Safe Haskell | None |
---|---|
Language | Haskell2010 |
Synopsis
- data PhysicalDeviceShaderAtomicFloatFeaturesEXT = PhysicalDeviceShaderAtomicFloatFeaturesEXT {
- shaderBufferFloat32Atomics :: Bool
- shaderBufferFloat32AtomicAdd :: Bool
- shaderBufferFloat64Atomics :: Bool
- shaderBufferFloat64AtomicAdd :: Bool
- shaderSharedFloat32Atomics :: Bool
- shaderSharedFloat32AtomicAdd :: Bool
- shaderSharedFloat64Atomics :: Bool
- shaderSharedFloat64AtomicAdd :: Bool
- shaderImageFloat32Atomics :: Bool
- shaderImageFloat32AtomicAdd :: Bool
- sparseImageFloat32Atomics :: Bool
- sparseImageFloat32AtomicAdd :: Bool
- type EXT_SHADER_ATOMIC_FLOAT_SPEC_VERSION = 1
- pattern EXT_SHADER_ATOMIC_FLOAT_SPEC_VERSION :: forall a. Integral a => a
- type EXT_SHADER_ATOMIC_FLOAT_EXTENSION_NAME = "VK_EXT_shader_atomic_float"
- pattern EXT_SHADER_ATOMIC_FLOAT_EXTENSION_NAME :: forall a. (Eq a, IsString a) => a
Documentation
data PhysicalDeviceShaderAtomicFloatFeaturesEXT Source #
VkPhysicalDeviceShaderAtomicFloatFeaturesEXT - Structure describing features supported by VK_EXT_shader_atomic_float
Valid Usage (Implicit)
See Also
PhysicalDeviceShaderAtomicFloatFeaturesEXT | |
|
Instances
type EXT_SHADER_ATOMIC_FLOAT_SPEC_VERSION = 1 Source #
pattern EXT_SHADER_ATOMIC_FLOAT_SPEC_VERSION :: forall a. Integral a => a Source #
type EXT_SHADER_ATOMIC_FLOAT_EXTENSION_NAME = "VK_EXT_shader_atomic_float" Source #
pattern EXT_SHADER_ATOMIC_FLOAT_EXTENSION_NAME :: forall a. (Eq a, IsString a) => a Source #