aztecs: A modular game engine and Entity-Component-System (ECS) for Haskell.
A modular game engine and Entity-Component-System (ECS) for Haskell. An ECS is a modern approach to organizing your application state as a database, providing patterns for data-oriented design and parallel processing. Aztecs provides side-effect free components and systems, as well as backends for rendering and input (such as `aztecs-sdl`), allowing you to structure your game as simple function of `Input -> World -> World`.
Modules
- Aztecs
- Aztecs.ECS
- Aztecs.ECS.Access
- Aztecs.ECS.Component
- Aztecs.ECS.Entity
- Aztecs.ECS.Query
- Aztecs.ECS.Query.Dynamic
- Aztecs.ECS.System
- Aztecs.ECS.View
- Aztecs.ECS.World
- Aztecs.ECS.World.Archetype
- Aztecs.ECS.World.Archetypes
- Aztecs.ECS.World.Bundle
- Aztecs.ECS.World.Bundle.Dynamic
- Aztecs.ECS.World.Components
- Aztecs.ECS.World.Entities
- Aztecs.ECS.World.Storage
- Aztecs.ECS.World.Storage.Dynamic
- Aztecs.ECS
Downloads
- aztecs-0.11.0.tar.gz [browse] (Cabal source package)
- Package description (as included in the package)
Maintainer's Corner
For package maintainers and hackage trustees
Candidates
- No Candidates
Versions [RSS] | 0.1.0.0, 0.1.0.1, 0.2.0.0, 0.3.0.0, 0.4.0.0, 0.4.0.1, 0.5.0.0, 0.5.0.1, 0.6.0, 0.7.0, 0.8.0, 0.9.0, 0.9.1, 0.10.0, 0.11.0, 0.11.1 |
---|---|
Dependencies | aztecs, base (>=4.2 && <5), containers (>=0.6), deepseq (>=1), mtl (>=2), stm (>=2) [details] |
License | BSD-3-Clause |
Author | Matt Hunzinger |
Maintainer | matt@hunzinger.me |
Category | Game Engine |
Home page | https://github.com/aztecs-hs/aztecs |
Source repo | head: git clone https://github.com/aztecs-hs/aztecs.git |
Uploaded | by matthunz at 2025-03-07T10:52:54Z |
Distributions | |
Reverse Dependencies | 6 direct, 0 indirect [details] |
Executables | ecs |
Downloads | 239 total (150 in the last 30 days) |
Rating | (no votes yet) [estimated by Bayesian average] |
Your Rating | |
Status | Docs not available [build log] All reported builds failed as of 2025-03-07 [all 2 reports] |