{-# LANGUAGE FlexibleInstances #-}
{-# OPTIONS_GHC -fno-warn-orphans #-}
module Sound.Tidal.Simple where
import Sound.Tidal.Control (chop, hurry)
import Sound.Tidal.Core ((#), (|*), (<~), silence, rev)
import Sound.Tidal.Params (crush, gain, pan, speed, s)
import Sound.Tidal.ParseBP (parseBP_E)
import Sound.Tidal.Pattern (ControlPattern)
import GHC.Exts ( IsString(..) )
instance {-# OVERLAPPING #-} IsString ControlPattern where
fromString :: String -> ControlPattern
fromString = Pattern String -> ControlPattern
s (Pattern String -> ControlPattern)
-> (String -> Pattern String) -> String -> ControlPattern
forall b c a. (b -> c) -> (a -> b) -> a -> c
. String -> Pattern String
forall a. (Enumerable a, Parseable a) => String -> Pattern a
parseBP_E
crunch :: ControlPattern -> ControlPattern
crunch :: ControlPattern -> ControlPattern
crunch = (ControlPattern -> ControlPattern -> ControlPattern
forall b. Unionable b => Pattern b -> Pattern b -> Pattern b
# Pattern Double -> ControlPattern
crush Pattern Double
3)
scratch :: ControlPattern -> ControlPattern
scratch :: ControlPattern -> ControlPattern
scratch = ControlPattern -> ControlPattern
forall a. Pattern a -> Pattern a
rev (ControlPattern -> ControlPattern)
-> (ControlPattern -> ControlPattern)
-> ControlPattern
-> ControlPattern
forall b c a. (b -> c) -> (a -> b) -> a -> c
. Pattern Int -> ControlPattern -> ControlPattern
chop Pattern Int
32
louder :: ControlPattern -> ControlPattern
louder :: ControlPattern -> ControlPattern
louder = (ControlPattern -> ControlPattern -> ControlPattern
forall a. Num a => Pattern a -> Pattern a -> Pattern a
|* Pattern Double -> ControlPattern
gain Pattern Double
1.2)
quieter :: ControlPattern -> ControlPattern
quieter :: ControlPattern -> ControlPattern
quieter = (ControlPattern -> ControlPattern -> ControlPattern
forall a. Num a => Pattern a -> Pattern a -> Pattern a
|* Pattern Double -> ControlPattern
gain Pattern Double
0.8)
silent :: ControlPattern -> ControlPattern
silent :: ControlPattern -> ControlPattern
silent = ControlPattern -> ControlPattern -> ControlPattern
forall a b. a -> b -> a
const ControlPattern
forall a. Pattern a
silence
skip :: ControlPattern -> ControlPattern
skip :: ControlPattern -> ControlPattern
skip = (Pattern Time
0.25 Pattern Time -> ControlPattern -> ControlPattern
forall a. Pattern Time -> Pattern a -> Pattern a
<~)
left :: ControlPattern -> ControlPattern
left :: ControlPattern -> ControlPattern
left = (ControlPattern -> ControlPattern -> ControlPattern
forall b. Unionable b => Pattern b -> Pattern b -> Pattern b
# Pattern Double -> ControlPattern
pan Pattern Double
0)
right :: ControlPattern -> ControlPattern
right :: ControlPattern -> ControlPattern
right = (ControlPattern -> ControlPattern -> ControlPattern
forall b. Unionable b => Pattern b -> Pattern b -> Pattern b
# Pattern Double -> ControlPattern
pan Pattern Double
1)
higher :: ControlPattern -> ControlPattern
higher :: ControlPattern -> ControlPattern
higher = (ControlPattern -> ControlPattern -> ControlPattern
forall a. Num a => Pattern a -> Pattern a -> Pattern a
|* Pattern Double -> ControlPattern
speed Pattern Double
1.5)
lower :: ControlPattern -> ControlPattern
lower :: ControlPattern -> ControlPattern
lower = (ControlPattern -> ControlPattern -> ControlPattern
forall a. Num a => Pattern a -> Pattern a -> Pattern a
|* Pattern Double -> ControlPattern
speed Pattern Double
0.75)
faster :: ControlPattern -> ControlPattern
faster :: ControlPattern -> ControlPattern
faster = Pattern Time -> ControlPattern -> ControlPattern
hurry Pattern Time
2
slower :: ControlPattern -> ControlPattern
slower :: ControlPattern -> ControlPattern
slower = Pattern Time -> ControlPattern -> ControlPattern
hurry Pattern Time
0.5