vulkan-3.0.0.0: Bindings to the Vulkan graphics API.

Safe HaskellNone
LanguageHaskell2010

Graphics.Vulkan.Extensions.VK_NV_shader_sm_builtins

Synopsis

Documentation

data PhysicalDeviceShaderSMBuiltinsPropertiesNV Source #

VkPhysicalDeviceShaderSMBuiltinsPropertiesNV - Structure describing shader SM Builtins properties supported by an implementation

Members

The members of the PhysicalDeviceShaderSMBuiltinsPropertiesNV structure describe the following implementation-dependent limits:

Description

If the PhysicalDeviceShaderSMBuiltinsPropertiesNV structure is included in the pNext chain of PhysicalDeviceProperties2, it is filled with the implementation-dependent limits.

Valid Usage (Implicit)

See Also

StructureType

Constructors

PhysicalDeviceShaderSMBuiltinsPropertiesNV 

Fields

Instances
Show PhysicalDeviceShaderSMBuiltinsPropertiesNV Source # 
Instance details

Defined in Graphics.Vulkan.Extensions.VK_NV_shader_sm_builtins

Storable PhysicalDeviceShaderSMBuiltinsPropertiesNV Source # 
Instance details

Defined in Graphics.Vulkan.Extensions.VK_NV_shader_sm_builtins

FromCStruct PhysicalDeviceShaderSMBuiltinsPropertiesNV Source # 
Instance details

Defined in Graphics.Vulkan.Extensions.VK_NV_shader_sm_builtins

ToCStruct PhysicalDeviceShaderSMBuiltinsPropertiesNV Source # 
Instance details

Defined in Graphics.Vulkan.Extensions.VK_NV_shader_sm_builtins

Zero PhysicalDeviceShaderSMBuiltinsPropertiesNV Source # 
Instance details

Defined in Graphics.Vulkan.Extensions.VK_NV_shader_sm_builtins

data PhysicalDeviceShaderSMBuiltinsFeaturesNV Source #

VkPhysicalDeviceShaderSMBuiltinsFeaturesNV - Structure describing the shader SM Builtins features that can be supported by an implementation

Members

The members of the PhysicalDeviceShaderSMBuiltinsFeaturesNV structure describe the following features:

Description

If the PhysicalDeviceShaderSMBuiltinsFeaturesNV structure is included in the pNext chain of PhysicalDeviceFeatures2, it is filled with values indicating whether the feature is supported. PhysicalDeviceShaderSMBuiltinsFeaturesNV can also be included in the pNext chain of DeviceCreateInfo to enable the feature.

Valid Usage (Implicit)

See Also

Bool32, StructureType

Constructors

PhysicalDeviceShaderSMBuiltinsFeaturesNV 

Fields

  • shaderSMBuiltins :: Bool

    shaderSMBuiltins indicates whether the implementation supports the SPIR-V ShaderSMBuiltinsNV capability.

Instances
Show PhysicalDeviceShaderSMBuiltinsFeaturesNV Source # 
Instance details

Defined in Graphics.Vulkan.Extensions.VK_NV_shader_sm_builtins

Storable PhysicalDeviceShaderSMBuiltinsFeaturesNV Source # 
Instance details

Defined in Graphics.Vulkan.Extensions.VK_NV_shader_sm_builtins

FromCStruct PhysicalDeviceShaderSMBuiltinsFeaturesNV Source # 
Instance details

Defined in Graphics.Vulkan.Extensions.VK_NV_shader_sm_builtins

ToCStruct PhysicalDeviceShaderSMBuiltinsFeaturesNV Source # 
Instance details

Defined in Graphics.Vulkan.Extensions.VK_NV_shader_sm_builtins

Zero PhysicalDeviceShaderSMBuiltinsFeaturesNV Source # 
Instance details

Defined in Graphics.Vulkan.Extensions.VK_NV_shader_sm_builtins

type NV_SHADER_SM_BUILTINS_EXTENSION_NAME = "VK_NV_shader_sm_builtins" Source #

pattern NV_SHADER_SM_BUILTINS_EXTENSION_NAME :: forall a. (Eq a, IsString a) => a Source #