LateSwapTearing | SDL.Video.OpenGL, SDL.Video, SDL |
lensP | SDL.Vect, SDL |
lerp | SDL.Vect, SDL |
liftI2 | SDL.Vect, SDL |
liftU2 | SDL.Vect, SDL |
loadBMP | |
1 (Function) | SDL.Raw.Video, SDL.Raw |
2 (Function) | SDL.Video.Renderer, SDL.Video, SDL |
loadBMP_RW | SDL.Raw.Video, SDL.Raw |
loadDollarTemplates | SDL.Raw.Event, SDL.Raw |
loadWAV | SDL.Raw.Audio, SDL.Raw |
loadWAV_RW | SDL.Raw.Audio, SDL.Raw |
LocationMode | SDL.Input.Mouse, SDL.Input, SDL |
lockAudio | SDL.Raw.Audio, SDL.Raw |
lockAudioDevice | SDL.Raw.Audio, SDL.Raw |
Locked | SDL.Audio, SDL |
lockMutex | SDL.Raw.Thread, SDL.Raw |
LockState | SDL.Audio, SDL |
lockSurface | |
1 (Function) | SDL.Raw.Video, SDL.Raw |
2 (Function) | SDL.Video.Renderer, SDL.Video, SDL |
lockTexture | |
1 (Function) | SDL.Raw.Video, SDL.Raw |
2 (Function) | SDL.Video.Renderer, SDL.Video, SDL |
log | SDL.Raw.Basic, SDL.Raw |
logCritical | SDL.Raw.Basic, SDL.Raw |
logDebug | SDL.Raw.Basic, SDL.Raw |
logError | SDL.Raw.Basic, SDL.Raw |
logGetOutputFunction | SDL.Raw.Basic, SDL.Raw |
logGetPriority | SDL.Raw.Basic, SDL.Raw |
logInfo | SDL.Raw.Basic, SDL.Raw |
logMessage | SDL.Raw.Basic, SDL.Raw |
LogOutputFunction | SDL.Raw.Types, SDL.Raw |
LogPriority | SDL.Raw.Enum, SDL.Raw |
logResetPriorities | SDL.Raw.Basic, SDL.Raw |
logSetAllPriority | SDL.Raw.Basic, SDL.Raw |
logSetOutputFunction | SDL.Raw.Basic, SDL.Raw |
logSetPriority | SDL.Raw.Basic, SDL.Raw |
logVerbose | SDL.Raw.Basic, SDL.Raw |
logWarn | SDL.Raw.Basic, SDL.Raw |
lookAt | SDL.Vect, SDL |
lowerBlit | SDL.Raw.Video, SDL.Raw |
lowerBlitScaled | SDL.Raw.Video, SDL.Raw |