{-# language CPP #-}
module Vulkan.Extensions.VK_KHR_shader_subgroup_uniform_control_flow ( PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR(..)
, KHR_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_SPEC_VERSION
, pattern KHR_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_SPEC_VERSION
, KHR_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_EXTENSION_NAME
, pattern KHR_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_EXTENSION_NAME
) where
import Foreign.Marshal.Alloc (allocaBytes)
import Foreign.Ptr (nullPtr)
import Foreign.Ptr (plusPtr)
import Vulkan.CStruct (FromCStruct)
import Vulkan.CStruct (FromCStruct(..))
import Vulkan.CStruct (ToCStruct)
import Vulkan.CStruct (ToCStruct(..))
import Vulkan.Zero (Zero(..))
import Data.String (IsString)
import Data.Typeable (Typeable)
import Foreign.Storable (Storable)
import Foreign.Storable (Storable(peek))
import Foreign.Storable (Storable(poke))
import qualified Foreign.Storable (Storable(..))
import GHC.Generics (Generic)
import Foreign.Ptr (Ptr)
import Data.Kind (Type)
import Vulkan.Core10.FundamentalTypes (bool32ToBool)
import Vulkan.Core10.FundamentalTypes (boolToBool32)
import Vulkan.Core10.FundamentalTypes (Bool32)
import Vulkan.Core10.Enums.StructureType (StructureType)
import Vulkan.Core10.Enums.StructureType (StructureType(STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_FEATURES_KHR))
data PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR = PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
{
PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR -> Bool
shaderSubgroupUniformControlFlow :: Bool }
deriving (Typeable, PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
-> PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
-> Bool
(PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
-> PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
-> Bool)
-> (PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
-> PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
-> Bool)
-> Eq PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
/= :: PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
-> PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
-> Bool
$c/= :: PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
-> PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
-> Bool
== :: PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
-> PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
-> Bool
$c== :: PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
-> PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
-> Bool
Eq)
#if defined(GENERIC_INSTANCES)
deriving instance Generic (PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR)
#endif
deriving instance Show PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
instance ToCStruct PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR where
withCStruct :: PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
-> (Ptr PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
-> IO b)
-> IO b
withCStruct PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
x Ptr PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
-> IO b
f = Int
-> (Ptr PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
-> IO b)
-> IO b
forall a b. Int -> (Ptr a -> IO b) -> IO b
allocaBytes Int
24 ((Ptr PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
-> IO b)
-> IO b)
-> (Ptr PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
-> IO b)
-> IO b
forall a b. (a -> b) -> a -> b
$ \Ptr PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
p -> Ptr PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
-> PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
-> IO b
-> IO b
forall a b. ToCStruct a => Ptr a -> a -> IO b -> IO b
pokeCStruct Ptr PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
p PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
x (Ptr PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
-> IO b
f Ptr PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
p)
pokeCStruct :: Ptr PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
-> PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
-> IO b
-> IO b
pokeCStruct Ptr PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
p PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR{Bool
shaderSubgroupUniformControlFlow :: Bool
$sel:shaderSubgroupUniformControlFlow:PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR :: PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR -> Bool
..} IO b
f = do
Ptr StructureType -> StructureType -> IO ()
forall a. Storable a => Ptr a -> a -> IO ()
poke ((Ptr PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
p Ptr PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
-> Int -> Ptr StructureType
forall a b. Ptr a -> Int -> Ptr b
`plusPtr` Int
0 :: Ptr StructureType)) (StructureType
STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_FEATURES_KHR)
Ptr (Ptr ()) -> Ptr () -> IO ()
forall a. Storable a => Ptr a -> a -> IO ()
poke ((Ptr PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
p Ptr PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
-> Int -> Ptr (Ptr ())
forall a b. Ptr a -> Int -> Ptr b
`plusPtr` Int
8 :: Ptr (Ptr ()))) (Ptr ()
forall a. Ptr a
nullPtr)
Ptr Bool32 -> Bool32 -> IO ()
forall a. Storable a => Ptr a -> a -> IO ()
poke ((Ptr PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
p Ptr PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
-> Int -> Ptr Bool32
forall a b. Ptr a -> Int -> Ptr b
`plusPtr` Int
16 :: Ptr Bool32)) (Bool -> Bool32
boolToBool32 (Bool
shaderSubgroupUniformControlFlow))
IO b
f
cStructSize :: Int
cStructSize = Int
24
cStructAlignment :: Int
cStructAlignment = Int
8
pokeZeroCStruct :: Ptr PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
-> IO b -> IO b
pokeZeroCStruct Ptr PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
p IO b
f = do
Ptr StructureType -> StructureType -> IO ()
forall a. Storable a => Ptr a -> a -> IO ()
poke ((Ptr PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
p Ptr PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
-> Int -> Ptr StructureType
forall a b. Ptr a -> Int -> Ptr b
`plusPtr` Int
0 :: Ptr StructureType)) (StructureType
STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_FEATURES_KHR)
Ptr (Ptr ()) -> Ptr () -> IO ()
forall a. Storable a => Ptr a -> a -> IO ()
poke ((Ptr PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
p Ptr PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
-> Int -> Ptr (Ptr ())
forall a b. Ptr a -> Int -> Ptr b
`plusPtr` Int
8 :: Ptr (Ptr ()))) (Ptr ()
forall a. Ptr a
nullPtr)
Ptr Bool32 -> Bool32 -> IO ()
forall a. Storable a => Ptr a -> a -> IO ()
poke ((Ptr PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
p Ptr PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
-> Int -> Ptr Bool32
forall a b. Ptr a -> Int -> Ptr b
`plusPtr` Int
16 :: Ptr Bool32)) (Bool -> Bool32
boolToBool32 (Bool
forall a. Zero a => a
zero))
IO b
f
instance FromCStruct PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR where
peekCStruct :: Ptr PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
-> IO PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
peekCStruct Ptr PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
p = do
Bool32
shaderSubgroupUniformControlFlow <- Ptr Bool32 -> IO Bool32
forall a. Storable a => Ptr a -> IO a
peek @Bool32 ((Ptr PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
p Ptr PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
-> Int -> Ptr Bool32
forall a b. Ptr a -> Int -> Ptr b
`plusPtr` Int
16 :: Ptr Bool32))
PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
-> IO PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
forall (f :: * -> *) a. Applicative f => a -> f a
pure (PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
-> IO PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR)
-> PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
-> IO PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
forall a b. (a -> b) -> a -> b
$ Bool -> PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
(Bool32 -> Bool
bool32ToBool Bool32
shaderSubgroupUniformControlFlow)
instance Storable PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR where
sizeOf :: PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR -> Int
sizeOf ~PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
_ = Int
24
alignment :: PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR -> Int
alignment ~PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
_ = Int
8
peek :: Ptr PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
-> IO PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
peek = Ptr PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
-> IO PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
forall a. FromCStruct a => Ptr a -> IO a
peekCStruct
poke :: Ptr PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
-> PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
-> IO ()
poke Ptr PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
ptr PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
poked = Ptr PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
-> PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
-> IO ()
-> IO ()
forall a b. ToCStruct a => Ptr a -> a -> IO b -> IO b
pokeCStruct Ptr PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
ptr PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
poked (() -> IO ()
forall (f :: * -> *) a. Applicative f => a -> f a
pure ())
instance Zero PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR where
zero :: PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
zero = Bool -> PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR
Bool
forall a. Zero a => a
zero
type KHR_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_SPEC_VERSION = 1
pattern KHR_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_SPEC_VERSION :: forall a . Integral a => a
pattern $bKHR_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_SPEC_VERSION :: a
$mKHR_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_SPEC_VERSION :: forall r a. Integral a => a -> (Void# -> r) -> (Void# -> r) -> r
KHR_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_SPEC_VERSION = 1
type KHR_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_EXTENSION_NAME = "VK_KHR_shader_subgroup_uniform_control_flow"
pattern KHR_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_EXTENSION_NAME :: forall a . (Eq a, IsString a) => a
pattern $bKHR_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_EXTENSION_NAME :: a
$mKHR_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_EXTENSION_NAME :: forall r a.
(Eq a, IsString a) =>
a -> (Void# -> r) -> (Void# -> r) -> r
KHR_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_EXTENSION_NAME = "VK_KHR_shader_subgroup_uniform_control_flow"