Safe Haskell | None |
---|---|
Language | Haskell2010 |
Synopsis
- cmdDrawMeshTasksNV :: CommandBuffer -> ("taskCount" ::: Word32) -> ("firstTask" ::: Word32) -> IO ()
- cmdDrawMeshTasksIndirectNV :: CommandBuffer -> Buffer -> ("offset" ::: DeviceSize) -> ("drawCount" ::: Word32) -> ("stride" ::: Word32) -> IO ()
- cmdDrawMeshTasksIndirectCountNV :: CommandBuffer -> Buffer -> ("offset" ::: DeviceSize) -> ("countBuffer" ::: Buffer) -> ("countBufferOffset" ::: DeviceSize) -> ("maxDrawCount" ::: Word32) -> ("stride" ::: Word32) -> IO ()
- data PhysicalDeviceMeshShaderFeaturesNV = PhysicalDeviceMeshShaderFeaturesNV {
- taskShader :: Bool
- meshShader :: Bool
- data PhysicalDeviceMeshShaderPropertiesNV = PhysicalDeviceMeshShaderPropertiesNV {
- maxDrawMeshTasksCount :: Word32
- maxTaskWorkGroupInvocations :: Word32
- maxTaskWorkGroupSize :: (Word32, Word32, Word32)
- maxTaskTotalMemorySize :: Word32
- maxTaskOutputCount :: Word32
- maxMeshWorkGroupInvocations :: Word32
- maxMeshWorkGroupSize :: (Word32, Word32, Word32)
- maxMeshTotalMemorySize :: Word32
- maxMeshOutputVertices :: Word32
- maxMeshOutputPrimitives :: Word32
- maxMeshMultiviewViewCount :: Word32
- meshOutputPerVertexGranularity :: Word32
- meshOutputPerPrimitiveGranularity :: Word32
- data DrawMeshTasksIndirectCommandNV = DrawMeshTasksIndirectCommandNV {}
- type NV_MESH_SHADER_SPEC_VERSION = 1
- pattern NV_MESH_SHADER_SPEC_VERSION :: forall a. Integral a => a
- type NV_MESH_SHADER_EXTENSION_NAME = "VK_NV_mesh_shader"
- pattern NV_MESH_SHADER_EXTENSION_NAME :: forall a. (Eq a, IsString a) => a
Documentation
cmdDrawMeshTasksNV :: CommandBuffer -> ("taskCount" ::: Word32) -> ("firstTask" ::: Word32) -> IO () Source #
vkCmdDrawMeshTasksNV - Draw mesh task work items
Parameters
CommandBuffer
is the command buffer into which the command will be recorded.
taskCount
is the number of local workgroups to dispatch in the X dimension. Y and Z dimension are implicitly set to one.firstTask
is the X component of the first workgroup ID.
Description
When the command is executed, a global workgroup consisting of
taskCount
local workgroups is assembled.
Valid Usage
- If a
ImageView
is sampled withFILTER_LINEAR
as a result of this command, then the image view’s format features must containFORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT
- If a
ImageView
is accessed using atomic operations as a result of this command, then the image view’s format features must containFORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT
- If a
ImageView
is sampled withFILTER_CUBIC_EXT
as a result of this command, then the image view’s format features must containFORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT
- Any
ImageView
being sampled withFILTER_CUBIC_EXT
as a result of this command must have aImageViewType
and format that supports cubic filtering, as specified byFilterCubicImageViewImageFormatPropertiesEXT
::filterCubic
returned bygetPhysicalDeviceImageFormatProperties2
- Any
ImageView
being sampled withFILTER_CUBIC_EXT
with a reduction mode of eitherSAMPLER_REDUCTION_MODE_MIN
orSAMPLER_REDUCTION_MODE_MAX
as a result of this command must have aImageViewType
and format that supports cubic filtering together with minmax filtering, as specified byFilterCubicImageViewImageFormatPropertiesEXT
::filterCubicMinmax
returned bygetPhysicalDeviceImageFormatProperties2
- Any
Image
created with a 'Graphics.Vulkan.Core10.Image.ImageCreateInfo'::'Graphics.Vulkan.Core10.BaseType.Flags' containingIMAGE_CREATE_CORNER_SAMPLED_BIT_NV
sampled as a result of this command must only be sampled using aSamplerAddressMode
ofSAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE
. - For each set n that is statically used by the
Pipeline
bound to the pipeline bind point used by this command, a descriptor set must have been bound to n at the same pipeline bind point, with aPipelineLayout
that is compatible for set n, with thePipelineLayout
used to create the currentPipeline
, as described in ??? - For each push constant that is statically used by the
Pipeline
bound to the pipeline bind point used by this command, a push constant value must have been set for the same pipeline bind point, with aPipelineLayout
that is compatible for push constants, with thePipelineLayout
used to create the currentPipeline
, as described in ??? - Descriptors in each bound descriptor set, specified via
cmdBindDescriptorSets
, must be valid if they are statically used by thePipeline
bound to the pipeline bind point used by this command - A valid pipeline must be bound to the pipeline bind point used by this command
- If the
Pipeline
object bound to the pipeline bind point used by this command requires any dynamic state, that state must have been set forCommandBuffer
, and done so after any previously bound pipeline with the corresponding state not specified as dynamic - There must not have been any calls to dynamic state setting
commands for any state not specified as dynamic in the
Pipeline
object bound to the pipeline bind point used by this command, since that pipeline was bound - If the
Pipeline
object bound to the pipeline bind point used by this command accesses aSampler
object that uses unnormalized coordinates, that sampler must not be used to sample from anyImage
with aImageView
of the typeIMAGE_VIEW_TYPE_3D
,IMAGE_VIEW_TYPE_CUBE
,IMAGE_VIEW_TYPE_1D_ARRAY
,IMAGE_VIEW_TYPE_2D_ARRAY
orIMAGE_VIEW_TYPE_CUBE_ARRAY
, in any shader stage - If the
Pipeline
object bound to the pipeline bind point used by this command accesses aSampler
object that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-VOpImageSample*
orOpImageSparseSample*
instructions withImplicitLod
,Dref
orProj
in their name, in any shader stage - If the
Pipeline
object bound to the pipeline bind point used by this command accesses aSampler
object that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-VOpImageSample*
orOpImageSparseSample*
instructions that includes a LOD bias or any offset values, in any shader stage - If the
robust buffer access
feature is not enabled, and if the
Pipeline
object bound to the pipeline bind point used by this command accesses a uniform buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point - If the
robust buffer access
feature is not enabled, and if the
Pipeline
object bound to the pipeline bind point used by this command accesses a storage buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point - If
CommandBuffer
is an unprotected command buffer, any resource accessed by thePipeline
object bound to the pipeline bind point used by this command must not be a protected resource - The current render pass must be
compatible
with the
RenderPass
member of theGraphicsPipelineCreateInfo
structure specified when creating thePipeline
bound toPIPELINE_BIND_POINT_GRAPHICS
. - The subpass index of the current render pass must be equal to the
subpass
member of theGraphicsPipelineCreateInfo
structure specified when creating thePipeline
bound toPIPELINE_BIND_POINT_GRAPHICS
. - Every input attachment used by the current subpass must be bound to the pipeline via a descriptor set
- Image subresources used as attachments in the current render pass must not be accessed in any way other than as an attachment by this command.
- If the draw is recorded in a render pass instance with multiview
enabled, the maximum instance index must be less than or equal to
PhysicalDeviceMultiviewProperties
::maxMultiviewInstanceIndex
. - If the bound graphics pipeline was created with
PipelineSampleLocationsStateCreateInfoEXT
::sampleLocationsEnable
set toTRUE
and the current subpass has a depth/stencil attachment, then that attachment must have been created with theIMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT
bit set taskCount
must be less than or equal toPhysicalDeviceMeshShaderPropertiesNV
::maxDrawMeshTasksCount
Valid Usage (Implicit)
CommandBuffer
must be a validCommandBuffer
handle
CommandBuffer
must be in the recording state- The
CommandPool
thatCommandBuffer
was allocated from must support graphics operations - This command must only be called inside of a render pass instance
Host Synchronization
- Host access to
CommandBuffer
must be externally synchronized
- Host access to the
CommandPool
thatCommandBuffer
was allocated from must be externally synchronized
Command Properties
'
Command Buffer Levels | Render Pass Scope | Supported Queue Types | Pipeline Type |
---|---|---|---|
Primary Secondary | Inside | Graphics | Graphics |
See Also
cmdDrawMeshTasksIndirectNV :: CommandBuffer -> Buffer -> ("offset" ::: DeviceSize) -> ("drawCount" ::: Word32) -> ("stride" ::: Word32) -> IO () Source #
vkCmdDrawMeshTasksIndirectNV - Issue an indirect mesh tasks draw into a command buffer
Parameters
CommandBuffer
is the command buffer into which the command is recorded.
Buffer
is the buffer containing draw parameters.offset
is the byte offset intoBuffer
where parameters begin.drawCount
is the number of draws to execute, and can be zero.stride
is the byte stride between successive sets of draw parameters.
Description
cmdDrawMeshTasksIndirectNV
behaves similarly to cmdDrawMeshTasksNV
except that the parameters are read by the device from a buffer during
execution. drawCount
draws are executed by the command, with
parameters taken from Buffer
starting
at offset
and increasing by stride
bytes for each successive draw.
The parameters of each draw are encoded in an array of
DrawMeshTasksIndirectCommandNV
structures. If drawCount
is less than
or equal to one, stride
is ignored.
Valid Usage
- If a
ImageView
is sampled withFILTER_LINEAR
as a result of this command, then the image view’s format features must containFORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT
- If a
ImageView
is accessed using atomic operations as a result of this command, then the image view’s format features must containFORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT
- If a
ImageView
is sampled withFILTER_CUBIC_EXT
as a result of this command, then the image view’s format features must containFORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT
- Any
ImageView
being sampled withFILTER_CUBIC_EXT
as a result of this command must have aImageViewType
and format that supports cubic filtering, as specified byFilterCubicImageViewImageFormatPropertiesEXT
::filterCubic
returned bygetPhysicalDeviceImageFormatProperties2
- Any
ImageView
being sampled withFILTER_CUBIC_EXT
with a reduction mode of eitherSAMPLER_REDUCTION_MODE_MIN
orSAMPLER_REDUCTION_MODE_MAX
as a result of this command must have aImageViewType
and format that supports cubic filtering together with minmax filtering, as specified byFilterCubicImageViewImageFormatPropertiesEXT
::filterCubicMinmax
returned bygetPhysicalDeviceImageFormatProperties2
- Any
Image
created with a 'Graphics.Vulkan.Core10.Image.ImageCreateInfo'::'Graphics.Vulkan.Core10.BaseType.Flags' containingIMAGE_CREATE_CORNER_SAMPLED_BIT_NV
sampled as a result of this command must only be sampled using aSamplerAddressMode
ofSAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE
. - For each set n that is statically used by the
Pipeline
bound to the pipeline bind point used by this command, a descriptor set must have been bound to n at the same pipeline bind point, with aPipelineLayout
that is compatible for set n, with thePipelineLayout
used to create the currentPipeline
, as described in ??? - For each push constant that is statically used by the
Pipeline
bound to the pipeline bind point used by this command, a push constant value must have been set for the same pipeline bind point, with aPipelineLayout
that is compatible for push constants, with thePipelineLayout
used to create the currentPipeline
, as described in ??? - Descriptors in each bound descriptor set, specified via
cmdBindDescriptorSets
, must be valid if they are statically used by thePipeline
bound to the pipeline bind point used by this command - A valid pipeline must be bound to the pipeline bind point used by this command
- If the
Pipeline
object bound to the pipeline bind point used by this command requires any dynamic state, that state must have been set forCommandBuffer
, and done so after any previously bound pipeline with the corresponding state not specified as dynamic - There must not have been any calls to dynamic state setting
commands for any state not specified as dynamic in the
Pipeline
object bound to the pipeline bind point used by this command, since that pipeline was bound - If the
Pipeline
object bound to the pipeline bind point used by this command accesses aSampler
object that uses unnormalized coordinates, that sampler must not be used to sample from anyImage
with aImageView
of the typeIMAGE_VIEW_TYPE_3D
,IMAGE_VIEW_TYPE_CUBE
,IMAGE_VIEW_TYPE_1D_ARRAY
,IMAGE_VIEW_TYPE_2D_ARRAY
orIMAGE_VIEW_TYPE_CUBE_ARRAY
, in any shader stage - If the
Pipeline
object bound to the pipeline bind point used by this command accesses aSampler
object that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-VOpImageSample*
orOpImageSparseSample*
instructions withImplicitLod
,Dref
orProj
in their name, in any shader stage - If the
Pipeline
object bound to the pipeline bind point used by this command accesses aSampler
object that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-VOpImageSample*
orOpImageSparseSample*
instructions that includes a LOD bias or any offset values, in any shader stage - If the
robust buffer access
feature is not enabled, and if the
Pipeline
object bound to the pipeline bind point used by this command accesses a uniform buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point - If the
robust buffer access
feature is not enabled, and if the
Pipeline
object bound to the pipeline bind point used by this command accesses a storage buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point - If
CommandBuffer
is an unprotected command buffer, any resource accessed by thePipeline
object bound to the pipeline bind point used by this command must not be a protected resource - The current render pass must be
compatible
with the
RenderPass
member of theGraphicsPipelineCreateInfo
structure specified when creating thePipeline
bound toPIPELINE_BIND_POINT_GRAPHICS
. - The subpass index of the current render pass must be equal to the
subpass
member of theGraphicsPipelineCreateInfo
structure specified when creating thePipeline
bound toPIPELINE_BIND_POINT_GRAPHICS
. - Every input attachment used by the current subpass must be bound to the pipeline via a descriptor set
- Image subresources used as attachments in the current render pass must not be accessed in any way other than as an attachment by this command.
- If the draw is recorded in a render pass instance with multiview
enabled, the maximum instance index must be less than or equal to
PhysicalDeviceMultiviewProperties
::maxMultiviewInstanceIndex
. - If the bound graphics pipeline was created with
PipelineSampleLocationsStateCreateInfoEXT
::sampleLocationsEnable
set toTRUE
and the current subpass has a depth/stencil attachment, then that attachment must have been created with theIMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT
bit set - If
Buffer
is non-sparse then it must be bound completely and contiguously to a singleDeviceMemory
object Buffer
must have been created with theBUFFER_USAGE_INDIRECT_BUFFER_BIT
bit setoffset
must be a multiple of4
CommandBuffer
must not be a protected command buffer- If the
multi-draw indirect
feature is not enabled,
drawCount
must be0
or1
drawCount
must be less than or equal toPhysicalDeviceLimits
::maxDrawIndirectCount
- If
drawCount
is greater than1
,stride
must be a multiple of4
and must be greater than or equal tosizeof
(DrawMeshTasksIndirectCommandNV
) - If
drawCount
is equal to1
, (offset
+sizeof
(DrawMeshTasksIndirectCommandNV
)) must be less than or equal to the size ofBuffer
- If
drawCount
is greater than1
, (stride
× (drawCount
- 1) +offset
+sizeof
(DrawMeshTasksIndirectCommandNV
)) must be less than or equal to the size ofBuffer
Valid Usage (Implicit)
CommandBuffer
must be a validCommandBuffer
handle
Buffer
must be a validBuffer
handleCommandBuffer
must be in the recording state- The
CommandPool
thatCommandBuffer
was allocated from must support graphics operations - This command must only be called inside of a render pass instance
- Both of
Buffer
, andCommandBuffer
must have been created, allocated, or retrieved from the sameDevice
Host Synchronization
- Host access to
CommandBuffer
must be externally synchronized
- Host access to the
CommandPool
thatCommandBuffer
was allocated from must be externally synchronized
Command Properties
'
Command Buffer Levels | Render Pass Scope | Supported Queue Types | Pipeline Type |
---|---|---|---|
Primary Secondary | Inside | Graphics | Graphics |
See Also
cmdDrawMeshTasksIndirectCountNV :: CommandBuffer -> Buffer -> ("offset" ::: DeviceSize) -> ("countBuffer" ::: Buffer) -> ("countBufferOffset" ::: DeviceSize) -> ("maxDrawCount" ::: Word32) -> ("stride" ::: Word32) -> IO () Source #
vkCmdDrawMeshTasksIndirectCountNV - Perform an indirect mesh tasks draw with the draw count sourced from a buffer
Parameters
CommandBuffer
is the command buffer into which the command is recorded.
Buffer
is the buffer containing draw parameters.offset
is the byte offset intoBuffer
where parameters begin.countBuffer
is the buffer containing the draw count.countBufferOffset
is the byte offset intocountBuffer
where the draw count begins.maxDrawCount
specifies the maximum number of draws that will be executed. The actual number of executed draw calls is the minimum of the count specified incountBuffer
andmaxDrawCount
.stride
is the byte stride between successive sets of draw parameters.
Description
cmdDrawMeshTasksIndirectCountNV
behaves similarly to
cmdDrawMeshTasksIndirectNV
except that the draw count is read by the
device from a buffer during execution. The command will read an unsigned
32-bit integer from countBuffer
located at countBufferOffset
and use
this as the draw count.
Valid Usage
- If a
ImageView
is sampled withFILTER_LINEAR
as a result of this command, then the image view’s format features must containFORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT
- If a
ImageView
is accessed using atomic operations as a result of this command, then the image view’s format features must containFORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT
- If a
ImageView
is sampled withFILTER_CUBIC_EXT
as a result of this command, then the image view’s format features must containFORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT
- Any
ImageView
being sampled withFILTER_CUBIC_EXT
as a result of this command must have aImageViewType
and format that supports cubic filtering, as specified byFilterCubicImageViewImageFormatPropertiesEXT
::filterCubic
returned bygetPhysicalDeviceImageFormatProperties2
- Any
ImageView
being sampled withFILTER_CUBIC_EXT
with a reduction mode of eitherSAMPLER_REDUCTION_MODE_MIN
orSAMPLER_REDUCTION_MODE_MAX
as a result of this command must have aImageViewType
and format that supports cubic filtering together with minmax filtering, as specified byFilterCubicImageViewImageFormatPropertiesEXT
::filterCubicMinmax
returned bygetPhysicalDeviceImageFormatProperties2
- Any
Image
created with a 'Graphics.Vulkan.Core10.Image.ImageCreateInfo'::'Graphics.Vulkan.Core10.BaseType.Flags' containingIMAGE_CREATE_CORNER_SAMPLED_BIT_NV
sampled as a result of this command must only be sampled using aSamplerAddressMode
ofSAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE
. - For each set n that is statically used by the
Pipeline
bound to the pipeline bind point used by this command, a descriptor set must have been bound to n at the same pipeline bind point, with aPipelineLayout
that is compatible for set n, with thePipelineLayout
used to create the currentPipeline
, as described in ??? - For each push constant that is statically used by the
Pipeline
bound to the pipeline bind point used by this command, a push constant value must have been set for the same pipeline bind point, with aPipelineLayout
that is compatible for push constants, with thePipelineLayout
used to create the currentPipeline
, as described in ??? - Descriptors in each bound descriptor set, specified via
cmdBindDescriptorSets
, must be valid if they are statically used by thePipeline
bound to the pipeline bind point used by this command - A valid pipeline must be bound to the pipeline bind point used by this command
- If the
Pipeline
object bound to the pipeline bind point used by this command requires any dynamic state, that state must have been set forCommandBuffer
, and done so after any previously bound pipeline with the corresponding state not specified as dynamic - There must not have been any calls to dynamic state setting
commands for any state not specified as dynamic in the
Pipeline
object bound to the pipeline bind point used by this command, since that pipeline was bound - If the
Pipeline
object bound to the pipeline bind point used by this command accesses aSampler
object that uses unnormalized coordinates, that sampler must not be used to sample from anyImage
with aImageView
of the typeIMAGE_VIEW_TYPE_3D
,IMAGE_VIEW_TYPE_CUBE
,IMAGE_VIEW_TYPE_1D_ARRAY
,IMAGE_VIEW_TYPE_2D_ARRAY
orIMAGE_VIEW_TYPE_CUBE_ARRAY
, in any shader stage - If the
Pipeline
object bound to the pipeline bind point used by this command accesses aSampler
object that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-VOpImageSample*
orOpImageSparseSample*
instructions withImplicitLod
,Dref
orProj
in their name, in any shader stage - If the
Pipeline
object bound to the pipeline bind point used by this command accesses aSampler
object that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-VOpImageSample*
orOpImageSparseSample*
instructions that includes a LOD bias or any offset values, in any shader stage - If the
robust buffer access
feature is not enabled, and if the
Pipeline
object bound to the pipeline bind point used by this command accesses a uniform buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point - If the
robust buffer access
feature is not enabled, and if the
Pipeline
object bound to the pipeline bind point used by this command accesses a storage buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point - If
CommandBuffer
is an unprotected command buffer, any resource accessed by thePipeline
object bound to the pipeline bind point used by this command must not be a protected resource - The current render pass must be
compatible
with the
RenderPass
member of theGraphicsPipelineCreateInfo
structure specified when creating thePipeline
bound toPIPELINE_BIND_POINT_GRAPHICS
. - The subpass index of the current render pass must be equal to the
subpass
member of theGraphicsPipelineCreateInfo
structure specified when creating thePipeline
bound toPIPELINE_BIND_POINT_GRAPHICS
. - Every input attachment used by the current subpass must be bound to the pipeline via a descriptor set
- Image subresources used as attachments in the current render pass must not be accessed in any way other than as an attachment by this command.
- If the draw is recorded in a render pass instance with multiview
enabled, the maximum instance index must be less than or equal to
PhysicalDeviceMultiviewProperties
::maxMultiviewInstanceIndex
. - If the bound graphics pipeline was created with
PipelineSampleLocationsStateCreateInfoEXT
::sampleLocationsEnable
set toTRUE
and the current subpass has a depth/stencil attachment, then that attachment must have been created with theIMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT
bit set - If
Buffer
is non-sparse then it must be bound completely and contiguously to a singleDeviceMemory
object Buffer
must have been created with theBUFFER_USAGE_INDIRECT_BUFFER_BIT
bit setoffset
must be a multiple of4
CommandBuffer
must not be a protected command buffer- If
countBuffer
is non-sparse then it must be bound completely and contiguously to a singleDeviceMemory
object countBuffer
must have been created with theBUFFER_USAGE_INDIRECT_BUFFER_BIT
bit setcountBufferOffset
must be a multiple of4
- The count stored in
countBuffer
must be less than or equal toPhysicalDeviceLimits
::maxDrawIndirectCount
stride
must be a multiple of4
and must be greater than or equal tosizeof
(DrawMeshTasksIndirectCommandNV
)- If
maxDrawCount
is greater than or equal to1
, (stride
× (maxDrawCount
- 1) +offset
+sizeof
(DrawMeshTasksIndirectCommandNV
)) must be less than or equal to the size ofBuffer
- If the count stored in
countBuffer
is equal to1
, (offset
+sizeof
(DrawMeshTasksIndirectCommandNV
)) must be less than or equal to the size ofBuffer
- If the count stored in
countBuffer
is greater than1
, (stride
× (drawCount
- 1) +offset
+sizeof
(DrawMeshTasksIndirectCommandNV
)) must be less than or equal to the size ofBuffer
Valid Usage (Implicit)
CommandBuffer
must be a validCommandBuffer
handle
Buffer
must be a validBuffer
handlecountBuffer
must be a validBuffer
handleCommandBuffer
must be in the recording state- The
CommandPool
thatCommandBuffer
was allocated from must support graphics operations - This command must only be called inside of a render pass instance
- Each of
Buffer
,CommandBuffer
, andcountBuffer
must have been created, allocated, or retrieved from the sameDevice
Host Synchronization
- Host access to
CommandBuffer
must be externally synchronized
- Host access to the
CommandPool
thatCommandBuffer
was allocated from must be externally synchronized
Command Properties
'
Command Buffer Levels | Render Pass Scope | Supported Queue Types | Pipeline Type |
---|---|---|---|
Primary Secondary | Inside | Graphics | Graphics |
See Also
data PhysicalDeviceMeshShaderFeaturesNV Source #
VkPhysicalDeviceMeshShaderFeaturesNV - Structure describing mesh shading features that can be supported by an implementation
Description
If the PhysicalDeviceMeshShaderFeaturesNV
structure is included in the
pNext
chain of
PhysicalDeviceFeatures2
,
it is filled with a value indicating whether the feature is supported.
PhysicalDeviceMeshShaderFeaturesNV
can also be included in pNext
chain of DeviceCreateInfo
to enable the
features.
Valid Usage (Implicit)
See Also
PhysicalDeviceMeshShaderFeaturesNV | |
|
Instances
data PhysicalDeviceMeshShaderPropertiesNV Source #
VkPhysicalDeviceMeshShaderPropertiesNV - Structure describing mesh shading properties
Members
The members of the PhysicalDeviceMeshShaderPropertiesNV
structure
describe the following implementation-dependent limits:
Description
If the PhysicalDeviceMeshShaderPropertiesNV
structure is included in
the pNext
chain of
PhysicalDeviceProperties2
,
it is filled with the implementation-dependent limits.
Valid Usage (Implicit)
See Also
PhysicalDeviceMeshShaderPropertiesNV | |
|
Instances
data DrawMeshTasksIndirectCommandNV Source #
VkDrawMeshTasksIndirectCommandNV - Structure specifying a mesh tasks draw indirect command
Description
The members of DrawMeshTasksIndirectCommandNV
have the same meaning as
the similarly named parameters of cmdDrawMeshTasksNV
.
Valid Usage
See Also
DrawMeshTasksIndirectCommandNV | |
|
Instances
type NV_MESH_SHADER_SPEC_VERSION = 1 Source #
pattern NV_MESH_SHADER_SPEC_VERSION :: forall a. Integral a => a Source #
type NV_MESH_SHADER_EXTENSION_NAME = "VK_NV_mesh_shader" Source #
pattern NV_MESH_SHADER_EXTENSION_NAME :: forall a. (Eq a, IsString a) => a Source #