call: The call game engine
Call is a minimalistic game engine that supports 2D/3D graphics and sounds.
Modules
[Index]
Flags
Automatic Flags
Name | Description | Default |
---|---|---|
buildhelloworld | Disabled | |
glforwardcompat | Enabled | |
glcoreprofile | Enabled |
Use -f <flag> to enable a flag, or -f -<flag> to disable that flag. More info
Downloads
- call-0.1.4.2.tar.gz [browse] (Cabal source package)
- Package description (as included in the package)
Maintainer's Corner
For package maintainers and hackage trustees
Candidates
- No Candidates
Versions [RSS] | 0.0, 0.0.1, 0.1, 0.1.0.1, 0.1.1, 0.1.1.1, 0.1.1.2, 0.1.1.3, 0.1.2, 0.1.3, 0.1.4, 0.1.4.1, 0.1.4.2, 0.2 (info) |
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Dependencies | base (>=4.6 && <5), bindings-portaudio, boundingboxes (>=0.2 && <0.4), call (<=0.2), colors (>=0.3 && <0.4), containers (>=0.5 && <0.7), control-bool (>=0.2 && <0.4), deepseq, directory, filepath, free (>=4.5 && <5), freetype2 (>=0.1 && <0.2), GLFW-b (>=1.3 && <2), hashable (>=1.2 && <1.3), JuicyPixels (>=3 && <4), JuicyPixels-util (>=0.2 && <0.4), lens (>=4.0 && <5), linear (>=1.13 && <2), mtl (>=2.0 && <2.7), objective (>=1 && <1.1), OpenGL (>=2.9 && <2.12), OpenGLRaw (>=1.4 && <1.7), random (>=1 && <2), template-haskell (>=2 && <3), text (>=1.0 && <1.5), transformers (>=0.3 && <0.5), vector (>=0.9 && <0.13), WAVE (>=0.1 && <0.2) [details] |
License | BSD-3-Clause |
Copyright | (c) Fumiaki Kinoshita 2014 |
Author | Fumiaki Kinoshita |
Maintainer | Fumiaki Kinoshita <fumiexcel@gmail.com> |
Category | Game |
Home page | https://github.com/fumieval/call |
Source repo | head: git clone https://github.com/fumieval/call.git |
Uploaded | by FumiakiKinoshita at 2015-02-26T14:28:56Z |
Distributions | |
Reverse Dependencies | 1 direct, 0 indirect [details] |
Executables | hello-world |
Downloads | 10180 total (16 in the last 30 days) |
Rating | (no votes yet) [estimated by Bayesian average] |
Your Rating | |
Status | Docs uploaded by user Build status unknown [no reports yet] |