{-# language CPP #-}
module Graphics.Vulkan.Extensions.VK_NV_fragment_shader_barycentric  ( PhysicalDeviceFragmentShaderBarycentricFeaturesNV(..)
                                                                     , NV_FRAGMENT_SHADER_BARYCENTRIC_SPEC_VERSION
                                                                     , pattern NV_FRAGMENT_SHADER_BARYCENTRIC_SPEC_VERSION
                                                                     , NV_FRAGMENT_SHADER_BARYCENTRIC_EXTENSION_NAME
                                                                     , pattern NV_FRAGMENT_SHADER_BARYCENTRIC_EXTENSION_NAME
                                                                     ) where

import Foreign.Marshal.Alloc (allocaBytesAligned)
import Foreign.Ptr (nullPtr)
import Foreign.Ptr (plusPtr)
import Data.String (IsString)
import Data.Typeable (Typeable)
import Foreign.Storable (Storable)
import Foreign.Storable (Storable(peek))
import Foreign.Storable (Storable(poke))
import qualified Foreign.Storable (Storable(..))
import Foreign.Ptr (Ptr)
import Data.Kind (Type)
import Graphics.Vulkan.Core10.BaseType (bool32ToBool)
import Graphics.Vulkan.Core10.BaseType (boolToBool32)
import Graphics.Vulkan.Core10.BaseType (Bool32)
import Graphics.Vulkan.CStruct (FromCStruct)
import Graphics.Vulkan.CStruct (FromCStruct(..))
import Graphics.Vulkan.Core10.Enums.StructureType (StructureType)
import Graphics.Vulkan.CStruct (ToCStruct)
import Graphics.Vulkan.CStruct (ToCStruct(..))
import Graphics.Vulkan.Zero (Zero(..))
import Graphics.Vulkan.Core10.Enums.StructureType (StructureType(STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_NV))
-- | VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV - Structure
-- describing barycentric support in fragment shaders that can be supported
-- by an implementation
--
-- = Members
--
-- The members of the 'PhysicalDeviceFragmentShaderBarycentricFeaturesNV'
-- structure describe the following features:
--
-- = Description
--
-- See
-- <https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/vkspec.html#primsrast-barycentric Barycentric Interpolation>
-- for more information.
--
-- If the 'PhysicalDeviceFragmentShaderBarycentricFeaturesNV' structure is
-- included in the @pNext@ chain of
-- 'Graphics.Vulkan.Core11.Promoted_From_VK_KHR_get_physical_device_properties2.PhysicalDeviceFeatures2',
-- it is filled with values indicating whether the feature is supported.
-- 'PhysicalDeviceFragmentShaderBarycentricFeaturesNV' /can/ also be
-- included in the @pNext@ chain of
-- 'Graphics.Vulkan.Core10.Device.DeviceCreateInfo' to enable features.
--
-- == Valid Usage (Implicit)
--
-- = See Also
--
-- 'Graphics.Vulkan.Core10.BaseType.Bool32',
-- 'Graphics.Vulkan.Core10.Enums.StructureType.StructureType'
data PhysicalDeviceFragmentShaderBarycentricFeaturesNV = PhysicalDeviceFragmentShaderBarycentricFeaturesNV
  { -- | @fragmentShaderBarycentric@ indicates that the implementation supports
    -- the @BaryCoordNV@ and @BaryCoordNoPerspNV@ SPIR-V fragment shader
    -- built-ins and supports the @PerVertexNV@ SPIR-V decoration on fragment
    -- shader input variables.
    fragmentShaderBarycentric :: Bool }
  deriving (Typeable)
deriving instance Show PhysicalDeviceFragmentShaderBarycentricFeaturesNV

instance ToCStruct PhysicalDeviceFragmentShaderBarycentricFeaturesNV where
  withCStruct x f = allocaBytesAligned 24 8 $ \p -> pokeCStruct p x (f p)
  pokeCStruct p PhysicalDeviceFragmentShaderBarycentricFeaturesNV{..} f = do
    poke ((p `plusPtr` 0 :: Ptr StructureType)) (STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_NV)
    poke ((p `plusPtr` 8 :: Ptr (Ptr ()))) (nullPtr)
    poke ((p `plusPtr` 16 :: Ptr Bool32)) (boolToBool32 (fragmentShaderBarycentric))
    f
  cStructSize = 24
  cStructAlignment = 8
  pokeZeroCStruct p f = do
    poke ((p `plusPtr` 0 :: Ptr StructureType)) (STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_NV)
    poke ((p `plusPtr` 8 :: Ptr (Ptr ()))) (nullPtr)
    poke ((p `plusPtr` 16 :: Ptr Bool32)) (boolToBool32 (zero))
    f

instance FromCStruct PhysicalDeviceFragmentShaderBarycentricFeaturesNV where
  peekCStruct p = do
    fragmentShaderBarycentric <- peek @Bool32 ((p `plusPtr` 16 :: Ptr Bool32))
    pure $ PhysicalDeviceFragmentShaderBarycentricFeaturesNV
             (bool32ToBool fragmentShaderBarycentric)

instance Storable PhysicalDeviceFragmentShaderBarycentricFeaturesNV where
  sizeOf ~_ = 24
  alignment ~_ = 8
  peek = peekCStruct
  poke ptr poked = pokeCStruct ptr poked (pure ())

instance Zero PhysicalDeviceFragmentShaderBarycentricFeaturesNV where
  zero = PhysicalDeviceFragmentShaderBarycentricFeaturesNV
           zero


type NV_FRAGMENT_SHADER_BARYCENTRIC_SPEC_VERSION = 1

-- No documentation found for TopLevel "VK_NV_FRAGMENT_SHADER_BARYCENTRIC_SPEC_VERSION"
pattern NV_FRAGMENT_SHADER_BARYCENTRIC_SPEC_VERSION :: forall a . Integral a => a
pattern NV_FRAGMENT_SHADER_BARYCENTRIC_SPEC_VERSION = 1


type NV_FRAGMENT_SHADER_BARYCENTRIC_EXTENSION_NAME = "VK_NV_fragment_shader_barycentric"

-- No documentation found for TopLevel "VK_NV_FRAGMENT_SHADER_BARYCENTRIC_EXTENSION_NAME"
pattern NV_FRAGMENT_SHADER_BARYCENTRIC_EXTENSION_NAME :: forall a . (Eq a, IsString a) => a
pattern NV_FRAGMENT_SHADER_BARYCENTRIC_EXTENSION_NAME = "VK_NV_fragment_shader_barycentric"