{-# language CPP #-}
module Graphics.Vulkan.Extensions.VK_INTEL_shader_integer_functions2 ( PhysicalDeviceShaderIntegerFunctions2FeaturesINTEL(..)
, INTEL_SHADER_INTEGER_FUNCTIONS_2_SPEC_VERSION
, pattern INTEL_SHADER_INTEGER_FUNCTIONS_2_SPEC_VERSION
, INTEL_SHADER_INTEGER_FUNCTIONS_2_EXTENSION_NAME
, pattern INTEL_SHADER_INTEGER_FUNCTIONS_2_EXTENSION_NAME
) where
import Foreign.Marshal.Alloc (allocaBytesAligned)
import Foreign.Ptr (nullPtr)
import Foreign.Ptr (plusPtr)
import Data.String (IsString)
import Data.Typeable (Typeable)
import Foreign.Storable (Storable)
import Foreign.Storable (Storable(peek))
import Foreign.Storable (Storable(poke))
import qualified Foreign.Storable (Storable(..))
import Foreign.Ptr (Ptr)
import Data.Kind (Type)
import Graphics.Vulkan.Core10.BaseType (bool32ToBool)
import Graphics.Vulkan.Core10.BaseType (boolToBool32)
import Graphics.Vulkan.Core10.BaseType (Bool32)
import Graphics.Vulkan.CStruct (FromCStruct)
import Graphics.Vulkan.CStruct (FromCStruct(..))
import Graphics.Vulkan.Core10.Enums.StructureType (StructureType)
import Graphics.Vulkan.CStruct (ToCStruct)
import Graphics.Vulkan.CStruct (ToCStruct(..))
import Graphics.Vulkan.Zero (Zero(..))
import Graphics.Vulkan.Core10.Enums.StructureType (StructureType(STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_FUNCTIONS_2_FEATURES_INTEL))
data PhysicalDeviceShaderIntegerFunctions2FeaturesINTEL = PhysicalDeviceShaderIntegerFunctions2FeaturesINTEL
{
shaderIntegerFunctions2 :: Bool }
deriving (Typeable)
deriving instance Show PhysicalDeviceShaderIntegerFunctions2FeaturesINTEL
instance ToCStruct PhysicalDeviceShaderIntegerFunctions2FeaturesINTEL where
withCStruct x f = allocaBytesAligned 24 8 $ \p -> pokeCStruct p x (f p)
pokeCStruct p PhysicalDeviceShaderIntegerFunctions2FeaturesINTEL{..} f = do
poke ((p `plusPtr` 0 :: Ptr StructureType)) (STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_FUNCTIONS_2_FEATURES_INTEL)
poke ((p `plusPtr` 8 :: Ptr (Ptr ()))) (nullPtr)
poke ((p `plusPtr` 16 :: Ptr Bool32)) (boolToBool32 (shaderIntegerFunctions2))
f
cStructSize = 24
cStructAlignment = 8
pokeZeroCStruct p f = do
poke ((p `plusPtr` 0 :: Ptr StructureType)) (STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_FUNCTIONS_2_FEATURES_INTEL)
poke ((p `plusPtr` 8 :: Ptr (Ptr ()))) (nullPtr)
poke ((p `plusPtr` 16 :: Ptr Bool32)) (boolToBool32 (zero))
f
instance FromCStruct PhysicalDeviceShaderIntegerFunctions2FeaturesINTEL where
peekCStruct p = do
shaderIntegerFunctions2 <- peek @Bool32 ((p `plusPtr` 16 :: Ptr Bool32))
pure $ PhysicalDeviceShaderIntegerFunctions2FeaturesINTEL
(bool32ToBool shaderIntegerFunctions2)
instance Storable PhysicalDeviceShaderIntegerFunctions2FeaturesINTEL where
sizeOf ~_ = 24
alignment ~_ = 8
peek = peekCStruct
poke ptr poked = pokeCStruct ptr poked (pure ())
instance Zero PhysicalDeviceShaderIntegerFunctions2FeaturesINTEL where
zero = PhysicalDeviceShaderIntegerFunctions2FeaturesINTEL
zero
type INTEL_SHADER_INTEGER_FUNCTIONS_2_SPEC_VERSION = 1
pattern INTEL_SHADER_INTEGER_FUNCTIONS_2_SPEC_VERSION :: forall a . Integral a => a
pattern INTEL_SHADER_INTEGER_FUNCTIONS_2_SPEC_VERSION = 1
type INTEL_SHADER_INTEGER_FUNCTIONS_2_EXTENSION_NAME = "VK_INTEL_shader_integer_functions2"
pattern INTEL_SHADER_INTEGER_FUNCTIONS_2_EXTENSION_NAME :: forall a . (Eq a, IsString a) => a
pattern INTEL_SHADER_INTEGER_FUNCTIONS_2_EXTENSION_NAME = "VK_INTEL_shader_integer_functions2"