vulkan-3.1.0.0: Bindings to the Vulkan graphics API.

Safe HaskellNone
LanguageHaskell2010

Graphics.Vulkan.Core10.Enums.MemoryHeapFlagBits

Synopsis

Documentation

newtype MemoryHeapFlagBits Source #

VkMemoryHeapFlagBits - Bitmask specifying attribute flags for a heap

See Also

MemoryHeapFlags

Bundled Patterns

pattern MEMORY_HEAP_DEVICE_LOCAL_BIT :: MemoryHeapFlagBits

MEMORY_HEAP_DEVICE_LOCAL_BIT specifies that the heap corresponds to device local memory. Device local memory may have different performance characteristics than host local memory, and may support different memory property flags.

pattern MEMORY_HEAP_MULTI_INSTANCE_BIT :: MemoryHeapFlagBits

MEMORY_HEAP_MULTI_INSTANCE_BIT specifies that in a logical device representing more than one physical device, there is a per-physical device instance of the heap memory. By default, an allocation from such a heap will be replicated to each physical device’s instance of the heap.

Instances
Eq MemoryHeapFlagBits Source # 
Instance details

Defined in Graphics.Vulkan.Core10.Enums.MemoryHeapFlagBits

Ord MemoryHeapFlagBits Source # 
Instance details

Defined in Graphics.Vulkan.Core10.Enums.MemoryHeapFlagBits

Read MemoryHeapFlagBits Source # 
Instance details

Defined in Graphics.Vulkan.Core10.Enums.MemoryHeapFlagBits

Show MemoryHeapFlagBits Source # 
Instance details

Defined in Graphics.Vulkan.Core10.Enums.MemoryHeapFlagBits

Storable MemoryHeapFlagBits Source # 
Instance details

Defined in Graphics.Vulkan.Core10.Enums.MemoryHeapFlagBits

Bits MemoryHeapFlagBits Source # 
Instance details

Defined in Graphics.Vulkan.Core10.Enums.MemoryHeapFlagBits

Zero MemoryHeapFlagBits Source # 
Instance details

Defined in Graphics.Vulkan.Core10.Enums.MemoryHeapFlagBits