{-# language CPP #-}
module Vulkan.Extensions.VK_KHR_shader_float_controls ( pattern STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES_KHR
, pattern SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY_KHR
, pattern SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL_KHR
, pattern SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE_KHR
, ShaderFloatControlsIndependenceKHR
, PhysicalDeviceFloatControlsPropertiesKHR
, KHR_SHADER_FLOAT_CONTROLS_SPEC_VERSION
, pattern KHR_SHADER_FLOAT_CONTROLS_SPEC_VERSION
, KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME
, pattern KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME
) where
import Data.String (IsString)
import Vulkan.Core12.Promoted_From_VK_KHR_shader_float_controls (PhysicalDeviceFloatControlsProperties)
import Vulkan.Core12.Enums.ShaderFloatControlsIndependence (ShaderFloatControlsIndependence)
import Vulkan.Core12.Enums.ShaderFloatControlsIndependence (ShaderFloatControlsIndependence(SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY))
import Vulkan.Core12.Enums.ShaderFloatControlsIndependence (ShaderFloatControlsIndependence(SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL))
import Vulkan.Core12.Enums.ShaderFloatControlsIndependence (ShaderFloatControlsIndependence(SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE))
import Vulkan.Core10.Enums.StructureType (StructureType(STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES))
pattern $bSTRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES_KHR :: StructureType
$mSTRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES_KHR :: forall r. StructureType -> (Void# -> r) -> (Void# -> r) -> r
STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES_KHR = STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES
pattern $bSHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY_KHR :: ShaderFloatControlsIndependence
$mSHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY_KHR :: forall r.
ShaderFloatControlsIndependence
-> (Void# -> r) -> (Void# -> r) -> r
SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY_KHR = SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY
pattern $bSHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL_KHR :: ShaderFloatControlsIndependence
$mSHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL_KHR :: forall r.
ShaderFloatControlsIndependence
-> (Void# -> r) -> (Void# -> r) -> r
SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL_KHR = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
pattern $bSHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE_KHR :: ShaderFloatControlsIndependence
$mSHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE_KHR :: forall r.
ShaderFloatControlsIndependence
-> (Void# -> r) -> (Void# -> r) -> r
SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE_KHR = SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE
type ShaderFloatControlsIndependenceKHR = ShaderFloatControlsIndependence
type PhysicalDeviceFloatControlsPropertiesKHR = PhysicalDeviceFloatControlsProperties
type KHR_SHADER_FLOAT_CONTROLS_SPEC_VERSION = 4
pattern KHR_SHADER_FLOAT_CONTROLS_SPEC_VERSION :: forall a . Integral a => a
pattern $bKHR_SHADER_FLOAT_CONTROLS_SPEC_VERSION :: a
$mKHR_SHADER_FLOAT_CONTROLS_SPEC_VERSION :: forall r a. Integral a => a -> (Void# -> r) -> (Void# -> r) -> r
KHR_SHADER_FLOAT_CONTROLS_SPEC_VERSION = 4
type KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME = "VK_KHR_shader_float_controls"
pattern KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME :: forall a . (Eq a, IsString a) => a
pattern $bKHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME :: a
$mKHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME :: forall r a.
(Eq a, IsString a) =>
a -> (Void# -> r) -> (Void# -> r) -> r
KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME = "VK_KHR_shader_float_controls"