aztecs: A modular game engine and Entity-Component-System (ECS) for Haskell.

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A modular game engine and Entity-Component-System (ECS) for Haskell. An ECS is a modern approach to organizing your application state as a database, providing patterns for data-oriented design and parallel processing. Aztecs provides side-effect free components and systems, as well as backends for rendering and input (such as `aztecs-sdl`), allowing you to structure your game as simple function of `Input -> World -> World`.

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Versions [RSS] 0.1.0.0, 0.1.0.1, 0.2.0.0, 0.3.0.0, 0.4.0.0, 0.4.0.1, 0.5.0.0, 0.5.0.1, 0.6.0, 0.7.0, 0.8.0, 0.9.0, 0.9.1, 0.10.0, 0.11.0, 0.11.1
Dependencies base (>=4.2 && <5), containers (>=0.6), deepseq (>=1), linear (>=1), mtl (>=2), parallel (>=3), stm (>=2) [details]
License BSD-3-Clause
Author Matt Hunzinger
Maintainer matt@hunzinger.me
Category Game Engine
Home page https://github.com/aztecs-hs/aztecs
Source repo head: git clone https://github.com/aztecs-hs/aztecs.git
Uploaded by matthunz at 2025-03-06T19:35:58Z
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Reverse Dependencies 6 direct, 0 indirect [details]
Downloads 239 total (150 in the last 30 days)
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Status Docs available [build log]
Last success reported on 2025-03-06 [all 1 reports]