Safe Haskell | Safe-Inferred |
---|---|
Language | Haskell2010 |
Name
VK_ARM_shader_core_properties - device extension
VK_ARM_shader_core_properties
- Name String
VK_ARM_shader_core_properties
- Extension Type
- Device extension
- Registered Extension Number
- 416
- Revision
- 1
- Ratification Status
- Not ratified
- Extension and Version Dependencies
- Version 1.1
- Contact
Other Extension Metadata
- Last Modified Date
- 2023-02-07
- IP Status
- No known IP claims.
- Contributors
- Jan-Harald Fredriksen, Arm Ltd.
Description
This extension provides the ability to determine device-specific performance properties of Arm GPUs.
It exposes properties for the number of texel, pixel, and fused
multiply-add operations per clock per shader core. This can be used in
combination with the VK_ARM_shader_core_builtins
extension that
provides the ability to query the number of shader cores on the physical
device.
New Structures
New Enum Constants
Version History
Revision 1, 2023-02-07 (Jan-Harald Fredriksen)
- Initial draft.
See Also
PhysicalDeviceShaderCorePropertiesARM
Document Notes
For more information, see the Vulkan Specification
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
Synopsis
- data PhysicalDeviceShaderCorePropertiesARM = PhysicalDeviceShaderCorePropertiesARM {}
- type ARM_SHADER_CORE_PROPERTIES_SPEC_VERSION = 1
- pattern ARM_SHADER_CORE_PROPERTIES_SPEC_VERSION :: forall a. Integral a => a
- type ARM_SHADER_CORE_PROPERTIES_EXTENSION_NAME = "VK_ARM_shader_core_properties"
- pattern ARM_SHADER_CORE_PROPERTIES_EXTENSION_NAME :: forall a. (Eq a, IsString a) => a
Documentation
data PhysicalDeviceShaderCorePropertiesARM Source #
VkPhysicalDeviceShaderCorePropertiesARM - Structure describing shader core properties that can be supported by an implementation
Description
If a throughput rate cannot be determined on the physical device, the
value 0
will be returned for that rate.
If the PhysicalDeviceShaderCorePropertiesARM
structure is included in
the pNext
chain of the
PhysicalDeviceProperties2
structure passed to
getPhysicalDeviceProperties2
,
it is filled in with each corresponding implementation-dependent
property.
Valid Usage (Implicit)
See Also
PhysicalDeviceShaderCorePropertiesARM | |
|
Instances
pattern ARM_SHADER_CORE_PROPERTIES_SPEC_VERSION :: forall a. Integral a => a Source #
type ARM_SHADER_CORE_PROPERTIES_EXTENSION_NAME = "VK_ARM_shader_core_properties" Source #
pattern ARM_SHADER_CORE_PROPERTIES_EXTENSION_NAME :: forall a. (Eq a, IsString a) => a Source #