.5) (sin (realToFrac (t+2)) * 0.5 +0.5) 0 main = do Window.init 3 2 -- initializes a OpenGL 3.2 context Window.loop myLoop -- stops when the ESC key is pressed Window.kill -- removes the window when the loop stops
Special thanks to Tiago Farto (aka xernobyl) for coding the initial C version that was used as a base for these functions
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- GLHUI-1.1.0.tar.gz [browse] (Cabal source package)
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Versions [RSS] | 1.0.0, 1.1.0 |
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Dependencies | base (<5) [details] |
License | BSD-3-Clause |
Copyright | Hugo Gomes |
Author | Hugo Gomes <mr.hugo.gomes@gmail.com> |
Maintainer | Hugo Gomes <mr.hugo.gomes@gmail.com> |
Category | Graphics |
Uploaded | by HugoGomes at 2012-02-24T00:12:55Z |
Distributions | NixOS:1.1.0 |
Reverse Dependencies | 1 direct, 0 indirect [details] |
Downloads | 2433 total (11 in the last 30 days) |
Rating | (no votes yet) [estimated by Bayesian average] |
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Status | Docs uploaded by user Build status unknown [no reports yet] |