call: The call game engine

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Call is a minimalistic game engine that supports 2D/3D graphics and sounds.

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Versions [RSS] 0.0, 0.0.1, 0.1, 0.1.0.1, 0.1.1, 0.1.1.1, 0.1.1.2, 0.1.1.3, 0.1.2, 0.1.3, 0.1.4, 0.1.4.1, 0.1.4.2, 0.2 (info)
Dependencies base (>=4.6 && <5), bindings-portaudio, boundingboxes (>=0.2 && <0.4), call (<=0.2), colors (>=0.3 && <0.4), containers (>=0.5 && <0.7), control-bool (>=0.2 && <0.4), deepseq, directory, filepath, free (>=4.5 && <5), freetype2 (>=0.1 && <0.2), GLFW-b (>=1.3 && <2), hashable (>=1.2 && <1.3), JuicyPixels (>=3 && <4), JuicyPixels-util (>=0.2 && <0.4), lens (>=4.0 && <5), linear (>=1.13 && <2), mtl (>=2.0 && <2.7), objective (>=1 && <1.1), OpenGL (>=2.9 && <2.12), OpenGLRaw (>=1.4 && <1.7), random (>=1 && <2), template-haskell (>=2 && <3), text (>=1.0 && <1.5), transformers (>=0.3 && <0.5), vector (>=0.9 && <0.13), WAVE (>=0.1 && <0.2) [details]
License BSD-3-Clause
Copyright (c) Fumiaki Kinoshita 2014
Author Fumiaki Kinoshita
Maintainer Fumiaki Kinoshita <fumiexcel@gmail.com>
Category Game
Home page https://github.com/fumieval/call
Source repo head: git clone https://github.com/fumieval/call.git
Uploaded by FumiakiKinoshita at 2015-02-26T14:28:56Z
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Reverse Dependencies 1 direct, 0 indirect [details]
Executables hello-world
Downloads 10180 total (16 in the last 30 days)
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Status Docs uploaded by user
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