aztecs: A modular game engine and Entity-Component-System (ECS) for Haskell.
A modular game engine and Entity-Component-System (ECS) for Haskell. An ECS is a modern approach to organizing your application state as a database, providing patterns for data-oriented design and parallel processing. Aztecs provides side-effect free components and systems, as well as backends for rendering and input (such as `aztecs-sdl`), allowing you to structure your game as simple function of `Input -> World -> World`.
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- aztecs-0.10.0.tar.gz [browse] (Cabal source package)
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Versions [RSS] | 0.1.0.0, 0.1.0.1, 0.2.0.0, 0.3.0.0, 0.4.0.0, 0.4.0.1, 0.5.0.0, 0.5.0.1, 0.6.0, 0.7.0, 0.8.0, 0.9.0, 0.9.1, 0.10.0, 0.11.0, 0.11.1 |
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Dependencies | base (>=4.2 && <5), containers (>=0.6), deepseq (>=1), linear (>=1), mtl (>=2), parallel (>=3), stm (>=2) [details] |
License | BSD-3-Clause |
Author | Matt Hunzinger |
Maintainer | matt@hunzinger.me |
Category | Game Engine |
Home page | https://github.com/aztecs-hs/aztecs |
Source repo | head: git clone https://github.com/aztecs-hs/aztecs.git |
Uploaded | by matthunz at 2025-03-06T19:35:58Z |
Distributions | |
Reverse Dependencies | 6 direct, 0 indirect [details] |
Downloads | 239 total (150 in the last 30 days) |
Rating | (no votes yet) [estimated by Bayesian average] |
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Status | Docs available [build log] Last success reported on 2025-03-06 [all 1 reports] |