{-# language CPP #-}
module Vulkan.Core11.Promoted_From_VK_KHR_shader_draw_parameters  ( pattern STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETER_FEATURES
                                                                  , PhysicalDeviceShaderDrawParametersFeatures(..)
                                                                  , PhysicalDeviceShaderDrawParameterFeatures
                                                                  , StructureType(..)
                                                                  ) where

import Foreign.Marshal.Alloc (allocaBytesAligned)
import Foreign.Ptr (nullPtr)
import Foreign.Ptr (plusPtr)
import Data.Typeable (Typeable)
import Foreign.Storable (Storable)
import Foreign.Storable (Storable(peek))
import Foreign.Storable (Storable(poke))
import qualified Foreign.Storable (Storable(..))
import GHC.Generics (Generic)
import Foreign.Ptr (Ptr)
import Data.Kind (Type)
import Vulkan.Core10.FundamentalTypes (bool32ToBool)
import Vulkan.Core10.FundamentalTypes (boolToBool32)
import Vulkan.Core10.FundamentalTypes (Bool32)
import Vulkan.CStruct (FromCStruct)
import Vulkan.CStruct (FromCStruct(..))
import Vulkan.Core10.Enums.StructureType (StructureType)
import Vulkan.CStruct (ToCStruct)
import Vulkan.CStruct (ToCStruct(..))
import Vulkan.Zero (Zero(..))
import Vulkan.Core10.Enums.StructureType (StructureType(STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETERS_FEATURES))
import Vulkan.Core10.Enums.StructureType (StructureType(..))
-- No documentation found for TopLevel "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETER_FEATURES"
pattern $bSTRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETER_FEATURES :: StructureType
$mSTRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETER_FEATURES :: forall r. StructureType -> (Void# -> r) -> (Void# -> r) -> r
STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETER_FEATURES = STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETERS_FEATURES


-- | VkPhysicalDeviceShaderDrawParametersFeatures - Structure describing
-- shader draw parameter features that can be supported by an
-- implementation
--
-- = Description
--
-- If the 'PhysicalDeviceShaderDrawParametersFeatures' structure is
-- included in the @pNext@ chain of
-- 'Vulkan.Core11.Promoted_From_VK_KHR_get_physical_device_properties2.PhysicalDeviceFeatures2',
-- it is filled with a value indicating whether the feature is supported.
--
-- == Valid Usage (Implicit)
--
-- = See Also
--
-- 'Vulkan.Core10.FundamentalTypes.Bool32',
-- 'Vulkan.Core10.Enums.StructureType.StructureType'
data PhysicalDeviceShaderDrawParametersFeatures = PhysicalDeviceShaderDrawParametersFeatures
  { -- | @shaderDrawParameters@ specifies whether shader draw parameters are
    -- supported.
    PhysicalDeviceShaderDrawParametersFeatures -> Bool
shaderDrawParameters :: Bool }
  deriving (Typeable, PhysicalDeviceShaderDrawParametersFeatures
-> PhysicalDeviceShaderDrawParametersFeatures -> Bool
(PhysicalDeviceShaderDrawParametersFeatures
 -> PhysicalDeviceShaderDrawParametersFeatures -> Bool)
-> (PhysicalDeviceShaderDrawParametersFeatures
    -> PhysicalDeviceShaderDrawParametersFeatures -> Bool)
-> Eq PhysicalDeviceShaderDrawParametersFeatures
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
/= :: PhysicalDeviceShaderDrawParametersFeatures
-> PhysicalDeviceShaderDrawParametersFeatures -> Bool
$c/= :: PhysicalDeviceShaderDrawParametersFeatures
-> PhysicalDeviceShaderDrawParametersFeatures -> Bool
== :: PhysicalDeviceShaderDrawParametersFeatures
-> PhysicalDeviceShaderDrawParametersFeatures -> Bool
$c== :: PhysicalDeviceShaderDrawParametersFeatures
-> PhysicalDeviceShaderDrawParametersFeatures -> Bool
Eq)
#if defined(GENERIC_INSTANCES)
deriving instance Generic (PhysicalDeviceShaderDrawParametersFeatures)
#endif
deriving instance Show PhysicalDeviceShaderDrawParametersFeatures

instance ToCStruct PhysicalDeviceShaderDrawParametersFeatures where
  withCStruct :: PhysicalDeviceShaderDrawParametersFeatures
-> (Ptr PhysicalDeviceShaderDrawParametersFeatures -> IO b) -> IO b
withCStruct x :: PhysicalDeviceShaderDrawParametersFeatures
x f :: Ptr PhysicalDeviceShaderDrawParametersFeatures -> IO b
f = Int
-> Int
-> (Ptr PhysicalDeviceShaderDrawParametersFeatures -> IO b)
-> IO b
forall a b. Int -> Int -> (Ptr a -> IO b) -> IO b
allocaBytesAligned 24 8 ((Ptr PhysicalDeviceShaderDrawParametersFeatures -> IO b) -> IO b)
-> (Ptr PhysicalDeviceShaderDrawParametersFeatures -> IO b) -> IO b
forall a b. (a -> b) -> a -> b
$ \p :: Ptr PhysicalDeviceShaderDrawParametersFeatures
p -> Ptr PhysicalDeviceShaderDrawParametersFeatures
-> PhysicalDeviceShaderDrawParametersFeatures -> IO b -> IO b
forall a b. ToCStruct a => Ptr a -> a -> IO b -> IO b
pokeCStruct Ptr PhysicalDeviceShaderDrawParametersFeatures
p PhysicalDeviceShaderDrawParametersFeatures
x (Ptr PhysicalDeviceShaderDrawParametersFeatures -> IO b
f Ptr PhysicalDeviceShaderDrawParametersFeatures
p)
  pokeCStruct :: Ptr PhysicalDeviceShaderDrawParametersFeatures
-> PhysicalDeviceShaderDrawParametersFeatures -> IO b -> IO b
pokeCStruct p :: Ptr PhysicalDeviceShaderDrawParametersFeatures
p PhysicalDeviceShaderDrawParametersFeatures{..} f :: IO b
f = do
    Ptr StructureType -> StructureType -> IO ()
forall a. Storable a => Ptr a -> a -> IO ()
poke ((Ptr PhysicalDeviceShaderDrawParametersFeatures
p Ptr PhysicalDeviceShaderDrawParametersFeatures
-> Int -> Ptr StructureType
forall a b. Ptr a -> Int -> Ptr b
`plusPtr` 0 :: Ptr StructureType)) (StructureType
STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETERS_FEATURES)
    Ptr (Ptr ()) -> Ptr () -> IO ()
forall a. Storable a => Ptr a -> a -> IO ()
poke ((Ptr PhysicalDeviceShaderDrawParametersFeatures
p Ptr PhysicalDeviceShaderDrawParametersFeatures
-> Int -> Ptr (Ptr ())
forall a b. Ptr a -> Int -> Ptr b
`plusPtr` 8 :: Ptr (Ptr ()))) (Ptr ()
forall a. Ptr a
nullPtr)
    Ptr Bool32 -> Bool32 -> IO ()
forall a. Storable a => Ptr a -> a -> IO ()
poke ((Ptr PhysicalDeviceShaderDrawParametersFeatures
p Ptr PhysicalDeviceShaderDrawParametersFeatures -> Int -> Ptr Bool32
forall a b. Ptr a -> Int -> Ptr b
`plusPtr` 16 :: Ptr Bool32)) (Bool -> Bool32
boolToBool32 (Bool
shaderDrawParameters))
    IO b
f
  cStructSize :: Int
cStructSize = 24
  cStructAlignment :: Int
cStructAlignment = 8
  pokeZeroCStruct :: Ptr PhysicalDeviceShaderDrawParametersFeatures -> IO b -> IO b
pokeZeroCStruct p :: Ptr PhysicalDeviceShaderDrawParametersFeatures
p f :: IO b
f = do
    Ptr StructureType -> StructureType -> IO ()
forall a. Storable a => Ptr a -> a -> IO ()
poke ((Ptr PhysicalDeviceShaderDrawParametersFeatures
p Ptr PhysicalDeviceShaderDrawParametersFeatures
-> Int -> Ptr StructureType
forall a b. Ptr a -> Int -> Ptr b
`plusPtr` 0 :: Ptr StructureType)) (StructureType
STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETERS_FEATURES)
    Ptr (Ptr ()) -> Ptr () -> IO ()
forall a. Storable a => Ptr a -> a -> IO ()
poke ((Ptr PhysicalDeviceShaderDrawParametersFeatures
p Ptr PhysicalDeviceShaderDrawParametersFeatures
-> Int -> Ptr (Ptr ())
forall a b. Ptr a -> Int -> Ptr b
`plusPtr` 8 :: Ptr (Ptr ()))) (Ptr ()
forall a. Ptr a
nullPtr)
    Ptr Bool32 -> Bool32 -> IO ()
forall a. Storable a => Ptr a -> a -> IO ()
poke ((Ptr PhysicalDeviceShaderDrawParametersFeatures
p Ptr PhysicalDeviceShaderDrawParametersFeatures -> Int -> Ptr Bool32
forall a b. Ptr a -> Int -> Ptr b
`plusPtr` 16 :: Ptr Bool32)) (Bool -> Bool32
boolToBool32 (Bool
forall a. Zero a => a
zero))
    IO b
f

instance FromCStruct PhysicalDeviceShaderDrawParametersFeatures where
  peekCStruct :: Ptr PhysicalDeviceShaderDrawParametersFeatures
-> IO PhysicalDeviceShaderDrawParametersFeatures
peekCStruct p :: Ptr PhysicalDeviceShaderDrawParametersFeatures
p = do
    Bool32
shaderDrawParameters <- Ptr Bool32 -> IO Bool32
forall a. Storable a => Ptr a -> IO a
peek @Bool32 ((Ptr PhysicalDeviceShaderDrawParametersFeatures
p Ptr PhysicalDeviceShaderDrawParametersFeatures -> Int -> Ptr Bool32
forall a b. Ptr a -> Int -> Ptr b
`plusPtr` 16 :: Ptr Bool32))
    PhysicalDeviceShaderDrawParametersFeatures
-> IO PhysicalDeviceShaderDrawParametersFeatures
forall (f :: * -> *) a. Applicative f => a -> f a
pure (PhysicalDeviceShaderDrawParametersFeatures
 -> IO PhysicalDeviceShaderDrawParametersFeatures)
-> PhysicalDeviceShaderDrawParametersFeatures
-> IO PhysicalDeviceShaderDrawParametersFeatures
forall a b. (a -> b) -> a -> b
$ Bool -> PhysicalDeviceShaderDrawParametersFeatures
PhysicalDeviceShaderDrawParametersFeatures
             (Bool32 -> Bool
bool32ToBool Bool32
shaderDrawParameters)

instance Storable PhysicalDeviceShaderDrawParametersFeatures where
  sizeOf :: PhysicalDeviceShaderDrawParametersFeatures -> Int
sizeOf ~PhysicalDeviceShaderDrawParametersFeatures
_ = 24
  alignment :: PhysicalDeviceShaderDrawParametersFeatures -> Int
alignment ~PhysicalDeviceShaderDrawParametersFeatures
_ = 8
  peek :: Ptr PhysicalDeviceShaderDrawParametersFeatures
-> IO PhysicalDeviceShaderDrawParametersFeatures
peek = Ptr PhysicalDeviceShaderDrawParametersFeatures
-> IO PhysicalDeviceShaderDrawParametersFeatures
forall a. FromCStruct a => Ptr a -> IO a
peekCStruct
  poke :: Ptr PhysicalDeviceShaderDrawParametersFeatures
-> PhysicalDeviceShaderDrawParametersFeatures -> IO ()
poke ptr :: Ptr PhysicalDeviceShaderDrawParametersFeatures
ptr poked :: PhysicalDeviceShaderDrawParametersFeatures
poked = Ptr PhysicalDeviceShaderDrawParametersFeatures
-> PhysicalDeviceShaderDrawParametersFeatures -> IO () -> IO ()
forall a b. ToCStruct a => Ptr a -> a -> IO b -> IO b
pokeCStruct Ptr PhysicalDeviceShaderDrawParametersFeatures
ptr PhysicalDeviceShaderDrawParametersFeatures
poked (() -> IO ()
forall (f :: * -> *) a. Applicative f => a -> f a
pure ())

instance Zero PhysicalDeviceShaderDrawParametersFeatures where
  zero :: PhysicalDeviceShaderDrawParametersFeatures
zero = Bool -> PhysicalDeviceShaderDrawParametersFeatures
PhysicalDeviceShaderDrawParametersFeatures
           Bool
forall a. Zero a => a
zero


-- No documentation found for TopLevel "VkPhysicalDeviceShaderDrawParameterFeatures"
type PhysicalDeviceShaderDrawParameterFeatures = PhysicalDeviceShaderDrawParametersFeatures