{-# language CPP #-}
module Graphics.Vulkan.Extensions.VK_NV_fragment_shader_barycentric ( PhysicalDeviceFragmentShaderBarycentricFeaturesNV(..)
, NV_FRAGMENT_SHADER_BARYCENTRIC_SPEC_VERSION
, pattern NV_FRAGMENT_SHADER_BARYCENTRIC_SPEC_VERSION
, NV_FRAGMENT_SHADER_BARYCENTRIC_EXTENSION_NAME
, pattern NV_FRAGMENT_SHADER_BARYCENTRIC_EXTENSION_NAME
) where
import Foreign.Marshal.Alloc (allocaBytesAligned)
import Foreign.Ptr (nullPtr)
import Foreign.Ptr (plusPtr)
import Data.String (IsString)
import Data.Typeable (Typeable)
import Foreign.Storable (Storable)
import Foreign.Storable (Storable(peek))
import Foreign.Storable (Storable(poke))
import qualified Foreign.Storable (Storable(..))
import Foreign.Ptr (Ptr)
import Data.Kind (Type)
import Graphics.Vulkan.Core10.BaseType (bool32ToBool)
import Graphics.Vulkan.Core10.BaseType (boolToBool32)
import Graphics.Vulkan.Core10.BaseType (Bool32)
import Graphics.Vulkan.CStruct (FromCStruct)
import Graphics.Vulkan.CStruct (FromCStruct(..))
import Graphics.Vulkan.Core10.Enums.StructureType (StructureType)
import Graphics.Vulkan.CStruct (ToCStruct)
import Graphics.Vulkan.CStruct (ToCStruct(..))
import Graphics.Vulkan.Zero (Zero(..))
import Graphics.Vulkan.Core10.Enums.StructureType (StructureType(STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_NV))
data PhysicalDeviceFragmentShaderBarycentricFeaturesNV = PhysicalDeviceFragmentShaderBarycentricFeaturesNV
{
fragmentShaderBarycentric :: Bool }
deriving (Typeable)
deriving instance Show PhysicalDeviceFragmentShaderBarycentricFeaturesNV
instance ToCStruct PhysicalDeviceFragmentShaderBarycentricFeaturesNV where
withCStruct x f = allocaBytesAligned 24 8 $ \p -> pokeCStruct p x (f p)
pokeCStruct p PhysicalDeviceFragmentShaderBarycentricFeaturesNV{..} f = do
poke ((p `plusPtr` 0 :: Ptr StructureType)) (STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_NV)
poke ((p `plusPtr` 8 :: Ptr (Ptr ()))) (nullPtr)
poke ((p `plusPtr` 16 :: Ptr Bool32)) (boolToBool32 (fragmentShaderBarycentric))
f
cStructSize = 24
cStructAlignment = 8
pokeZeroCStruct p f = do
poke ((p `plusPtr` 0 :: Ptr StructureType)) (STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_NV)
poke ((p `plusPtr` 8 :: Ptr (Ptr ()))) (nullPtr)
poke ((p `plusPtr` 16 :: Ptr Bool32)) (boolToBool32 (zero))
f
instance FromCStruct PhysicalDeviceFragmentShaderBarycentricFeaturesNV where
peekCStruct p = do
fragmentShaderBarycentric <- peek @Bool32 ((p `plusPtr` 16 :: Ptr Bool32))
pure $ PhysicalDeviceFragmentShaderBarycentricFeaturesNV
(bool32ToBool fragmentShaderBarycentric)
instance Storable PhysicalDeviceFragmentShaderBarycentricFeaturesNV where
sizeOf ~_ = 24
alignment ~_ = 8
peek = peekCStruct
poke ptr poked = pokeCStruct ptr poked (pure ())
instance Zero PhysicalDeviceFragmentShaderBarycentricFeaturesNV where
zero = PhysicalDeviceFragmentShaderBarycentricFeaturesNV
zero
type NV_FRAGMENT_SHADER_BARYCENTRIC_SPEC_VERSION = 1
pattern NV_FRAGMENT_SHADER_BARYCENTRIC_SPEC_VERSION :: forall a . Integral a => a
pattern NV_FRAGMENT_SHADER_BARYCENTRIC_SPEC_VERSION = 1
type NV_FRAGMENT_SHADER_BARYCENTRIC_EXTENSION_NAME = "VK_NV_fragment_shader_barycentric"
pattern NV_FRAGMENT_SHADER_BARYCENTRIC_EXTENSION_NAME :: forall a . (Eq a, IsString a) => a
pattern NV_FRAGMENT_SHADER_BARYCENTRIC_EXTENSION_NAME = "VK_NV_fragment_shader_barycentric"