Safe Haskell | Safe-Inferred |
---|---|
Language | Haskell2010 |
Name
VK_ARM_shader_core_builtins - device extension
VK_ARM_shader_core_builtins
- Name String
VK_ARM_shader_core_builtins
- Extension Type
- Device extension
- Registered Extension Number
- 498
- Revision
- 2
- Ratification Status
- Not ratified
- Extension and Version Dependencies
- VK_KHR_get_physical_device_properties2
- Contact
Other Extension Metadata
- Last Modified Date
- 2022-10-05
- Interactions and External Dependencies
- This extension requires SPV_ARM_core_builtins.
- This extension provides API support for GL_ARM_shader_core_builtins
- Contributors
- Kevin Petit, Arm Ltd.
- Jan-Harald Fredriksen, Arm Ltd.
Description
This extension provides the ability to determine device-specific properties on Arm GPUs. It exposes properties for the number of shader cores, the maximum number of warps that can run on a shader core, and shader builtins to enable invocations to identify which core and warp a shader invocation is executing on.
This extension enables support for the SPIR-V CoreBuiltinsARM
capability.
These properties and built-ins can be used for debugging or performance
optimisation purposes. A typical optimisation example would be to use
CoreIDARM
to select a per-shader-core instance of a data structure in
algorithms that use atomics so as to reduce contention.
New Structures
New Enum Constants
New or Modified Built-In Variables
New SPIR-V Capabilities
Issues
None.
Version History
Revision 1, 2022-10-05 (Kevin Petit)
- Initial revision
Revision 2, 2022-10-26 (Kevin Petit)
- Add
shaderCoreMask
property
- Add
See Also
PhysicalDeviceShaderCoreBuiltinsFeaturesARM
,
PhysicalDeviceShaderCoreBuiltinsPropertiesARM
Document Notes
For more information, see the Vulkan Specification
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
Synopsis
- data PhysicalDeviceShaderCoreBuiltinsPropertiesARM = PhysicalDeviceShaderCoreBuiltinsPropertiesARM {}
- data PhysicalDeviceShaderCoreBuiltinsFeaturesARM = PhysicalDeviceShaderCoreBuiltinsFeaturesARM {}
- type ARM_SHADER_CORE_BUILTINS_SPEC_VERSION = 2
- pattern ARM_SHADER_CORE_BUILTINS_SPEC_VERSION :: forall a. Integral a => a
- type ARM_SHADER_CORE_BUILTINS_EXTENSION_NAME = "VK_ARM_shader_core_builtins"
- pattern ARM_SHADER_CORE_BUILTINS_EXTENSION_NAME :: forall a. (Eq a, IsString a) => a
Documentation
data PhysicalDeviceShaderCoreBuiltinsPropertiesARM Source #
VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM - Structure describing shader core builtins properties supported by an implementation
Description
If the PhysicalDeviceShaderCoreBuiltinsPropertiesARM
structure is
included in the pNext
chain of the
PhysicalDeviceProperties2
structure passed to
getPhysicalDeviceProperties2
,
it is filled in with each corresponding implementation-dependent
property.
Valid Usage (Implicit)
See Also
Instances
data PhysicalDeviceShaderCoreBuiltinsFeaturesARM Source #
VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM - Structure describing the shader core builtins features that can be supported by an implementation
Members
This structure describes the following feature:
Description
If the PhysicalDeviceShaderCoreBuiltinsFeaturesARM
structure is
included in the pNext
chain of the
PhysicalDeviceFeatures2
structure passed to
getPhysicalDeviceFeatures2
,
it is filled in to indicate whether each corresponding feature is
supported. PhysicalDeviceShaderCoreBuiltinsFeaturesARM
can also be
used in the pNext
chain of DeviceCreateInfo
to
selectively enable these features.
Valid Usage (Implicit)
See Also
Instances
type ARM_SHADER_CORE_BUILTINS_SPEC_VERSION = 2 Source #
pattern ARM_SHADER_CORE_BUILTINS_SPEC_VERSION :: forall a. Integral a => a Source #
type ARM_SHADER_CORE_BUILTINS_EXTENSION_NAME = "VK_ARM_shader_core_builtins" Source #
pattern ARM_SHADER_CORE_BUILTINS_EXTENSION_NAME :: forall a. (Eq a, IsString a) => a Source #