Safe Haskell | Safe-Inferred |
---|---|
Language | Haskell2010 |
Name
VK_NV_external_memory_win32 - device extension
VK_NV_external_memory_win32
- Name String
VK_NV_external_memory_win32
- Extension Type
- Device extension
- Registered Extension Number
- 58
- Revision
- 1
- Ratification Status
- Not ratified
- Extension and Version Dependencies
- VK_NV_external_memory
- Deprecation State
- Deprecated by
VK_KHR_external_memory_win32
extension
- Deprecated by
- Contact
Other Extension Metadata
- Last Modified Date
- 2016-08-19
- IP Status
- No known IP claims.
- Contributors
- James Jones, NVIDIA
- Carsten Rohde, NVIDIA
Description
Applications may wish to export memory to other Vulkan instances or other APIs, or import memory from other Vulkan instances or other APIs to enable Vulkan workloads to be split up across application module, process, or API boundaries. This extension enables win32 applications to export win32 handles from Vulkan memory objects such that the underlying resources can be referenced outside the Vulkan instance that created them, and import win32 handles created in the Direct3D API to Vulkan memory objects.
New Commands
New Structures
New Enum Constants
Issues
1) If memory objects are shared between processes and APIs, is this considered aliasing according to the rules outlined in the Memory Aliasing section?
RESOLVED: Yes, but strict exceptions to the rules are added to allow some forms of aliasing in these cases. Further, other extensions may build upon these new aliasing rules to define specific support usage within Vulkan for imported native memory objects, or memory objects from other APIs.
2) Are new image layouts or metadata required to specify image layouts and layout transitions compatible with non-Vulkan APIs, or with other instances of the same Vulkan driver?
RESOLVED: No. Separate instances of the same Vulkan driver running
on the same GPU should have identical internal layout semantics, so
applications have the tools they need to ensure views of images are
consistent between the two instances. Other APIs will fall into two
categories: Those that are Vulkan compatible (a term to be defined by
subsequent interopability extensions), or Vulkan incompatible. When
sharing images with Vulkan incompatible APIs, the Vulkan image must be
transitioned to the
IMAGE_LAYOUT_GENERAL
layout before
handing it off to the external API.
Note this does not attempt to address cross-device transitions, nor transitions to engines on the same device which are not visible within the Vulkan API. Both of these are beyond the scope of this extension.
3) Do applications need to call CloseHandle
() on the values returned
from getMemoryWin32HandleNV
when handleType
is
EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_NV
?
RESOLVED: Yes, unless it is passed back in to another driver instance to import the object. A successful get call transfers ownership of the handle to the application, while an import transfers ownership to the associated driver. Destroying the memory object will not destroy the handle or the handle’s reference to the underlying memory resource.
Examples
// // Create an exportable memory object and export an external // handle from it. // // Pick an external format and handle type. static const VkFormat format = VK_FORMAT_R8G8B8A8_UNORM; static const VkExternalMemoryHandleTypeFlagsNV handleType = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_NV; extern VkPhysicalDevice physicalDevice; extern VkDevice device; VkPhysicalDeviceMemoryProperties memoryProperties; VkExternalImageFormatPropertiesNV properties; VkExternalMemoryImageCreateInfoNV externalMemoryImageCreateInfo; VkDedicatedAllocationImageCreateInfoNV dedicatedImageCreateInfo; VkImageCreateInfo imageCreateInfo; VkImage image; VkMemoryRequirements imageMemoryRequirements; uint32_t numMemoryTypes; uint32_t memoryType; VkExportMemoryAllocateInfoNV exportMemoryAllocateInfo; VkDedicatedAllocationMemoryAllocateInfoNV dedicatedAllocationInfo; VkMemoryAllocateInfo memoryAllocateInfo; VkDeviceMemory memory; VkResult result; HANDLE memoryHnd; // Figure out how many memory types the device supports vkGetPhysicalDeviceMemoryProperties(physicalDevice, &memoryProperties); numMemoryTypes = memoryProperties.memoryTypeCount; // Check the external handle type capabilities for the chosen format // Exportable 2D image support with at least 1 mip level, 1 array // layer, and VK_SAMPLE_COUNT_1_BIT using optimal tiling and supporting // texturing and color rendering is required. result = vkGetPhysicalDeviceExternalImageFormatPropertiesNV( physicalDevice, format, VK_IMAGE_TYPE_2D, VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, 0, handleType, &properties); if ((result != VK_SUCCESS) || !(properties.externalMemoryFeatures & VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT_NV)) { abort(); } // Set up the external memory image creation info memset(&externalMemoryImageCreateInfo, 0, sizeof(externalMemoryImageCreateInfo)); externalMemoryImageCreateInfo.sType = VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO_NV; externalMemoryImageCreateInfo.handleTypes = handleType; if (properties.externalMemoryFeatures & VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT_NV) { memset(&dedicatedImageCreateInfo, 0, sizeof(dedicatedImageCreateInfo)); dedicatedImageCreateInfo.sType = VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_IMAGE_CREATE_INFO_NV; dedicatedImageCreateInfo.dedicatedAllocation = VK_TRUE; externalMemoryImageCreateInfo.pNext = &dedicatedImageCreateInfo; } // Set up the core image creation info memset(&imageCreateInfo, 0, sizeof(imageCreateInfo)); imageCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; imageCreateInfo.pNext = &externalMemoryImageCreateInfo; imageCreateInfo.format = format; imageCreateInfo.extent.width = 64; imageCreateInfo.extent.height = 64; imageCreateInfo.extent.depth = 1; imageCreateInfo.mipLevels = 1; imageCreateInfo.arrayLayers = 1; imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT; imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL; imageCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; vkCreateImage(device, &imageCreateInfo, NULL, &image); vkGetImageMemoryRequirements(device, image, &imageMemoryRequirements); // For simplicity, just pick the first compatible memory type. for (memoryType = 0; memoryType < numMemoryTypes; memoryType++) { if ((1 << memoryType) & imageMemoryRequirements.memoryTypeBits) { break; } } // At least one memory type must be supported given the prior external // handle capability check. assert(memoryType < numMemoryTypes); // Allocate the external memory object. memset(&exportMemoryAllocateInfo, 0, sizeof(exportMemoryAllocateInfo)); exportMemoryAllocateInfo.sType = VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_NV; exportMemoryAllocateInfo.handleTypes = handleType; if (properties.externalMemoryFeatures & VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT_NV) { memset(&dedicatedAllocationInfo, 0, sizeof(dedicatedAllocationInfo)); dedicatedAllocationInfo.sType = VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_MEMORY_ALLOCATE_INFO_NV; dedicatedAllocationInfo.image = image; exportMemoryAllocateInfo.pNext = &dedicatedAllocationInfo; } memset(&memoryAllocateInfo, 0, sizeof(memoryAllocateInfo)); memoryAllocateInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; memoryAllocateInfo.pNext = &exportMemoryAllocateInfo; memoryAllocateInfo.allocationSize = imageMemoryRequirements.size; memoryAllocateInfo.memoryTypeIndex = memoryType; vkAllocateMemory(device, &memoryAllocateInfo, NULL, &memory); if (!(properties.externalMemoryFeatures & VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT_NV)) { vkBindImageMemory(device, image, memory, 0); } // Get the external memory opaque FD handle vkGetMemoryWin32HandleNV(device, memory, &memoryHnd);
Version History
Revision 1, 2016-08-11 (James Jones)
- Initial draft
See Also
ExportMemoryWin32HandleInfoNV
, ImportMemoryWin32HandleInfoNV
,
getMemoryWin32HandleNV
Document Notes
For more information, see the Vulkan Specification
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
Synopsis
- getMemoryWin32HandleNV :: forall io. MonadIO io => Device -> DeviceMemory -> ExternalMemoryHandleTypeFlagsNV -> io HANDLE
- data ImportMemoryWin32HandleInfoNV = ImportMemoryWin32HandleInfoNV {}
- data ExportMemoryWin32HandleInfoNV = ExportMemoryWin32HandleInfoNV {}
- type NV_EXTERNAL_MEMORY_WIN32_SPEC_VERSION = 1
- pattern NV_EXTERNAL_MEMORY_WIN32_SPEC_VERSION :: forall a. Integral a => a
- type NV_EXTERNAL_MEMORY_WIN32_EXTENSION_NAME = "VK_NV_external_memory_win32"
- pattern NV_EXTERNAL_MEMORY_WIN32_EXTENSION_NAME :: forall a. (Eq a, IsString a) => a
- type HANDLE = Ptr ()
- type DWORD = Word32
- data SECURITY_ATTRIBUTES
- newtype ExternalMemoryHandleTypeFlagBitsNV where
- ExternalMemoryHandleTypeFlagBitsNV Flags
- pattern EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_NV :: ExternalMemoryHandleTypeFlagBitsNV
- pattern EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_NV :: ExternalMemoryHandleTypeFlagBitsNV
- pattern EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_IMAGE_BIT_NV :: ExternalMemoryHandleTypeFlagBitsNV
- pattern EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_IMAGE_KMT_BIT_NV :: ExternalMemoryHandleTypeFlagBitsNV
- type ExternalMemoryHandleTypeFlagsNV = ExternalMemoryHandleTypeFlagBitsNV
Documentation
getMemoryWin32HandleNV Source #
:: forall io. MonadIO io | |
=> Device |
|
-> DeviceMemory |
|
-> ExternalMemoryHandleTypeFlagsNV |
|
-> io HANDLE |
vkGetMemoryWin32HandleNV - Retrieve Win32 handle to a device memory object
Return Codes
See Also
VK_NV_external_memory_win32,
Device
, DeviceMemory
,
ExternalMemoryHandleTypeFlagsNV
data ImportMemoryWin32HandleInfoNV Source #
VkImportMemoryWin32HandleInfoNV - Import Win32 memory created on the same physical device
Description
If handleType
is 0
, this structure is ignored by consumers of the
MemoryAllocateInfo
structure it is chained from.
Valid Usage (Implicit)
See Also
VK_NV_external_memory_win32,
ExternalMemoryHandleTypeFlagsNV
,
StructureType
ImportMemoryWin32HandleInfoNV | |
|
Instances
data ExportMemoryWin32HandleInfoNV Source #
VkExportMemoryWin32HandleInfoNV - Specify security attributes and access rights for Win32 memory handles
Description
If this structure is not present, or if pAttributes
is set to NULL
,
default security descriptor values will be used, and child processes
created by the application will not inherit the handle, as described in
the MSDN documentation for “Synchronization Object Security and Access
Rights”1. Further, if the structure is not present, the access rights
will be
DXGI_SHARED_RESOURCE_READ
| DXGI_SHARED_RESOURCE_WRITE
Valid Usage (Implicit)
-
sType
must beSTRUCTURE_TYPE_EXPORT_MEMORY_WIN32_HANDLE_INFO_NV
- If
pAttributes
is notNULL
,pAttributes
must be a valid pointer to a validSECURITY_ATTRIBUTES
value
See Also
ExportMemoryWin32HandleInfoNV | |
|
Instances
type NV_EXTERNAL_MEMORY_WIN32_SPEC_VERSION = 1 Source #
pattern NV_EXTERNAL_MEMORY_WIN32_SPEC_VERSION :: forall a. Integral a => a Source #
type NV_EXTERNAL_MEMORY_WIN32_EXTENSION_NAME = "VK_NV_external_memory_win32" Source #
pattern NV_EXTERNAL_MEMORY_WIN32_EXTENSION_NAME :: forall a. (Eq a, IsString a) => a Source #
data SECURITY_ATTRIBUTES Source #
newtype ExternalMemoryHandleTypeFlagBitsNV Source #
VkExternalMemoryHandleTypeFlagBitsNV - Bitmask specifying external memory handle types
See Also
VK_NV_external_memory_capabilities,
ExternalMemoryHandleTypeFlagsNV
pattern EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_NV :: ExternalMemoryHandleTypeFlagBitsNV |
|
pattern EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_NV :: ExternalMemoryHandleTypeFlagBitsNV |
|
pattern EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_IMAGE_BIT_NV :: ExternalMemoryHandleTypeFlagBitsNV |
|
pattern EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_IMAGE_KMT_BIT_NV :: ExternalMemoryHandleTypeFlagBitsNV |
|