waitClock | FRP.Rhine.Clock.Realtime.Millisecond, FRP.Rhine |
weightedAverageFrom | FRP.Rhine.ClSF.Util, FRP.Rhine.ClSF, FRP.Rhine |
withChan | FRP.Rhine.Clock.Realtime.Event, FRP.Rhine |
withChanS | FRP.Rhine.Clock.Realtime.Event, FRP.Rhine |
withExcept | FRP.Rhine.ClSF.Except, FRP.Rhine.ClSF, FRP.Rhine |
withExceptT | FRP.Rhine.ClSF.Except, FRP.Rhine.ClSF, FRP.Rhine |
withSideEffect | FRP.Rhine.Clock, FRP.Rhine.ClSF.Core, FRP.Rhine.ClSF, FRP.Rhine.ResamplingBuffer, FRP.Rhine |
withSideEffect_ | FRP.Rhine.Clock, FRP.Rhine.ClSF.Core, FRP.Rhine.ClSF, FRP.Rhine.ResamplingBuffer, FRP.Rhine |