{-# OPTIONS_HADDOCK not-home#-}
{-# LANGUAGE DataKinds #-}
{-# LANGUAGE MagicHash #-}
{-# LANGUAGE PatternSynonyms #-}
{-# LANGUAGE Strict #-}
{-# LANGUAGE ViewPatterns #-}
module Graphics.Vulkan.Ext.VK_NV_shader_sm_builtins
(
module Graphics.Vulkan.Marshal, AHardwareBuffer(),
ANativeWindow(), CAMetalLayer(), VkBool32(..), VkDeviceAddress(..),
VkDeviceSize(..), VkFlags(..), VkSampleMask(..),
VkAndroidSurfaceCreateFlagsKHR(..), VkBufferViewCreateFlags(..),
VkBuildAccelerationStructureFlagsNV(..),
VkCommandPoolTrimFlags(..), VkCommandPoolTrimFlagsKHR(..),
VkDebugUtilsMessengerCallbackDataFlagsEXT(..),
VkDebugUtilsMessengerCreateFlagsEXT(..),
VkDescriptorBindingFlagsEXT(..), VkDescriptorPoolResetFlags(..),
VkDescriptorUpdateTemplateCreateFlags(..),
VkDescriptorUpdateTemplateCreateFlagsKHR(..),
VkDeviceCreateFlags(..), VkDirectFBSurfaceCreateFlagsEXT(..),
VkDisplayModeCreateFlagsKHR(..),
VkDisplaySurfaceCreateFlagsKHR(..), VkEventCreateFlags(..),
VkExternalFenceFeatureFlagsKHR(..),
VkExternalFenceHandleTypeFlagsKHR(..),
VkExternalMemoryFeatureFlagsKHR(..),
VkExternalMemoryHandleTypeFlagsKHR(..),
VkExternalSemaphoreFeatureFlagsKHR(..),
VkExternalSemaphoreHandleTypeFlagsKHR(..),
VkFenceImportFlagsKHR(..), VkGeometryFlagsNV(..),
VkGeometryInstanceFlagsNV(..), VkHeadlessSurfaceCreateFlagsEXT(..),
VkIOSSurfaceCreateFlagsMVK(..),
VkImagePipeSurfaceCreateFlagsFUCHSIA(..),
VkInstanceCreateFlags(..), VkMacOSSurfaceCreateFlagsMVK(..),
VkMemoryAllocateFlagsKHR(..), VkMemoryMapFlags(..),
VkMetalSurfaceCreateFlagsEXT(..), VkPeerMemoryFeatureFlagsKHR(..),
VkPipelineColorBlendStateCreateFlags(..),
VkPipelineCoverageModulationStateCreateFlagsNV(..),
VkPipelineCoverageReductionStateCreateFlagsNV(..),
VkPipelineCoverageToColorStateCreateFlagsNV(..),
VkPipelineDepthStencilStateCreateFlags(..),
VkPipelineDiscardRectangleStateCreateFlagsEXT(..),
VkPipelineDynamicStateCreateFlags(..),
VkPipelineInputAssemblyStateCreateFlags(..),
VkPipelineLayoutCreateFlags(..),
VkPipelineMultisampleStateCreateFlags(..),
VkPipelineRasterizationConservativeStateCreateFlagsEXT(..),
VkPipelineRasterizationDepthClipStateCreateFlagsEXT(..),
VkPipelineRasterizationStateCreateFlags(..),
VkPipelineRasterizationStateStreamCreateFlagsEXT(..),
VkPipelineTessellationStateCreateFlags(..),
VkPipelineVertexInputStateCreateFlags(..),
VkPipelineViewportStateCreateFlags(..),
VkPipelineViewportSwizzleStateCreateFlagsNV(..),
VkQueryPoolCreateFlags(..), VkResolveModeFlagsKHR(..),
VkSemaphoreCreateFlags(..), VkSemaphoreImportFlagsKHR(..),
VkSemaphoreWaitFlagsKHR(..),
VkStreamDescriptorSurfaceCreateFlagsGGP(..),
VkValidationCacheCreateFlagsEXT(..), VkViSurfaceCreateFlagsNN(..),
VkWaylandSurfaceCreateFlagsKHR(..),
VkWin32SurfaceCreateFlagsKHR(..), VkXcbSurfaceCreateFlagsKHR(..),
VkXlibSurfaceCreateFlagsKHR(..), VkDeviceCreateInfo,
VkDeviceDiagnosticsConfigBitmaskNV(..), VkDeviceEventTypeEXT(..),
VkDeviceGroupPresentModeBitmaskKHR(..), VkDeviceCreateFlagBits(..),
VkDeviceDiagnosticsConfigFlagBitsNV(),
VkDeviceDiagnosticsConfigFlagsNV(),
VkDeviceGroupPresentModeFlagBitsKHR(),
VkDeviceGroupPresentModeFlagsKHR(), VkDeviceQueueCreateBitmask(..),
VkDeviceQueueCreateFlagBits(), VkDeviceQueueCreateFlags(),
VkDeviceQueueCreateInfo, VkPhysicalDeviceFeatures,
VkPhysicalDeviceFeatures2, VkPhysicalDeviceLimits,
VkPhysicalDeviceProperties, VkPhysicalDeviceProperties2,
VkPhysicalDeviceShaderSMBuiltinsFeaturesNV,
VkPhysicalDeviceShaderSMBuiltinsPropertiesNV,
VkPhysicalDeviceSparseProperties, VkPhysicalDeviceType(..),
VkSampleCountBitmask(..), VkSampleCountFlagBits(),
VkSampleCountFlags(), VkStructureType(..),
VK_NV_SHADER_SM_BUILTINS_SPEC_VERSION,
pattern VK_NV_SHADER_SM_BUILTINS_SPEC_VERSION,
VK_NV_SHADER_SM_BUILTINS_EXTENSION_NAME,
pattern VK_NV_SHADER_SM_BUILTINS_EXTENSION_NAME,
pattern VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SM_BUILTINS_FEATURES_NV,
pattern VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SM_BUILTINS_PROPERTIES_NV)
where
import GHC.Ptr (Ptr (..))
import Graphics.Vulkan.Marshal
import Graphics.Vulkan.Types.BaseTypes
import Graphics.Vulkan.Types.Bitmasks
import Graphics.Vulkan.Types.Enum.Device
import Graphics.Vulkan.Types.Enum.PhysicalDeviceType
import Graphics.Vulkan.Types.Enum.SampleCountFlags
import Graphics.Vulkan.Types.Enum.StructureType
import Graphics.Vulkan.Types.Struct.Device (VkDeviceCreateInfo, VkDeviceQueueCreateInfo)
import Graphics.Vulkan.Types.Struct.PhysicalDevice (VkPhysicalDeviceFeatures2,
VkPhysicalDeviceLimits,
VkPhysicalDeviceProperties,
VkPhysicalDeviceProperties2,
VkPhysicalDeviceShaderSMBuiltinsFeaturesNV,
VkPhysicalDeviceShaderSMBuiltinsPropertiesNV,
VkPhysicalDeviceSparseProperties)
import Graphics.Vulkan.Types.Struct.PhysicalDeviceFeatures (VkPhysicalDeviceFeatures)
pattern VK_NV_SHADER_SM_BUILTINS_SPEC_VERSION :: (Num a, Eq a) => a
pattern $bVK_NV_SHADER_SM_BUILTINS_SPEC_VERSION :: forall a. (Num a, Eq a) => a
$mVK_NV_SHADER_SM_BUILTINS_SPEC_VERSION :: forall {r} {a}.
(Num a, Eq a) =>
a -> (Void# -> r) -> (Void# -> r) -> r
VK_NV_SHADER_SM_BUILTINS_SPEC_VERSION = 1
type VK_NV_SHADER_SM_BUILTINS_SPEC_VERSION = 1
pattern VK_NV_SHADER_SM_BUILTINS_EXTENSION_NAME :: CString
pattern $bVK_NV_SHADER_SM_BUILTINS_EXTENSION_NAME :: CString
$mVK_NV_SHADER_SM_BUILTINS_EXTENSION_NAME :: forall {r}. CString -> (Void# -> r) -> (Void# -> r) -> r
VK_NV_SHADER_SM_BUILTINS_EXTENSION_NAME <-
(is_VK_NV_SHADER_SM_BUILTINS_EXTENSION_NAME -> True)
where
VK_NV_SHADER_SM_BUILTINS_EXTENSION_NAME
= CString
_VK_NV_SHADER_SM_BUILTINS_EXTENSION_NAME
{-# INLINE _VK_NV_SHADER_SM_BUILTINS_EXTENSION_NAME #-}
_VK_NV_SHADER_SM_BUILTINS_EXTENSION_NAME :: CString
_VK_NV_SHADER_SM_BUILTINS_EXTENSION_NAME :: CString
_VK_NV_SHADER_SM_BUILTINS_EXTENSION_NAME
= Addr# -> CString
forall a. Addr# -> Ptr a
Ptr Addr#
"VK_NV_shader_sm_builtins\NUL"#
{-# INLINE is_VK_NV_SHADER_SM_BUILTINS_EXTENSION_NAME #-}
is_VK_NV_SHADER_SM_BUILTINS_EXTENSION_NAME :: CString -> Bool
is_VK_NV_SHADER_SM_BUILTINS_EXTENSION_NAME :: CString -> Bool
is_VK_NV_SHADER_SM_BUILTINS_EXTENSION_NAME
= (Ordering
EQ Ordering -> Ordering -> Bool
forall a. Eq a => a -> a -> Bool
==) (Ordering -> Bool) -> (CString -> Ordering) -> CString -> Bool
forall b c a. (b -> c) -> (a -> b) -> a -> c
. CString -> CString -> Ordering
cmpCStrings CString
_VK_NV_SHADER_SM_BUILTINS_EXTENSION_NAME
type VK_NV_SHADER_SM_BUILTINS_EXTENSION_NAME =
"VK_NV_shader_sm_builtins"
pattern VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SM_BUILTINS_FEATURES_NV
:: VkStructureType
pattern $bVK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SM_BUILTINS_FEATURES_NV :: VkStructureType
$mVK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SM_BUILTINS_FEATURES_NV :: forall {r}. VkStructureType -> (Void# -> r) -> (Void# -> r) -> r
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SM_BUILTINS_FEATURES_NV
= VkStructureType 1000154000
pattern VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SM_BUILTINS_PROPERTIES_NV
:: VkStructureType
pattern $bVK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SM_BUILTINS_PROPERTIES_NV :: VkStructureType
$mVK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SM_BUILTINS_PROPERTIES_NV :: forall {r}. VkStructureType -> (Void# -> r) -> (Void# -> r) -> r
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SM_BUILTINS_PROPERTIES_NV
= VkStructureType 1000154001