module Graphics.WorldTurtle
(
runTurtle
, runTurtle'
, TurtleCommand
, runWorld
, runWorld'
, WorldCommand
, run
, (>/>)
, (>!>)
, module Graphics.WorldTurtle.Commands
, module Graphics.WorldTurtle.Shapes
, module Graphics.WorldTurtle.Color
) where
import Control.Monad.Parallel
import Graphics.Gloss.Data.Display (Display (..))
import qualified Graphics.Gloss.Data.ViewState as G
import qualified Graphics.Gloss.Data.ViewPort as G
import qualified Graphics.Gloss.Interface.IO.Game as G
import Graphics.WorldTurtle.Color
import Graphics.WorldTurtle.Commands
import Graphics.WorldTurtle.Internal.Sequence (SequencePause, startSequence, resumeSequence, renderPause, defaultTSC)
import Graphics.WorldTurtle.Internal.Commands ( TurtleCommand
, WorldCommand (..)
, run
, seqW
)
import Graphics.WorldTurtle.Shapes
runTurtle :: TurtleCommand ()
-> IO ()
runTurtle :: TurtleCommand () -> IO ()
runTurtle = Color -> TurtleCommand () -> IO ()
runTurtle' Color
white
runTurtle' :: Color
-> TurtleCommand ()
-> IO ()
runTurtle' :: Color -> TurtleCommand () -> IO ()
runTurtle' Color
bckCol TurtleCommand ()
c = Color -> WorldCommand () -> IO ()
runWorld' Color
bckCol (WorldCommand () -> IO ()) -> WorldCommand () -> IO ()
forall a b. (a -> b) -> a -> b
$ WorldCommand Turtle
makeTurtle WorldCommand Turtle
-> (Turtle -> WorldCommand ()) -> WorldCommand ()
forall (m :: * -> *) a b. Monad m => m a -> (a -> m b) -> m b
>>= TurtleCommand () -> Turtle -> WorldCommand ()
forall a. TurtleCommand a -> Turtle -> WorldCommand a
run TurtleCommand ()
c
(>!>) :: WorldCommand ()
-> WorldCommand ()
-> WorldCommand ()
>!> :: WorldCommand () -> WorldCommand () -> WorldCommand ()
(>!>) = (() -> () -> WorldCommand ())
-> WorldCommand () -> WorldCommand () -> WorldCommand ()
forall (m :: * -> *) a b c.
MonadParallel m =>
(a -> b -> m c) -> m a -> m b -> m c
bindM2 (WorldCommand () -> () -> WorldCommand ()
forall a b. a -> b -> a
const (WorldCommand () -> () -> WorldCommand ())
-> (() -> WorldCommand ()) -> () -> () -> WorldCommand ()
forall b c a. (b -> c) -> (a -> b) -> a -> c
. () -> WorldCommand ()
forall (m :: * -> *) a. Monad m => a -> m a
return)
infixl 3 >!>
runWorld :: WorldCommand ()
-> IO ()
runWorld :: WorldCommand () -> IO ()
runWorld = Color -> WorldCommand () -> IO ()
runWorld' Color
white
runWorld' :: Color
-> WorldCommand ()
-> IO ()
runWorld' :: Color -> WorldCommand () -> IO ()
runWorld' Color
bckCol WorldCommand ()
cmd = Display
-> Color
-> Int
-> World ()
-> (World () -> IO Picture)
-> (Event -> World () -> IO (World ()))
-> (Float -> World () -> IO (World ()))
-> IO ()
forall world.
Display
-> Color
-> Int
-> world
-> (world -> IO Picture)
-> (Event -> world -> IO world)
-> (Float -> world -> IO world)
-> IO ()
G.playIO Display
display Color
bckCol Int
30 (WorldCommand () -> World ()
forall a. WorldCommand a -> World a
defaultWorld WorldCommand ()
cmd) World () -> IO Picture
forall {a}. World a -> IO Picture
iterateRender Event -> World () -> IO (World ())
forall {m :: * -> *}. Monad m => Event -> World () -> m (World ())
input Float -> World () -> IO (World ())
forall {a}. Float -> World a -> IO (World a)
timePass
where display :: Display
display = String -> (Int, Int) -> (Int, Int) -> Display
InWindow String
"World Turtle" (Int
800, Int
600) (Int
400, Int
300)
iterateRender :: World a -> IO Picture
iterateRender World a
w = do
SequencePause a
sq <- World a -> IO (SequencePause a)
forall a. World a -> IO (SequencePause a)
worldComputation World a
w
let p :: Picture
p = SequencePause a -> Picture
forall a. SequencePause a -> Picture
renderPause SequencePause a
sq
Picture -> IO Picture
forall (m :: * -> *) a. Monad m => a -> m a
return (Picture -> IO Picture) -> Picture -> IO Picture
forall a b. (a -> b) -> a -> b
$ ViewPort -> Picture -> Picture
G.applyViewPortToPicture (ViewState -> ViewPort
G.viewStateViewPort (ViewState -> ViewPort) -> ViewState -> ViewPort
forall a b. (a -> b) -> a -> b
$ World a -> ViewState
forall a. World a -> ViewState
viewState World a
w) Picture
p
input :: Event -> World () -> m (World ())
input Event
e World ()
w
| Event -> Bool
isResetKey_ Event
e = World () -> m (World ())
forall (m :: * -> *) a. Monad m => a -> m a
return World ()
w {worldComputation :: IO (SequencePause ())
worldComputation = WorldCommand () -> IO (SequencePause ())
forall a. WorldCommand a -> IO (SequencePause a)
restartSequence WorldCommand ()
cmd, running :: Bool
running = Bool
True }
| Event -> Bool
isPauseKey_ Event
e = World () -> m (World ())
forall (m :: * -> *) a. Monad m => a -> m a
return World ()
w { running :: Bool
running = Bool -> Bool
not (Bool -> Bool) -> Bool -> Bool
forall a b. (a -> b) -> a -> b
$ World () -> Bool
forall a. World a -> Bool
running World ()
w }
| Bool
otherwise = World () -> m (World ())
forall (m :: * -> *) a. Monad m => a -> m a
return World ()
w { viewState :: ViewState
viewState = Event -> ViewState -> ViewState
G.updateViewStateWithEvent Event
e (ViewState -> ViewState) -> ViewState -> ViewState
forall a b. (a -> b) -> a -> b
$ World () -> ViewState
forall a. World a -> ViewState
viewState World ()
w }
timePass :: Float -> World a -> IO (World a)
timePass Float
f World a
w
| World a -> Bool
forall a. World a -> Bool
running World a
w = do
SequencePause a
sq <- World a -> IO (SequencePause a)
forall a. World a -> IO (SequencePause a)
worldComputation World a
w
SequencePause a
sq' <- Float -> SequencePause a -> IO (SequencePause a)
forall a. Float -> SequencePause a -> IO (SequencePause a)
resumeSequence Float
f SequencePause a
sq
World a -> IO (World a)
forall (m :: * -> *) a. Monad m => a -> m a
return World a
w { worldComputation :: IO (SequencePause a)
worldComputation = SequencePause a -> IO (SequencePause a)
forall (m :: * -> *) a. Monad m => a -> m a
return SequencePause a
sq'}
| Bool
otherwise = World a -> IO (World a)
forall (m :: * -> *) a. Monad m => a -> m a
return World a
w
(>/>) :: Turtle
-> TurtleCommand a
-> WorldCommand a
>/> :: forall a. Turtle -> TurtleCommand a -> WorldCommand a
(>/>) = (TurtleCommand a -> Turtle -> WorldCommand a)
-> Turtle -> TurtleCommand a -> WorldCommand a
forall a b c. (a -> b -> c) -> b -> a -> c
flip TurtleCommand a -> Turtle -> WorldCommand a
forall a. TurtleCommand a -> Turtle -> WorldCommand a
run
infixl 4 >/>
data World a = World { forall a. World a -> Bool
running :: !Bool
, forall a. World a -> IO (SequencePause a)
worldComputation:: IO (SequencePause a)
, forall a. World a -> ViewState
viewState :: G.ViewState
}
restartSequence :: WorldCommand a -> IO (SequencePause a)
restartSequence :: forall a. WorldCommand a -> IO (SequencePause a)
restartSequence WorldCommand a
cmnd = TSC -> SequenceCommand a -> IO (SequencePause a)
forall a. TSC -> SequenceCommand a -> IO (SequencePause a)
startSequence TSC
defaultTSC (WorldCommand a -> SequenceCommand a
forall a. WorldCommand a -> SequenceCommand a
seqW WorldCommand a
cmnd)
defaultWorld :: WorldCommand a -> World a
defaultWorld :: forall a. WorldCommand a -> World a
defaultWorld WorldCommand a
cmd = Bool -> IO (SequencePause a) -> ViewState -> World a
forall a. Bool -> IO (SequencePause a) -> ViewState -> World a
World Bool
True (WorldCommand a -> IO (SequencePause a)
forall a. WorldCommand a -> IO (SequencePause a)
restartSequence WorldCommand a
cmd)
(ViewState -> World a) -> ViewState -> World a
forall a b. (a -> b) -> a -> b
$ CommandConfig -> ViewState
G.viewStateInitWithConfig
(CommandConfig -> ViewState) -> CommandConfig -> ViewState
forall a b. (a -> b) -> a -> b
$ CommandConfig -> CommandConfig
forall a. [a] -> [a]
reverse
(CommandConfig -> CommandConfig) -> CommandConfig -> CommandConfig
forall a b. (a -> b) -> a -> b
$ (Command
G.CRestore, [(SpecialKey -> Key
G.SpecialKey SpecialKey
G.KeySpace, Maybe Modifiers
forall a. Maybe a
Nothing)])
(Command, [(Key, Maybe Modifiers)])
-> CommandConfig -> CommandConfig
forall a. a -> [a] -> [a]
: CommandConfig
G.defaultCommandConfig
isResetKey_ :: G.Event -> Bool
isResetKey_ :: Event -> Bool
isResetKey_ (G.EventKey (G.Char Char
'r') KeyState
G.Down Modifiers
_ (Float, Float)
_) = Bool
True
isResetKey_ (G.EventKey (G.Char Char
'R') KeyState
G.Down Modifiers
_ (Float, Float)
_) = Bool
True
isResetKey_ Event
_ = Bool
False
isPauseKey_ :: G.Event -> Bool
isPauseKey_ :: Event -> Bool
isPauseKey_ (G.EventKey (G.Char Char
'p') KeyState
G.Down Modifiers
_ (Float, Float)
_) = Bool
True
isPauseKey_ (G.EventKey (G.Char Char
'P') KeyState
G.Down Modifiers
_ (Float, Float)
_) = Bool
True
isPauseKey_ Event
_ = Bool
False