{-# language CPP #-}
module Graphics.Vulkan.Extensions.VK_KHR_shader_float16_int8 ( pattern STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES_KHR
, pattern STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT16_INT8_FEATURES_KHR
, PhysicalDeviceShaderFloat16Int8FeaturesKHR
, PhysicalDeviceFloat16Int8FeaturesKHR
, KHR_SHADER_FLOAT16_INT8_SPEC_VERSION
, pattern KHR_SHADER_FLOAT16_INT8_SPEC_VERSION
, KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME
, pattern KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME
) where
import Data.String (IsString)
import Graphics.Vulkan.Core12.Promoted_From_VK_KHR_shader_float16_int8 (PhysicalDeviceShaderFloat16Int8Features)
import Graphics.Vulkan.Core10.Enums.StructureType (StructureType(STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES))
pattern STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES_KHR = STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES
pattern STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT16_INT8_FEATURES_KHR = STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES
type PhysicalDeviceShaderFloat16Int8FeaturesKHR = PhysicalDeviceShaderFloat16Int8Features
type PhysicalDeviceFloat16Int8FeaturesKHR = PhysicalDeviceShaderFloat16Int8Features
type KHR_SHADER_FLOAT16_INT8_SPEC_VERSION = 1
pattern KHR_SHADER_FLOAT16_INT8_SPEC_VERSION :: forall a . Integral a => a
pattern KHR_SHADER_FLOAT16_INT8_SPEC_VERSION = 1
type KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME = "VK_KHR_shader_float16_int8"
pattern KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME :: forall a . (Eq a, IsString a) => a
pattern KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME = "VK_KHR_shader_float16_int8"