shake-0.19.6: Build system library, like Make, but more accurate dependencies.
Safe HaskellNone
LanguageHaskell2010

Development.Shake.Rule

Description

This module is used for defining new types of rules for Shake build systems, e.g. to support values stored in a database. Most users will find the built-in set of rules sufficient. The functions in this module are designed for high-performance, not ease of use or abstraction. As a result, they are difficult to work with and change more often than the other parts of Shake. Before writing a builtin rule you are encouraged to use addOracle or addOracleCache if possible. With all those warnings out the way, read on for the grungy details.

Synopsis

Builtin rules

Shake "Builtin" rules are ones map keys to values - e.g. files to file contents. For each builtin rule you need to think:

  • What is the key type, which uniquely identifies each location, e.g. a filename.
  • What is the value type. The value is not necessarily the full value, but is the result people can get if they ask for the value associated with the key. As an example, for files when you need a file you don't get any value back from the file, so a simple file rule could have () as its value.
  • What information is stored between runs. This information should be sufficient to check if the value has changed since last time, e.g. the modification time for files.

Typically a custom rule will define a wrapper of type Rules that calls addBuiltinRule, along with a type-safe wrapper over apply so users can introduce dependencies.

Extensions

Once you have implemented the basic functionality there is more scope for embracing additional features of Shake, e.g.:

There are lots of rules defined in the Shake repo at https://github.com/ndmitchell/shake/tree/master/src/Development/Shake/Internal/Rules. You are encouraged to read those for inspiration.

Worked example

Shake provides a very comprehensive file rule which currently runs to over 500 lines of code, and supports lots of features and optimisations. However, let's imagine we want to define a simpler rule type for files. As mentioned earlier, we have to make some decisions.

  • A key will just be the file name.
  • A value will be () - when the user depends on a file they don't expect any information in return.
  • The stored information will be the contents of the file, in it's entirety. Alternative choices would be the modtime or a hash of the contents, but Shake doesn't require that. The stored information in Shake must be stored in a ByteString, so we pack and unpack to convert.
  • We will allow user rules to be defined saying how to build any individual file.

First we define the type of key and value, deriving all the necessary type classes. We define a newtype over FilePath so we can guarantee not to conflict with anyone else. Typically you wouldn't export the File type, providing only sugar functions over it.

newtype File = File FilePath
    deriving (Show,Eq,Hashable,Binary,NFData)
type instance RuleResult File = ()

Since we have decided we are also going to have user rules, we need to define a new type to capture the information stored by the rules. We need to store at least the file it is producing and the action, which we do with:

data FileRule = FileRule File (Action ())

With the definitions above users could call apply and addUserRule directly, but that's tedious and not very type safe. To make it easier we introduce some helpers:

fileRule :: FilePath -> Action () -> Rules ()
fileRule file act = addUserRule $ FileRule (File file) act

fileNeed :: FilePath -> Action ()
fileNeed = apply1 . File

These helpers just add our type names, providing a more pleasant interface for the user. Using these function we can exercise our build system with:

example = do
    fileRule "a.txt" $ pure ()
    fileRule "b.txt" $ do
        fileNeed "a.txt"
        liftIO $ writeFile "b.txt" . reverse =<< readFile "a.txt"

    action $ fileNeed "b.txt"

This example defines rules for a.txt (a source file) and b.txt (the reverse of a.txt). At runtime this example will complain about not having a builtin rule for File, so the only thing left is to provide one.

addBuiltinFileRule :: Rules ()
addBuiltinFileRule = addBuiltinRule noLint noIdentity run
    where
        fileContents (File x) = do b <- IO.doesFileExist x; if b then IO.readFile' x else pure ""

        run :: BuiltinRun File ()
        run key old mode = do
            now <- liftIO $ fileContents key
            if mode == RunDependenciesSame && fmap BS.unpack old == Just now then
                pure $ RunResult ChangedNothing (BS.pack now) ()
            else do
                (_, act) <- getUserRuleOne key (const Nothing) $ \(FileRule k act) -> if k == key then Just act else Nothing
                act
                now <- liftIO $ fileContents key
                pure $ RunResult ChangedRecomputeDiff (BS.pack now) ()

We define a wrapper addBuiltinFileRule that calls addBuiltinRule, opting out of linting and cached storage. The only thing we provide is a BuiltinRun function which gets the previous state, and whether any dependency has changed, and decides whether to rebuild. If something has changed we call getUserRuleOne to find the users rule and rerun it. The RunResult says what changed (either ChangedNothing or ChangedRecomputeDiff in our cases), gives us a new stored value (just packing the contents) and the value which is ().

To execute our example we need to also call addBuiltinFileRule, and now everything works.

Defining builtin rules

Functions and types for defining new types of Shake rules.

addBuiltinRule :: (RuleResult key ~ value, ShakeValue key, Typeable value, NFData value, Show value, Partial) => BuiltinLint key value -> BuiltinIdentity key value -> BuiltinRun key value -> Rules () Source #

Before looking at this function, you should read the warnings at the top of this module. This function is not often necessary in build systems.

Define a builtin rule, passing the functions to run in the right circumstances. The key and value types will be what is used by apply. As a start, you can use noLint and noIdentity as the first two functions, but are required to supply a suitable BuiltinRun.

Raises an error if any other rule exists at this type.

For a worked example of writing a rule see https://tech-blog.capital-match.com/posts/5-upgrading-shake.html.

type BuiltinLint key value = key -> value -> IO (Maybe String) Source #

The action performed by --lint for a given key/value pair. At the end of the build the lint action will be called for each key that was built this run, passing the value it produced. Return Nothing to indicate the value has not changed and is acceptable, or Just an error message to indicate failure.

For builtin rules where the value is expected to change, or has no useful checks to perform. use noLint.

noLint :: BuiltinLint key value Source #

A suitable BuiltinLint that always succeeds.

type BuiltinIdentity key value = key -> value -> Maybe ByteString Source #

Produce an identity for a value that can be used to do direct equality. If you have a custom notion of equality then the result should return only one member from each equivalence class, as values will be compared for literal equality. The result of the identity should be reasonably short (if it is excessively long, hash it).

For rules where the value is never compatible use noIdentity, which returns Nothing. This will disable shared caches of anything that depends on it.

noIdentity :: BuiltinIdentity key value Source #

A suitable BuiltinIdentity that always fails with a runtime error, incompatible with shakeShare. Use this function if you don't care about shakeShare, or if your rule provides a dependency that can never be cached (in which case you should also call historyDisable).

type BuiltinRun key value = key -> Maybe ByteString -> RunMode -> Action (RunResult value) Source #

Define a rule between key and value. As an example, a typical BuiltinRun will look like:

run key oldStore mode = do
    ...
    pure $ RunResult change newStore newValue

Where you have:

  • key, how to identify individual artifacts, e.g. with file names.
  • oldStore, the value stored in the database previously, e.g. the file modification time.
  • mode, either RunDependenciesSame (none of your dependencies changed, you can probably not rebuild) or RunDependenciesChanged (your dependencies changed, probably rebuild).
  • change, usually one of either ChangedNothing (no work was required) or ChangedRecomputeDiff (I reran the rule and it should be considered different).
  • newStore, the new value to store in the database, which will be passed in next time as oldStore.
  • newValue, the result that apply will return when asked for the given key.

data RunMode Source #

What mode a rule is running in, passed as an argument to BuiltinRun.

Constructors

RunDependenciesSame

My dependencies have not changed.

RunDependenciesChanged

At least one of my dependencies from last time have changed, or I have no recorded dependencies.

Instances

Instances details
Eq RunMode Source # 
Instance details

Defined in Development.Shake.Internal.Core.Types

Methods

(==) :: RunMode -> RunMode -> Bool #

(/=) :: RunMode -> RunMode -> Bool #

Show RunMode Source # 
Instance details

Defined in Development.Shake.Internal.Core.Types

NFData RunMode Source # 
Instance details

Defined in Development.Shake.Internal.Core.Types

Methods

rnf :: RunMode -> () #

data RunChanged Source #

How the output of a rule has changed.

Constructors

ChangedNothing

Nothing has changed.

ChangedStore

The stored value has changed, but in a way that should be considered identical (used rarely).

ChangedRecomputeSame

I recomputed the value and it was the same.

ChangedRecomputeDiff

I recomputed the value and it was different.

Instances

Instances details
Eq RunChanged Source # 
Instance details

Defined in Development.Shake.Internal.Core.Types

Show RunChanged Source # 
Instance details

Defined in Development.Shake.Internal.Core.Types

NFData RunChanged Source # 
Instance details

Defined in Development.Shake.Internal.Core.Types

Methods

rnf :: RunChanged -> () #

data RunResult value Source #

The result of BuiltinRun.

Constructors

RunResult 

Fields

Instances

Instances details
Functor RunResult Source # 
Instance details

Defined in Development.Shake.Internal.Core.Types

Methods

fmap :: (a -> b) -> RunResult a -> RunResult b #

(<$) :: a -> RunResult b -> RunResult a #

NFData value => NFData (RunResult value) Source # 
Instance details

Defined in Development.Shake.Internal.Core.Types

Methods

rnf :: RunResult value -> () #

Calling builtin rules

Wrappers around calling Shake rules. In general these should be specialised to a builtin rule.

apply :: (Partial, RuleResult key ~ value, ShakeValue key, Typeable value) => [key] -> Action [value] Source #

Execute a rule, returning the associated values. If possible, the rules will be run in parallel. This function requires that appropriate rules have been added with addBuiltinRule. All key values passed to apply become dependencies of the Action.

apply1 :: (Partial, RuleResult key ~ value, ShakeValue key, Typeable value) => key -> Action value Source #

Apply a single rule, equivalent to calling apply with a singleton list. Where possible, use apply to allow parallelism.

User rules

Define user rules that can be used by builtin rules. Absent any builtin rule making use of a user rule at a given type, a user rule will have on effect - they have no inherent effect or interpretation on their own.

addUserRule :: Typeable a => a -> Rules () Source #

Add a user rule. In general these should be specialised to the type expected by a builtin rule. The user rules can be retrieved by getUserRuleList.

getUserRuleList :: Typeable a => (a -> Maybe b) -> Action [(Int, b)] Source #

Get the user rules that were added at a particular type which return Just on a given function. Return all equally applicable rules, paired with the version of the rule (set by versioned). Where rules are specified with alternatives or priority the less-applicable rules will not be returned.

If you can only deal with zero/one results, call getUserRuleMaybe or getUserRuleOne, which raise informative errors.

getUserRuleMaybe :: (ShakeValue key, Typeable a) => key -> (a -> Maybe String) -> (a -> Maybe b) -> Action (Maybe (Int, b)) Source #

A version of getUserRuleList that fails if there is more than one result Requires a key for better error messages.

getUserRuleOne :: (ShakeValue key, Typeable a) => key -> (a -> Maybe String) -> (a -> Maybe b) -> Action (Int, b) Source #

A version of getUserRuleList that fails if there is not exactly one result Requires a key for better error messages.

Lint integration

Provide lint warnings when running code.

lintTrackRead :: ShakeValue key => [key] -> Action () Source #

Track that a key has been used/read by the action preceding it when shakeLint is active.

lintTrackWrite :: ShakeValue key => [key] -> Action () Source #

Track that a key has been changed/written by the action preceding it when shakeLint is active.

lintTrackAllow :: ShakeValue key => (key -> Bool) -> Action () Source #

Allow any matching key recorded with lintTrackRead or lintTrackWrite in this action, after this call, to violate the tracking rules.

History caching

Interact with the non-local cache. When using the cache it is important that all rules have accurate BuiltinIdentity functions.

historyIsEnabled :: Action Bool Source #

Is the history enabled, returns True if you have a shakeShare or shakeCloud, and haven't called historyDisable so far in this rule.

historySave :: Int -> ByteString -> Action () Source #

Save a value to the history. Record the version of any user rule (or 0), and a payload. Must be run at the end of the rule, after any dependencies have been captured. If history is enabled, stores the information in a cache.

This function relies on produces to have been called correctly to describe which files were written during the execution of this rule.

historyLoad :: Int -> Action (Maybe ByteString) Source #

Load a value from the history. Given a version from any user rule (or 0), return the payload that was stored by historySave.

If this function returns Just it will also have restored any files that were saved by historySave.