{-# LANGUAGE OverloadedStrings #-} {- | This module just recopilates all other icon modules and re-exports them, so you don't have to import every icon module individually. You can just @import Icons@ and that will do. This is also the perfect place to explain how these icons work. You will have to do a little work before using them (explained below), and when you have the icon with the colors and stroke of your liking, you have 2 options: (1) If you are using [blaze-html](https://hackage.haskell.org/package/blaze-html) for your frontend, everything in this package will work out-of-the-box for you. (2) In any other case, you need to render the svg code into some file and work with that. The `Core.Render` module provides you with 2 functions to do so, `renderSvgFiles` creates standard @.svg@ files, and `renderSvgReact` creates @.jsx@ files, suitable for the [React.js](https://reactjs.org/) javascript framework. == Preparing the icon: All icons are designed for a @viewbox "-1 -1 2 2"@ (a square centered at (0,0) and side 2). However, the viewbox attribute must be assigned to the @\<svg\>@ tag, and the icons return a @path@ or @g@ element (to allow composability of icons) so you must wrap it yourself with the `svg` function from the @blaze-svg@ package. For example, if you want to use the `warning` icon from `Icons.Computer`: > >{-# LANGUAGE OverloadedStrings #-} > >import Text.Blaze.Svg11 ((!)) >import Text.Blaze.Svg11 as S >import Text.Blaze.Svg11.Attributes as A > >import SvgIcons.Icons.Computer (warning) > >iconExample1 :: Svg >iconExample1 = > S.svg > ! A.viewbox "-1 -1 2 2" > ! A.width "200px" > ! A.height "300px" > $ warning > ! A.fill "pink" > ! A.stroke "#777777" > ! A.strokeWidth "0.03" You can render the result into a @.svg@ file and you will get: ![icon example 1](https://raw.githubusercontent.com/RamiroPastor/SvgIcons/main/svg/examples/iconExample1.svg) Note that the functions in the previous example come from the [blaze-svg](https://hackage.haskell.org/package/blaze-svg) package, so you will need to add it to your dependencies. There are some functions defined in module `Core.Style` that can make this process easier, in particular `stdDims`. Remember that you can avoid directly coding @fill@, @stroke@, @stroke-width@, @width@ or @height@ (and more) if you plan to use the svg inline (directly in your HTML code) and set those properties with CSS (but it won't work for @\<img\>@ tags) Example with Core.Style: >import SvgIcons.Core.Style >import SvgIcons.Icons.Computer (accept) > >iconExample2 :: Svg >iconExample2 = > stdDims $ fillStyle accept Resulting svg: ![icon example 2](https://raw.githubusercontent.com/RamiroPastor/SvgIcons/main/svg/examples/iconExample2.svg) All icon images in the documentation have been generated using the three style functions found in `Core.Style`, to expose how each icon looks with only stroke and no fill, only fill and no stroke, and both fill and stroke ("full" style). Most of them work with all 3 styles, but some are of no use in one of the three cases. == Composing Icons As said before, all icons aim to be composable (mixing icons in the same svg element). Again, this is achieved by not wrapping them in the @\<svg\>@ tag in their definitions, and leaving the outmost tag of every icon (usually a @path@ or a @g@ element) free of any transform attribute (and free of almost every other attribute too). Even those icons that have some transformation inside their code already, are wrapped with a clean @\<g\>@ tag to allow for further transformations. Example: (remember that svg transformations are correctly applied from right to left, as it should be because it's just function composition) >\{\-\# LANGUAGE OverloadedStrings \#\-\} > >import Text.Blaze.Svg11 ((!)) >import Text.Blaze.Svg11 as S >import Text.Blaze.Svg11.Attributes as A > >import SvgIcons.Core.Geometry (starPolygonFirstSpecies) >import SvgIcons.Icons.Cosmos (moonHalf, sun) > > >iconExample3 :: Svg >iconExample3 = > S.svg > ! A.viewbox "-3 -1 6 2" > ! A.width "300px" > ! A.height "100px" > $ S.g > ! A.strokeWidth "0.03" > $ do > moonHalf > ! A.fill "silver" > ! A.stroke "gray" > ! A.transform (translate (-2) 0 <> rotateAround (-30) 0 0 <> S.scale 0.7 0.7) > sun 11 > ! A.fill "yellow" > ! A.stroke "orange" > ! A.transform (translate ( 2) 0) > starPolygonFirstSpecies 5 0.5 (0,0) > ! A.fill "sandybrown" > ! A.stroke "crimson" Resulting svg composition: ![icon example 2](https://raw.githubusercontent.com/RamiroPastor/SvgIcons/main/svg/examples/iconExample3.svg) == Multiple Fill Colors Currently, there is no way to fill different parts of one icon with different colors (or more exotic, animate specific parts of some icon). I am reluctant to parametrize colors as arguments for every icon, but this could be achieved by giving a unique id or class to each component of every icon, so it can be controlled with CSS. This is not on my priority list at this moment, but do not hesitate to ask for it if you need it. Or even better, do it yourself and ask for a branch merge on github. -} module SvgIcons.Icons ( exampleIcons , iconExample1 , iconExample2 , iconExample3 -- * Re-export all Icons modules , module SvgIcons.Icons.Arrows , module SvgIcons.Icons.Business , module SvgIcons.Icons.Coding , module SvgIcons.Icons.Computer , module SvgIcons.Icons.Cosmos , module SvgIcons.Icons.Human , module SvgIcons.Icons.Math , module SvgIcons.Icons.Office , module SvgIcons.Icons.Outdoors , module SvgIcons.Icons.Religion , module SvgIcons.Icons.Textarea , module SvgIcons.Icons.Tools ) where import Text.Blaze.Svg11 ((!)) import Text.Blaze.Svg11 as S import Text.Blaze.Svg11.Attributes as A import SvgIcons.Core.Geometry import SvgIcons.Core.Style import SvgIcons.Icons.Arrows import SvgIcons.Icons.Business import SvgIcons.Icons.Coding import SvgIcons.Icons.Computer import SvgIcons.Icons.Cosmos import SvgIcons.Icons.Human import SvgIcons.Icons.Math import SvgIcons.Icons.Office import SvgIcons.Icons.Outdoors import SvgIcons.Icons.Religion import SvgIcons.Icons.Textarea import SvgIcons.Icons.Tools {- | A list with all the examples of this module, together with appropriate names. >exampleIcons :: [(String , Svg)] >exampleIcons = > [ (,) "iconExample1" iconExample1 > , (,) "iconExample2" iconExample2 > , (,) "iconExample3" iconExample3 > ] -} exampleIcons :: [(String , Svg)] exampleIcons :: [(String, Svg)] exampleIcons = [ (,) String "iconExample1" Svg iconExample1 , (,) String "iconExample2" Svg iconExample2 , (,) String "iconExample3" Svg iconExample3 ] {- | First example for the documentation above. -} iconExample1 :: Svg iconExample1 :: Svg iconExample1 = Svg -> Svg S.svg forall h. Attributable h => h -> Attribute -> h ! AttributeValue -> Attribute A.viewbox AttributeValue "-1 -1 2 2" forall h. Attributable h => h -> Attribute -> h ! AttributeValue -> Attribute A.width AttributeValue "200px" forall h. Attributable h => h -> Attribute -> h ! AttributeValue -> Attribute A.height AttributeValue "300px" forall a b. (a -> b) -> a -> b $ Svg warning forall h. Attributable h => h -> Attribute -> h ! AttributeValue -> Attribute A.fill AttributeValue "pink" forall h. Attributable h => h -> Attribute -> h ! AttributeValue -> Attribute A.stroke AttributeValue "#777777" forall h. Attributable h => h -> Attribute -> h ! AttributeValue -> Attribute A.strokeWidth AttributeValue "0.03" {- | Second example for the documentation above. -} iconExample2 :: Svg iconExample2 :: Svg iconExample2 = Svg -> Svg stdDims forall a b. (a -> b) -> a -> b $ Svg -> Svg fillStyle Svg accept {- | Third example for the documentation above. -} iconExample3 :: Svg iconExample3 :: Svg iconExample3 = Svg -> Svg S.svg forall h. Attributable h => h -> Attribute -> h ! AttributeValue -> Attribute A.viewbox AttributeValue "-3 -1 6 2" forall h. Attributable h => h -> Attribute -> h ! AttributeValue -> Attribute A.width AttributeValue "300px" forall h. Attributable h => h -> Attribute -> h ! AttributeValue -> Attribute A.height AttributeValue "100px" forall a b. (a -> b) -> a -> b $ Svg -> Svg S.g forall h. Attributable h => h -> Attribute -> h ! AttributeValue -> Attribute A.strokeWidth AttributeValue "0.03" forall a b. (a -> b) -> a -> b $ do Svg moonHalf forall h. Attributable h => h -> Attribute -> h ! AttributeValue -> Attribute A.fill AttributeValue "silver" forall h. Attributable h => h -> Attribute -> h ! AttributeValue -> Attribute A.stroke AttributeValue "gray" forall h. Attributable h => h -> Attribute -> h ! AttributeValue -> Attribute A.transform (forall a. Show a => a -> a -> AttributeValue translate (-Integer 2) Integer 0 forall a. Semigroup a => a -> a -> a <> forall a. Show a => a -> a -> a -> AttributeValue rotateAround (-Integer 30) Integer 0 Integer 0 forall a. Semigroup a => a -> a -> a <> forall a. Show a => a -> a -> AttributeValue S.scale Double 0.7 Double 0.7) Int -> Svg sun Int 11 forall h. Attributable h => h -> Attribute -> h ! AttributeValue -> Attribute A.fill AttributeValue "yellow" forall h. Attributable h => h -> Attribute -> h ! AttributeValue -> Attribute A.stroke AttributeValue "orange" forall h. Attributable h => h -> Attribute -> h ! AttributeValue -> Attribute A.transform (forall a. Show a => a -> a -> AttributeValue translate ( Integer 2) Integer 0) Int -> Float -> (Float, Float) -> Svg starPolygonFirstSpecies Int 5 Float 0.5 (Float 0,Float 0) forall h. Attributable h => h -> Attribute -> h ! AttributeValue -> Attribute A.fill AttributeValue "sandybrown" forall h. Attributable h => h -> Attribute -> h ! AttributeValue -> Attribute A.stroke AttributeValue "crimson"