vulkan-3.6.11.1: Bindings to the Vulkan graphics API.

Vulkan.Extensions.VK_AMD_buffer_marker

Synopsis

# Documentation

Arguments

 :: forall io. MonadIO io => CommandBuffer commandBuffer is the command buffer into which the command will be recorded. -> PipelineStageFlagBits pipelineStage is one of the PipelineStageFlagBits values, specifying the pipeline stage whose completion triggers the marker write. -> ("dstBuffer" ::: Buffer) dstBuffer is the buffer where the marker will be written to. -> ("dstOffset" ::: DeviceSize) dstOffset is the byte offset into the buffer where the marker will be written to. -> ("marker" ::: Word32) marker is the 32-bit value of the marker. -> io ()

vkCmdWriteBufferMarkerAMD - Execute a pipelined write of a marker value into a buffer

# Description

The command will write the 32-bit marker value into the buffer only after all preceding commands have finished executing up to at least the specified pipeline stage. This includes the completion of other preceding cmdWriteBufferMarkerAMD commands so long as their specified pipeline stages occur either at the same time or earlier than this command’s specified pipelineStage.

While consecutive buffer marker writes with the same pipelineStage parameter are implicitly complete in submission order, memory and execution dependencies between buffer marker writes and other operations must still be explicitly ordered using synchronization commands. The access scope for buffer marker writes falls under the ACCESS_TRANSFER_WRITE_BIT, and the pipeline stages for identifying the synchronization scope must include both pipelineStage and PIPELINE_STAGE_TRANSFER_BIT.

Note

Similar to cmdWriteTimestamp, if an implementation is unable to write a marker at any specific pipeline stage, it may instead do so at any logically later stage.

Note

Implementations may only support a limited number of pipelined marker write operations in flight at a given time, thus excessive number of marker write operations may degrade command execution performance.

## Valid Usage

• pipelineStage must be a valid stage for the queue family that was used to create the command pool that commandBuffer was allocated from
• If the geometry shaders feature is not enabled, pipelineStage must not be PIPELINE_STAGE_GEOMETRY_SHADER_BIT
• If the tessellation shaders feature is not enabled, pipelineStage must not be PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT or PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT
• If the conditional rendering feature is not enabled, pipelineStage must not be PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT
• If the fragment density map feature is not enabled, pipelineStage must not be PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT
• If the transform feedback feature is not enabled, pipelineStage must not be PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT
• If the mesh shaders feature is not enabled, pipelineStage must not be PIPELINE_STAGE_MESH_SHADER_BIT_NV or PIPELINE_STAGE_TASK_SHADER_BIT_NV
• If the shading rate image feature is not enabled, pipelineStage must not be PIPELINE_STAGE_SHADING_RATE_IMAGE_BIT_NV
• dstOffset must be less than or equal to the size of dstBuffer minus 4
• dstBuffer must have been created with BUFFER_USAGE_TRANSFER_DST_BIT usage flag
• If dstBuffer is non-sparse then it must be bound completely and contiguously to a single DeviceMemory object
• dstOffset must be a multiple of 4

## Valid Usage (Implicit)

• commandBuffer must be a valid CommandBuffer handle
• pipelineStage must be a valid PipelineStageFlagBits value
• dstBuffer must be a valid Buffer handle
• commandBuffer must be in the recording state
• The CommandPool that commandBuffer was allocated from must support transfer, graphics, or compute operations
• Both of commandBuffer, and dstBuffer must have been created, allocated, or retrieved from the same Device

## Host Synchronization

• Host access to commandBuffer must be externally synchronized
• Host access to the CommandPool that commandBuffer was allocated from must be externally synchronized

## Command Properties

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Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type
Primary Secondary Both Transfer Graphics Compute Transfer

Buffer, CommandBuffer, DeviceSize, PipelineStageFlagBits