WGPU.Raw.Generated.Enum.WGPUInputStepMode
newtype WGPUInputStepMode Source #
Constructors
Defined in WGPU.Raw.Generated.Enum.WGPUInputStepMode
Methods
(==) :: WGPUInputStepMode -> WGPUInputStepMode -> Bool #
(/=) :: WGPUInputStepMode -> WGPUInputStepMode -> Bool #
(+) :: WGPUInputStepMode -> WGPUInputStepMode -> WGPUInputStepMode #
(-) :: WGPUInputStepMode -> WGPUInputStepMode -> WGPUInputStepMode #
(*) :: WGPUInputStepMode -> WGPUInputStepMode -> WGPUInputStepMode #
negate :: WGPUInputStepMode -> WGPUInputStepMode #
abs :: WGPUInputStepMode -> WGPUInputStepMode #
signum :: WGPUInputStepMode -> WGPUInputStepMode #
fromInteger :: Integer -> WGPUInputStepMode #
showsPrec :: Int -> WGPUInputStepMode -> ShowS #
show :: WGPUInputStepMode -> String #
showList :: [WGPUInputStepMode] -> ShowS #
sizeOf :: WGPUInputStepMode -> Int #
alignment :: WGPUInputStepMode -> Int #
peekElemOff :: Ptr WGPUInputStepMode -> Int -> IO WGPUInputStepMode #
pokeElemOff :: Ptr WGPUInputStepMode -> Int -> WGPUInputStepMode -> IO () #
peekByteOff :: Ptr b -> Int -> IO WGPUInputStepMode #
pokeByteOff :: Ptr b -> Int -> WGPUInputStepMode -> IO () #
peek :: Ptr WGPUInputStepMode -> IO WGPUInputStepMode #
poke :: Ptr WGPUInputStepMode -> WGPUInputStepMode -> IO () #
pattern Vertex :: forall a. (Eq a, Num a) => a Source #
pattern Instance :: forall a. (Eq a, Num a) => a Source #