Safe Haskell | Safe |
---|---|
Language | Haskell2010 |
- data Hint :: * -> * where
- HintAccelerometerAsJoystick :: Hint AccelerometerJoystickOptions
- HintFramebufferAcceleration :: Hint FramebufferAccelerationOptions
- HintMacCTRLClick :: Hint MacCTRLClickOptions
- HintMouseRelativeModeWarp :: Hint MouseModeWarpOptions
- HintRenderDriver :: Hint RenderDrivers
- HintRenderOpenGLShaders :: Hint RenderOpenGLShaderOptions
- HintRenderScaleQuality :: Hint RenderScaleQuality
- HintRenderVSync :: Hint RenderVSyncOptions
- HintVideoWinD3DCompiler :: Hint VideoWinD3DCompilerOptions
- setHintWithPriority :: MonadIO m => HintPriority -> Hint v -> v -> m Bool
- data HintPriority
- clearHints :: MonadIO m => m ()
- data AccelerometerJoystickOptions
- data FramebufferAccelerationOptions
- data MacCTRLClickOptions
- data MouseModeWarpOptions
- data RenderDrivers
- data RenderOpenGLShaderOptions
- data RenderScaleQuality
- data RenderVSyncOptions
- data VideoWinD3DCompilerOptions
Getting and setting hints
data Hint :: * -> * where Source #
The Hint
type exports a well-typed interface to SDL's concept of
hints. This type has instances for
both HasGetter
and HasSetter
, allowing you to get and set hints. Note that
the HasSetter
interface is fairly relaxed - if a hint cannot be set, the
failure will be silently discarded. For more feedback and control when setting
hints, see setHintWithPriority
.
setHintWithPriority :: MonadIO m => HintPriority -> Hint v -> v -> m Bool Source #
Set the value of a hint, applying priority rules for when there is a conflict. Ordinarily, a hint will not be set if there is an existing override hint or environment variable that takes precedence.
data HintPriority Source #
How to deal with setting hints when an existing override or environment variable is present.
DefaultPriority | Low priority, used for default values |
NormalPriority | Medium priority |
OverridePriority | High priority |
clearHints :: MonadIO m => m () Source #
Hint Information
HintAccelerometerAsJoystick
data AccelerometerJoystickOptions Source #
A hint that specifies whether the Android/iOS built-in accelerometer should be listed as a joystick device, rather than listing actual joysticks only. By default SDL will list real joysticks along with the accelerometer as if it were a 3 axis joystick.
AccelerometerNotJoystick | List only real joysticks and accept input from them |
AccelerometerIsJoystick | List real joysticks along with the accelerometer as if it were a 3 axis joystick (the default) |
HintFramebufferAcceleration
data FramebufferAccelerationOptions Source #
A hint that specifies how 3D acceleration is used to accelerate the SDL screen surface. By default SDL tries to make a best guess whether to use acceleration or not on each platform.
Disable3D | Disable 3D acceleration |
Enable3DDefault | Enable 3D acceleration, using the default renderer |
Enable3DDirect3D | Enable 3D acceleration using Direct3D |
Enable3DOpenGL | Enable 3D acceleration using OpenGL |
Enable3DOpenGLES | Enable 3D acceleration using OpenGLES |
Enable3DOpenGLES2 | Enable 3D acceleration using OpenGLES2 |
Enable3DSoftware | Enable 3D acceleration using software rendering |
HintMacCTRLClick
data MacCTRLClickOptions Source #
A hint that specifies whether ctrl+click should generate a right-click event on Mac. By default holding ctrl while left clicking will not generate a right click event when on Mac.
NoRightClick | Disable emulating right click |
EmulateRightClick | Enable emulating right click |
HintMouseRelativeModeWarp
data MouseModeWarpOptions Source #
A hint that specifies whether relative mouse mode is implemented using mouse warping. By default SDL will use raw input for relative mouse mode
MouseRawInput | Relative mouse mode uses the raw input |
MouseWarping | Relative mouse mode uses mouse warping |
HintRenderDriver
data RenderDrivers Source #
A hint that specifies which render driver to use. By default the first one in the list that is available on the current platform is chosen.
HintRenderOpenGLShaders
data RenderOpenGLShaderOptions Source #
A hint that specifies whether the OpenGL render driver uses shaders. By default shaders are used if OpenGL supports them.
DisableShaders | Disable shaders |
EnableShaders | Enable shaders, if they are available |
HintRenderScaleQuality
data RenderScaleQuality Source #
A hint that specifies scaling quality. By default nearest pixel sampling is used.
ScaleNearest | Nearest pixel sampling |
ScaleLinear | linear filtering (supported by OpenGL and Direct3D) |
ScaleBest | Anisotropic filtering (supported by Direct3D) |
HintRenderVSync
data RenderVSyncOptions Source #
A hint that specifies whether sync to vertical refresh is enabled or disabled to avoid tearing. By default SDL uses the flag passed into calls to create renderers.
HintVideoWinD3DCompiler
data VideoWinD3DCompilerOptions Source #
A hint that specifies which shader compiler to preload when using the Chrome
ANGLE binaries. By default d3dcompiler_46.dll
will be used.
D3DVistaOrLater | Use |
D3DXPSupport | Use |
D3DNone | Do not load any library, useful if you compiled ANGLE from source and included the compiler in your binaries |