{-# LANGUAGE ApplicativeDo   #-}
{-# LANGUAGE PatternSynonyms #-}
{-# LANGUAGE RankNTypes      #-}
module Reanimate.Scene.Sprite where
import           Control.Monad        (void)
import           Control.Monad.ST     (ST)
import           Data.Bifunctor       (Bifunctor (first))
import           Data.STRef           (STRef, modifySTRef, newSTRef, readSTRef)
import           Graphics.SvgTree     (pattern None)
import           Reanimate.Animation  (Animation, Duration, SVG, Sync (SyncStretch), Time, dropA,
                                       duration, getAnimationFrame)
import           Reanimate.Effect     (Effect, delayE)
import           Reanimate.Scene.Core (Scene (M), ZIndex, addGen, fork, liftST, queryNow, scene,
                                       wait)
import           Reanimate.Scene.Var  (Var (..), newVar, readVar, unpackVar)
import           Reanimate.Transition (Transition, overlapT)
import           Reanimate.Ease       (Signal)
simpleVar :: (a -> SVG) -> a -> Scene s (Var s a)
simpleVar :: (a -> SVG) -> a -> Scene s (Var s a)
simpleVar a -> SVG
render a
def = do
  Var s a
v <- a -> Scene s (Var s a)
forall a s. a -> Scene s (Var s a)
newVar a
def
  Sprite s
_ <- Frame s SVG -> Scene s (Sprite s)
forall s. Frame s SVG -> Scene s (Sprite s)
newSprite (Frame s SVG -> Scene s (Sprite s))
-> Frame s SVG -> Scene s (Sprite s)
forall a b. (a -> b) -> a -> b
$ a -> SVG
render (a -> SVG) -> Frame s a -> Frame s SVG
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
<$> Var s a -> Frame s a
forall s a. Var s a -> Frame s a
unVar Var s a
v
  return Var s a
v
findVar :: (a -> Bool) -> [Var s a] -> Scene s (Var s a)
findVar :: (a -> Bool) -> [Var s a] -> Scene s (Var s a)
findVar a -> Bool
_cond [] = [Char] -> Scene s (Var s a)
forall a. HasCallStack => [Char] -> a
error [Char]
"Variable not found."
findVar a -> Bool
cond (Var s a
v : [Var s a]
vs) = do
  a
val <- Var s a -> Scene s a
forall s a. Var s a -> Scene s a
readVar Var s a
v
  if a -> Bool
cond a
val then Var s a -> Scene s (Var s a)
forall (m :: * -> *) a. Monad m => a -> m a
return Var s a
v else (a -> Bool) -> [Var s a] -> Scene s (Var s a)
forall a s. (a -> Bool) -> [Var s a] -> Scene s (Var s a)
findVar a -> Bool
cond [Var s a]
vs
play :: Animation -> Scene s ()
play :: Animation -> Scene s ()
play Animation
ani = Animation -> Scene s (Sprite s)
forall s. Animation -> Scene s (Sprite s)
newSpriteA Animation
ani Scene s (Sprite s) -> (Sprite s -> Scene s ()) -> Scene s ()
forall (m :: * -> *) a b. Monad m => m a -> (a -> m b) -> m b
>>= Sprite s -> Scene s ()
forall s. Sprite s -> Scene s ()
destroySprite
data Sprite s = Sprite Time (STRef s (Time -> Time)) (STRef s (Duration, ST s (Duration -> Time -> SVG -> (SVG, ZIndex))))
newtype Frame s a = Frame {Frame s a -> ST s (Time -> Time -> Time -> a)
unFrame :: ST s (Time -> Duration -> Time -> a)}
instance Functor (Frame s) where
  fmap :: (a -> b) -> Frame s a -> Frame s b
fmap a -> b
fn (Frame ST s (Time -> Time -> Time -> a)
gen) = ST s (Time -> Time -> Time -> b) -> Frame s b
forall s a. ST s (Time -> Time -> Time -> a) -> Frame s a
Frame (ST s (Time -> Time -> Time -> b) -> Frame s b)
-> ST s (Time -> Time -> Time -> b) -> Frame s b
forall a b. (a -> b) -> a -> b
$ do
    Time -> Time -> Time -> a
m <- ST s (Time -> Time -> Time -> a)
gen
    return (\Time
real_t Time
d Time
t -> a -> b
fn (a -> b) -> a -> b
forall a b. (a -> b) -> a -> b
$ Time -> Time -> Time -> a
m Time
real_t Time
d Time
t)
instance Applicative (Frame s) where
  pure :: a -> Frame s a
pure a
v = ST s (Time -> Time -> Time -> a) -> Frame s a
forall s a. ST s (Time -> Time -> Time -> a) -> Frame s a
Frame (ST s (Time -> Time -> Time -> a) -> Frame s a)
-> ST s (Time -> Time -> Time -> a) -> Frame s a
forall a b. (a -> b) -> a -> b
$ (Time -> Time -> Time -> a) -> ST s (Time -> Time -> Time -> a)
forall (m :: * -> *) a. Monad m => a -> m a
return (\Time
_ Time
_ Time
_ -> a
v)
  Frame ST s (Time -> Time -> Time -> a -> b)
f <*> :: Frame s (a -> b) -> Frame s a -> Frame s b
<*> Frame ST s (Time -> Time -> Time -> a)
g = ST s (Time -> Time -> Time -> b) -> Frame s b
forall s a. ST s (Time -> Time -> Time -> a) -> Frame s a
Frame (ST s (Time -> Time -> Time -> b) -> Frame s b)
-> ST s (Time -> Time -> Time -> b) -> Frame s b
forall a b. (a -> b) -> a -> b
$ do
    Time -> Time -> Time -> a -> b
m1 <- ST s (Time -> Time -> Time -> a -> b)
f
    Time -> Time -> Time -> a
m2 <- ST s (Time -> Time -> Time -> a)
g
    return $ \Time
real_t Time
d Time
t -> Time -> Time -> Time -> a -> b
m1 Time
real_t Time
d Time
t (Time -> Time -> Time -> a
m2 Time
real_t Time
d Time
t)
unVar :: Var s a -> Frame s a
unVar :: Var s a -> Frame s a
unVar Var s a
var = ST s (Time -> Time -> Time -> a) -> Frame s a
forall s a. ST s (Time -> Time -> Time -> a) -> Frame s a
Frame (ST s (Time -> Time -> Time -> a) -> Frame s a)
-> ST s (Time -> Time -> Time -> a) -> Frame s a
forall a b. (a -> b) -> a -> b
$ do
  Time -> a
fn <- Var s a -> ST s (Time -> a)
forall s a. Var s a -> ST s (Time -> a)
unpackVar Var s a
var
  return $ \Time
real_t Time
_d Time
_t -> Time -> a
fn Time
real_t
spriteT :: Frame s Time
spriteT :: Frame s Time
spriteT = ST s (Time -> Time -> Time -> Time) -> Frame s Time
forall s a. ST s (Time -> Time -> Time -> a) -> Frame s a
Frame (ST s (Time -> Time -> Time -> Time) -> Frame s Time)
-> ST s (Time -> Time -> Time -> Time) -> Frame s Time
forall a b. (a -> b) -> a -> b
$ (Time -> Time -> Time -> Time)
-> ST s (Time -> Time -> Time -> Time)
forall (m :: * -> *) a. Monad m => a -> m a
return (\Time
_real_t Time
_d Time
t -> Time
t)
spriteDuration :: Frame s Duration
spriteDuration :: Frame s Time
spriteDuration = ST s (Time -> Time -> Time -> Time) -> Frame s Time
forall s a. ST s (Time -> Time -> Time -> a) -> Frame s a
Frame (ST s (Time -> Time -> Time -> Time) -> Frame s Time)
-> ST s (Time -> Time -> Time -> Time) -> Frame s Time
forall a b. (a -> b) -> a -> b
$ (Time -> Time -> Time -> Time)
-> ST s (Time -> Time -> Time -> Time)
forall (m :: * -> *) a. Monad m => a -> m a
return (\Time
_real_t Time
d Time
_t -> Time
d)
newSprite :: Frame s SVG -> Scene s (Sprite s)
newSprite :: Frame s SVG -> Scene s (Sprite s)
newSprite Frame s SVG
render = do
  Time
now <- Scene s Time
forall s. Scene s Time
queryNow
  STRef s (Time -> Time)
tmod <- ST s (STRef s (Time -> Time)) -> Scene s (STRef s (Time -> Time))
forall s a. ST s a -> Scene s a
liftST (ST s (STRef s (Time -> Time)) -> Scene s (STRef s (Time -> Time)))
-> ST s (STRef s (Time -> Time))
-> Scene s (STRef s (Time -> Time))
forall a b. (a -> b) -> a -> b
$ (Time -> Time) -> ST s (STRef s (Time -> Time))
forall a s. a -> ST s (STRef s a)
newSTRef Time -> Time
forall a. a -> a
id
  STRef s (Time, ST s (Time -> Time -> SVG -> (SVG, ZIndex)))
ref <- ST s (STRef s (Time, ST s (Time -> Time -> SVG -> (SVG, ZIndex))))
-> Scene
     s (STRef s (Time, ST s (Time -> Time -> SVG -> (SVG, ZIndex))))
forall s a. ST s a -> Scene s a
liftST (ST s (STRef s (Time, ST s (Time -> Time -> SVG -> (SVG, ZIndex))))
 -> Scene
      s (STRef s (Time, ST s (Time -> Time -> SVG -> (SVG, ZIndex)))))
-> ST
     s (STRef s (Time, ST s (Time -> Time -> SVG -> (SVG, ZIndex))))
-> Scene
     s (STRef s (Time, ST s (Time -> Time -> SVG -> (SVG, ZIndex))))
forall a b. (a -> b) -> a -> b
$ (Time, ST s (Time -> Time -> SVG -> (SVG, ZIndex)))
-> ST
     s (STRef s (Time, ST s (Time -> Time -> SVG -> (SVG, ZIndex))))
forall a s. a -> ST s (STRef s a)
newSTRef (-Time
1, (Time -> Time -> SVG -> (SVG, ZIndex))
-> ST s (Time -> Time -> SVG -> (SVG, ZIndex))
forall (m :: * -> *) a. Monad m => a -> m a
return ((Time -> Time -> SVG -> (SVG, ZIndex))
 -> ST s (Time -> Time -> SVG -> (SVG, ZIndex)))
-> (Time -> Time -> SVG -> (SVG, ZIndex))
-> ST s (Time -> Time -> SVG -> (SVG, ZIndex))
forall a b. (a -> b) -> a -> b
$ \Time
_d Time
_t SVG
svg -> (SVG
svg, ZIndex
0))
  Gen s -> Scene s ()
forall s. Gen s -> Scene s ()
addGen (Gen s -> Scene s ()) -> Gen s -> Scene s ()
forall a b. (a -> b) -> a -> b
$ do
    Time -> Time -> Time -> SVG
fn <- Frame s SVG -> ST s (Time -> Time -> Time -> SVG)
forall s a. Frame s a -> ST s (Time -> Time -> Time -> a)
unFrame Frame s SVG
render
    Time -> Time
time_fn <- STRef s (Time -> Time) -> ST s (Time -> Time)
forall s a. STRef s a -> ST s a
readSTRef STRef s (Time -> Time)
tmod
    (Time
spriteDur, ST s (Time -> Time -> SVG -> (SVG, ZIndex))
spriteEffectGen) <- STRef s (Time, ST s (Time -> Time -> SVG -> (SVG, ZIndex)))
-> ST s (Time, ST s (Time -> Time -> SVG -> (SVG, ZIndex)))
forall s a. STRef s a -> ST s a
readSTRef STRef s (Time, ST s (Time -> Time -> SVG -> (SVG, ZIndex)))
ref
    Time -> Time -> SVG -> (SVG, ZIndex)
spriteEffect <- ST s (Time -> Time -> SVG -> (SVG, ZIndex))
spriteEffectGen
    return $ \Time
d Time
absT_ ->
      let absT :: Time
absT = Time -> Time
time_fn Time
absT_
          relD :: Time
relD = (if Time
spriteDur Time -> Time -> Bool
forall a. Ord a => a -> a -> Bool
< Time
0 then Time
d else Time
spriteDur) Time -> Time -> Time
forall a. Num a => a -> a -> a
- Time
now
          relT :: Time
relT = Time
absT Time -> Time -> Time
forall a. Num a => a -> a -> a
- Time
now
          
          
          
          
          
          inTimeSlice :: Bool
inTimeSlice = Time
relT Time -> Time -> Bool
forall a. Ord a => a -> a -> Bool
>= Time
0 Bool -> Bool -> Bool
&& Time
relT Time -> Time -> Bool
forall a. Ord a => a -> a -> Bool
< Time
relD
          isLastFrame :: Bool
isLastFrame = Time
d Time -> Time -> Bool
forall a. Eq a => a -> a -> Bool
== Time
absT Bool -> Bool -> Bool
&& Time
relT Time -> Time -> Bool
forall a. Eq a => a -> a -> Bool
== Time
relD
       in if Bool
inTimeSlice Bool -> Bool -> Bool
|| Bool
isLastFrame
            then Time -> Time -> SVG -> (SVG, ZIndex)
spriteEffect Time
relD Time
relT (Time -> Time -> Time -> SVG
fn Time
absT Time
relD Time
relT)
            else (SVG
None, ZIndex
0)
  return $ Time
-> STRef s (Time -> Time)
-> STRef s (Time, ST s (Time -> Time -> SVG -> (SVG, ZIndex)))
-> Sprite s
forall s.
Time
-> STRef s (Time -> Time)
-> STRef s (Time, ST s (Time -> Time -> SVG -> (SVG, ZIndex)))
-> Sprite s
Sprite Time
now STRef s (Time -> Time)
tmod STRef s (Time, ST s (Time -> Time -> SVG -> (SVG, ZIndex)))
ref
newSprite_ :: Frame s SVG -> Scene s ()
newSprite_ :: Frame s SVG -> Scene s ()
newSprite_ = Scene s (Sprite s) -> Scene s ()
forall (f :: * -> *) a. Functor f => f a -> f ()
void (Scene s (Sprite s) -> Scene s ())
-> (Frame s SVG -> Scene s (Sprite s)) -> Frame s SVG -> Scene s ()
forall b c a. (b -> c) -> (a -> b) -> a -> c
. Frame s SVG -> Scene s (Sprite s)
forall s. Frame s SVG -> Scene s (Sprite s)
newSprite
newSpriteA :: Animation -> Scene s (Sprite s)
newSpriteA :: Animation -> Scene s (Sprite s)
newSpriteA = Sync -> Animation -> Scene s (Sprite s)
forall s. Sync -> Animation -> Scene s (Sprite s)
newSpriteA' Sync
SyncStretch
newSpriteA' :: Sync -> Animation -> Scene s (Sprite s)
newSpriteA' :: Sync -> Animation -> Scene s (Sprite s)
newSpriteA' Sync
sync Animation
animation =
  Frame s SVG -> Scene s (Sprite s)
forall s. Frame s SVG -> Scene s (Sprite s)
newSprite (Sync -> Animation -> Time -> Time -> SVG
getAnimationFrame Sync
sync Animation
animation (Time -> Time -> SVG) -> Frame s Time -> Frame s (Time -> SVG)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
<$> Frame s Time
forall s. Frame s Time
spriteT Frame s (Time -> SVG) -> Frame s Time -> Frame s SVG
forall (f :: * -> *) a b. Applicative f => f (a -> b) -> f a -> f b
<*> Frame s Time
forall s. Frame s Time
spriteDuration)
    Scene s (Sprite s) -> Scene s () -> Scene s (Sprite s)
forall (f :: * -> *) a b. Applicative f => f a -> f b -> f a
<* Time -> Scene s ()
forall s. Time -> Scene s ()
wait (Animation -> Time
duration Animation
animation)
newSpriteSVG :: SVG -> Scene s (Sprite s)
newSpriteSVG :: SVG -> Scene s (Sprite s)
newSpriteSVG = Frame s SVG -> Scene s (Sprite s)
forall s. Frame s SVG -> Scene s (Sprite s)
newSprite (Frame s SVG -> Scene s (Sprite s))
-> (SVG -> Frame s SVG) -> SVG -> Scene s (Sprite s)
forall b c a. (b -> c) -> (a -> b) -> a -> c
. SVG -> Frame s SVG
forall (f :: * -> *) a. Applicative f => a -> f a
pure
newSpriteSVG_ :: SVG -> Scene s ()
newSpriteSVG_ :: SVG -> Scene s ()
newSpriteSVG_ = Scene s (Sprite s) -> Scene s ()
forall (f :: * -> *) a. Functor f => f a -> f ()
void (Scene s (Sprite s) -> Scene s ())
-> (SVG -> Scene s (Sprite s)) -> SVG -> Scene s ()
forall b c a. (b -> c) -> (a -> b) -> a -> c
. SVG -> Scene s (Sprite s)
forall s. SVG -> Scene s (Sprite s)
newSpriteSVG
applyVar :: Var s a -> Sprite s -> (a -> SVG -> SVG) -> Scene s ()
applyVar :: Var s a -> Sprite s -> (a -> SVG -> SVG) -> Scene s ()
applyVar Var s a
var Sprite s
sprite a -> SVG -> SVG
fn = Sprite s -> Frame s ((SVG, ZIndex) -> (SVG, ZIndex)) -> Scene s ()
forall s.
Sprite s -> Frame s ((SVG, ZIndex) -> (SVG, ZIndex)) -> Scene s ()
spriteModify Sprite s
sprite (Frame s ((SVG, ZIndex) -> (SVG, ZIndex)) -> Scene s ())
-> Frame s ((SVG, ZIndex) -> (SVG, ZIndex)) -> Scene s ()
forall a b. (a -> b) -> a -> b
$ do
  a
varFn <- Var s a -> Frame s a
forall s a. Var s a -> Frame s a
unVar Var s a
var
  return $ (SVG -> SVG) -> (SVG, ZIndex) -> (SVG, ZIndex)
forall (p :: * -> * -> *) a b c.
Bifunctor p =>
(a -> b) -> p a c -> p b c
first ((SVG -> SVG) -> (SVG, ZIndex) -> (SVG, ZIndex))
-> (SVG -> SVG) -> (SVG, ZIndex) -> (SVG, ZIndex)
forall a b. (a -> b) -> a -> b
$ a -> SVG -> SVG
fn a
varFn
destroySprite :: Sprite s -> Scene s ()
destroySprite :: Sprite s -> Scene s ()
destroySprite (Sprite Time
_ STRef s (Time -> Time)
_tmod STRef s (Time, ST s (Time -> Time -> SVG -> (SVG, ZIndex)))
ref) = do
  Time
now <- Scene s Time
forall s. Scene s Time
queryNow
  ST s () -> Scene s ()
forall s a. ST s a -> Scene s a
liftST (ST s () -> Scene s ()) -> ST s () -> Scene s ()
forall a b. (a -> b) -> a -> b
$
    STRef s (Time, ST s (Time -> Time -> SVG -> (SVG, ZIndex)))
-> ((Time, ST s (Time -> Time -> SVG -> (SVG, ZIndex)))
    -> (Time, ST s (Time -> Time -> SVG -> (SVG, ZIndex))))
-> ST s ()
forall s a. STRef s a -> (a -> a) -> ST s ()
modifySTRef STRef s (Time, ST s (Time -> Time -> SVG -> (SVG, ZIndex)))
ref (((Time, ST s (Time -> Time -> SVG -> (SVG, ZIndex)))
  -> (Time, ST s (Time -> Time -> SVG -> (SVG, ZIndex))))
 -> ST s ())
-> ((Time, ST s (Time -> Time -> SVG -> (SVG, ZIndex)))
    -> (Time, ST s (Time -> Time -> SVG -> (SVG, ZIndex))))
-> ST s ()
forall a b. (a -> b) -> a -> b
$ \(Time
ttl, ST s (Time -> Time -> SVG -> (SVG, ZIndex))
render) ->
      (if Time
ttl Time -> Time -> Bool
forall a. Ord a => a -> a -> Bool
< Time
0 then Time
now else Time -> Time -> Time
forall a. Ord a => a -> a -> a
min Time
ttl Time
now, ST s (Time -> Time -> SVG -> (SVG, ZIndex))
render)
spriteModify :: Sprite s -> Frame s ((SVG, ZIndex) -> (SVG, ZIndex)) -> Scene s ()
spriteModify :: Sprite s -> Frame s ((SVG, ZIndex) -> (SVG, ZIndex)) -> Scene s ()
spriteModify (Sprite Time
born STRef s (Time -> Time)
_tmod STRef s (Time, ST s (Time -> Time -> SVG -> (SVG, ZIndex)))
ref) Frame s ((SVG, ZIndex) -> (SVG, ZIndex))
modFn = ST s () -> Scene s ()
forall s a. ST s a -> Scene s a
liftST (ST s () -> Scene s ()) -> ST s () -> Scene s ()
forall a b. (a -> b) -> a -> b
$
  STRef s (Time, ST s (Time -> Time -> SVG -> (SVG, ZIndex)))
-> ((Time, ST s (Time -> Time -> SVG -> (SVG, ZIndex)))
    -> (Time, ST s (Time -> Time -> SVG -> (SVG, ZIndex))))
-> ST s ()
forall s a. STRef s a -> (a -> a) -> ST s ()
modifySTRef STRef s (Time, ST s (Time -> Time -> SVG -> (SVG, ZIndex)))
ref (((Time, ST s (Time -> Time -> SVG -> (SVG, ZIndex)))
  -> (Time, ST s (Time -> Time -> SVG -> (SVG, ZIndex))))
 -> ST s ())
-> ((Time, ST s (Time -> Time -> SVG -> (SVG, ZIndex)))
    -> (Time, ST s (Time -> Time -> SVG -> (SVG, ZIndex))))
-> ST s ()
forall a b. (a -> b) -> a -> b
$ \(Time
ttl, ST s (Time -> Time -> SVG -> (SVG, ZIndex))
renderGen) ->
    ( Time
ttl,
      do
        Time -> Time -> SVG -> (SVG, ZIndex)
render <- ST s (Time -> Time -> SVG -> (SVG, ZIndex))
renderGen
        Time -> Time -> Time -> (SVG, ZIndex) -> (SVG, ZIndex)
modRender <- Frame s ((SVG, ZIndex) -> (SVG, ZIndex))
-> ST s (Time -> Time -> Time -> (SVG, ZIndex) -> (SVG, ZIndex))
forall s a. Frame s a -> ST s (Time -> Time -> Time -> a)
unFrame Frame s ((SVG, ZIndex) -> (SVG, ZIndex))
modFn
        return $ \Time
relD Time
relT ->
          let absT :: Time
absT = Time
relT Time -> Time -> Time
forall a. Num a => a -> a -> a
+ Time
born in Time -> Time -> Time -> (SVG, ZIndex) -> (SVG, ZIndex)
modRender Time
absT Time
relD Time
relT ((SVG, ZIndex) -> (SVG, ZIndex))
-> (SVG -> (SVG, ZIndex)) -> SVG -> (SVG, ZIndex)
forall b c a. (b -> c) -> (a -> b) -> a -> c
. Time -> Time -> SVG -> (SVG, ZIndex)
render Time
relD Time
relT
    )
signalS :: Sprite s -> Duration -> Signal -> Scene s ()
signalS :: Sprite s -> Time -> (Time -> Time) -> Scene s ()
signalS (Sprite Time
_born STRef s (Time -> Time)
tmod STRef s (Time, ST s (Time -> Time -> SVG -> (SVG, ZIndex)))
_ref) Time
dur Time -> Time
signal = do
  Time
now <- Scene s Time
forall s. Scene s Time
queryNow
  let modify_t :: Time -> Time
modify_t Time
t
        | Time
t Time -> Time -> Bool
forall a. Ord a => a -> a -> Bool
< Time
now     = Time
t
        | Time
t Time -> Time -> Bool
forall a. Ord a => a -> a -> Bool
> Time
nowTime -> Time -> Time
forall a. Num a => a -> a -> a
+Time
dur = Time
t
        | Bool
otherwise   = Time
now Time -> Time -> Time
forall a. Num a => a -> a -> a
+ Time -> Time
signal ((Time
tTime -> Time -> Time
forall a. Num a => a -> a -> a
-Time
now) Time -> Time -> Time
forall a. Fractional a => a -> a -> a
/ Time
dur) Time -> Time -> Time
forall a. Num a => a -> a -> a
* Time
dur
  ST s () -> Scene s ()
forall s a. ST s a -> Scene s a
liftST (ST s () -> Scene s ()) -> ST s () -> Scene s ()
forall a b. (a -> b) -> a -> b
$
    STRef s (Time -> Time)
-> ((Time -> Time) -> Time -> Time) -> ST s ()
forall s a. STRef s a -> (a -> a) -> ST s ()
modifySTRef STRef s (Time -> Time)
tmod (((Time -> Time) -> Time -> Time) -> ST s ())
-> ((Time -> Time) -> Time -> Time) -> ST s ()
forall a b. (a -> b) -> a -> b
$ \Time -> Time
fn -> Time -> Time
modify_t (Time -> Time) -> (Time -> Time) -> Time -> Time
forall b c a. (b -> c) -> (a -> b) -> a -> c
. Time -> Time
fn
    
spriteMap :: Sprite s -> (SVG -> SVG) -> Scene s ()
spriteMap :: Sprite s -> (SVG -> SVG) -> Scene s ()
spriteMap sprite :: Sprite s
sprite@(Sprite Time
born STRef s (Time -> Time)
_ STRef s (Time, ST s (Time -> Time -> SVG -> (SVG, ZIndex)))
_) SVG -> SVG
fn = do
  Time
now <- Scene s Time
forall s. Scene s Time
queryNow
  let tDelta :: Time
tDelta = Time
now Time -> Time -> Time
forall a. Num a => a -> a -> a
- Time
born
  Sprite s -> Frame s ((SVG, ZIndex) -> (SVG, ZIndex)) -> Scene s ()
forall s.
Sprite s -> Frame s ((SVG, ZIndex) -> (SVG, ZIndex)) -> Scene s ()
spriteModify Sprite s
sprite (Frame s ((SVG, ZIndex) -> (SVG, ZIndex)) -> Scene s ())
-> Frame s ((SVG, ZIndex) -> (SVG, ZIndex)) -> Scene s ()
forall a b. (a -> b) -> a -> b
$ do
    Time
t <- Frame s Time
forall s. Frame s Time
spriteT
    return $ \(SVG
svg, ZIndex
zindex) -> (if (Time
t Time -> Time -> Time
forall a. Num a => a -> a -> a
- Time
tDelta) Time -> Time -> Bool
forall a. Ord a => a -> a -> Bool
< Time
0 then SVG
svg else SVG -> SVG
fn SVG
svg, ZIndex
zindex)
spriteTween :: Sprite s -> Duration -> (Double -> SVG -> SVG) -> Scene s ()
spriteTween :: Sprite s -> Time -> (Time -> SVG -> SVG) -> Scene s ()
spriteTween sprite :: Sprite s
sprite@(Sprite Time
born STRef s (Time -> Time)
_ STRef s (Time, ST s (Time -> Time -> SVG -> (SVG, ZIndex)))
_) Time
dur Time -> SVG -> SVG
fn = do
  Time
now <- Scene s Time
forall s. Scene s Time
queryNow
  let tDelta :: Time
tDelta = Time
now Time -> Time -> Time
forall a. Num a => a -> a -> a
- Time
born
  Sprite s -> Frame s ((SVG, ZIndex) -> (SVG, ZIndex)) -> Scene s ()
forall s.
Sprite s -> Frame s ((SVG, ZIndex) -> (SVG, ZIndex)) -> Scene s ()
spriteModify Sprite s
sprite (Frame s ((SVG, ZIndex) -> (SVG, ZIndex)) -> Scene s ())
-> Frame s ((SVG, ZIndex) -> (SVG, ZIndex)) -> Scene s ()
forall a b. (a -> b) -> a -> b
$ do
    Time
t <- Frame s Time
forall s. Frame s Time
spriteT
    return $ (SVG -> SVG) -> (SVG, ZIndex) -> (SVG, ZIndex)
forall (p :: * -> * -> *) a b c.
Bifunctor p =>
(a -> b) -> p a c -> p b c
first ((SVG -> SVG) -> (SVG, ZIndex) -> (SVG, ZIndex))
-> (SVG -> SVG) -> (SVG, ZIndex) -> (SVG, ZIndex)
forall a b. (a -> b) -> a -> b
$ \SVG
svg -> Time -> SVG -> SVG
fn (Time -> Time -> Time -> Time
forall a. Ord a => a -> a -> a -> a
clamp Time
0 Time
1 (Time -> Time) -> Time -> Time
forall a b. (a -> b) -> a -> b
$ (Time
t Time -> Time -> Time
forall a. Num a => a -> a -> a
- Time
tDelta) Time -> Time -> Time
forall a. Fractional a => a -> a -> a
/ Time
dur) SVG
svg
  Time -> Scene s ()
forall s. Time -> Scene s ()
wait Time
dur
  where
    clamp :: a -> a -> a -> a
clamp a
a a
b a
v
      | a
v a -> a -> Bool
forall a. Ord a => a -> a -> Bool
< a
a = a
a
      | a
v a -> a -> Bool
forall a. Ord a => a -> a -> Bool
> a
b = a
b
      | Bool
otherwise = a
v
spriteVar :: Sprite s -> a -> (a -> SVG -> SVG) -> Scene s (Var s a)
spriteVar :: Sprite s -> a -> (a -> SVG -> SVG) -> Scene s (Var s a)
spriteVar Sprite s
sprite a
def a -> SVG -> SVG
fn = do
  Var s a
v <- a -> Scene s (Var s a)
forall a s. a -> Scene s (Var s a)
newVar a
def
  Var s a -> Sprite s -> (a -> SVG -> SVG) -> Scene s ()
forall s a. Var s a -> Sprite s -> (a -> SVG -> SVG) -> Scene s ()
applyVar Var s a
v Sprite s
sprite a -> SVG -> SVG
fn
  return Var s a
v
spriteE :: Sprite s -> Effect -> Scene s ()
spriteE :: Sprite s -> Effect -> Scene s ()
spriteE (Sprite Time
born STRef s (Time -> Time)
_tmod STRef s (Time, ST s (Time -> Time -> SVG -> (SVG, ZIndex)))
ref) Effect
effect = do
  Time
now <- Scene s Time
forall s. Scene s Time
queryNow
  ST s () -> Scene s ()
forall s a. ST s a -> Scene s a
liftST (ST s () -> Scene s ()) -> ST s () -> Scene s ()
forall a b. (a -> b) -> a -> b
$
    STRef s (Time, ST s (Time -> Time -> SVG -> (SVG, ZIndex)))
-> ((Time, ST s (Time -> Time -> SVG -> (SVG, ZIndex)))
    -> (Time, ST s (Time -> Time -> SVG -> (SVG, ZIndex))))
-> ST s ()
forall s a. STRef s a -> (a -> a) -> ST s ()
modifySTRef STRef s (Time, ST s (Time -> Time -> SVG -> (SVG, ZIndex)))
ref (((Time, ST s (Time -> Time -> SVG -> (SVG, ZIndex)))
  -> (Time, ST s (Time -> Time -> SVG -> (SVG, ZIndex))))
 -> ST s ())
-> ((Time, ST s (Time -> Time -> SVG -> (SVG, ZIndex)))
    -> (Time, ST s (Time -> Time -> SVG -> (SVG, ZIndex))))
-> ST s ()
forall a b. (a -> b) -> a -> b
$ \(Time
ttl, ST s (Time -> Time -> SVG -> (SVG, ZIndex))
renderGen) ->
      ( Time
ttl,
        do
          Time -> Time -> SVG -> (SVG, ZIndex)
render <- ST s (Time -> Time -> SVG -> (SVG, ZIndex))
renderGen
          return $ \Time
d Time
t SVG
svg ->
            let (SVG
svg', ZIndex
z) = Time -> Time -> SVG -> (SVG, ZIndex)
render Time
d Time
t SVG
svg
             in (Time -> Effect -> Effect
delayE (Time -> Time -> Time
forall a. Ord a => a -> a -> a
max Time
0 (Time -> Time) -> Time -> Time
forall a b. (a -> b) -> a -> b
$ Time
now Time -> Time -> Time
forall a. Num a => a -> a -> a
- Time
born) Effect
effect Time
d Time
t SVG
svg', ZIndex
z)
      )
spriteZ :: Sprite s -> ZIndex -> Scene s ()
spriteZ :: Sprite s -> ZIndex -> Scene s ()
spriteZ (Sprite Time
born STRef s (Time -> Time)
_tmod STRef s (Time, ST s (Time -> Time -> SVG -> (SVG, ZIndex)))
ref) ZIndex
zindex = do
  Time
now <- Scene s Time
forall s. Scene s Time
queryNow
  ST s () -> Scene s ()
forall s a. ST s a -> Scene s a
liftST (ST s () -> Scene s ()) -> ST s () -> Scene s ()
forall a b. (a -> b) -> a -> b
$
    STRef s (Time, ST s (Time -> Time -> SVG -> (SVG, ZIndex)))
-> ((Time, ST s (Time -> Time -> SVG -> (SVG, ZIndex)))
    -> (Time, ST s (Time -> Time -> SVG -> (SVG, ZIndex))))
-> ST s ()
forall s a. STRef s a -> (a -> a) -> ST s ()
modifySTRef STRef s (Time, ST s (Time -> Time -> SVG -> (SVG, ZIndex)))
ref (((Time, ST s (Time -> Time -> SVG -> (SVG, ZIndex)))
  -> (Time, ST s (Time -> Time -> SVG -> (SVG, ZIndex))))
 -> ST s ())
-> ((Time, ST s (Time -> Time -> SVG -> (SVG, ZIndex)))
    -> (Time, ST s (Time -> Time -> SVG -> (SVG, ZIndex))))
-> ST s ()
forall a b. (a -> b) -> a -> b
$ \(Time
ttl, ST s (Time -> Time -> SVG -> (SVG, ZIndex))
renderGen) ->
      ( Time
ttl,
        do
          Time -> Time -> SVG -> (SVG, ZIndex)
render <- ST s (Time -> Time -> SVG -> (SVG, ZIndex))
renderGen
          return $ \Time
d Time
t SVG
svg ->
            let (SVG
svg', ZIndex
z) = Time -> Time -> SVG -> (SVG, ZIndex)
render Time
d Time
t SVG
svg in (SVG
svg', if Time
t Time -> Time -> Bool
forall a. Ord a => a -> a -> Bool
< Time
now Time -> Time -> Time
forall a. Num a => a -> a -> a
- Time
born then ZIndex
z else ZIndex
zindex)
      )
spriteScope :: Scene s a -> Scene s a
spriteScope :: Scene s a -> Scene s a
spriteScope (M Time -> ST s (a, Time, Time, [Gen s])
action) = (Time -> ST s (a, Time, Time, [Gen s])) -> Scene s a
forall s a. (Time -> ST s (a, Time, Time, [Gen s])) -> Scene s a
M ((Time -> ST s (a, Time, Time, [Gen s])) -> Scene s a)
-> (Time -> ST s (a, Time, Time, [Gen s])) -> Scene s a
forall a b. (a -> b) -> a -> b
$ \Time
t -> do
  (a
a, Time
s, Time
p, [Gen s]
gens) <- Time -> ST s (a, Time, Time, [Gen s])
action Time
t
  (a, Time, Time, [Gen s]) -> ST s (a, Time, Time, [Gen s])
forall (m :: * -> *) a. Monad m => a -> m a
return (a
a, Time
s, Time
p, (Gen s -> Gen s) -> [Gen s] -> [Gen s]
forall a b. (a -> b) -> [a] -> [b]
map (Time -> Gen s -> Gen s
forall (f :: * -> *) t b p.
(Functor f, Ord t, Num b) =>
t -> f (t -> t -> (SVG, b)) -> f (p -> t -> (SVG, b))
genFn (Time
t Time -> Time -> Time
forall a. Num a => a -> a -> a
+ Time -> Time -> Time
forall a. Ord a => a -> a -> a
max Time
s Time
p)) [Gen s]
gens)
  where
    genFn :: t -> f (t -> t -> (SVG, b)) -> f (p -> t -> (SVG, b))
genFn t
maxT f (t -> t -> (SVG, b))
gen = do
      t -> t -> (SVG, b)
frameGen <- f (t -> t -> (SVG, b))
gen
      return $ \p
_ t
t ->
        if t
t t -> t -> Bool
forall a. Ord a => a -> a -> Bool
< t
maxT
          then t -> t -> (SVG, b)
frameGen t
maxT t
t
          else (SVG
None, b
0)
asAnimation :: (forall s'. Scene s' a) -> Scene s Animation
asAnimation :: (forall s'. Scene s' a) -> Scene s Animation
asAnimation forall s'. Scene s' a
s = do
  Time
now <- Scene s Time
forall s. Scene s Time
queryNow
  return $ Time -> Animation -> Animation
dropA Time
now ((forall s'. Scene s' a) -> Animation
forall a. (forall s. Scene s a) -> Animation
scene (Time -> Scene s ()
forall s. Time -> Scene s ()
wait Time
now Scene s () -> Scene s a -> Scene s a
forall (m :: * -> *) a b. Monad m => m a -> m b -> m b
>> Scene s a
forall s'. Scene s' a
s))
transitionO :: Transition -> Double -> (forall s'. Scene s' a) -> (forall s'. Scene s' b) -> Scene s ()
transitionO :: Transition
-> Time
-> (forall s'. Scene s' a)
-> (forall s'. Scene s' b)
-> Scene s ()
transitionO Transition
t Time
o forall s'. Scene s' a
a forall s'. Scene s' b
b = do
  Animation
aA <- (forall s'. Scene s' a) -> Scene s Animation
forall a s. (forall s'. Scene s' a) -> Scene s Animation
asAnimation forall s'. Scene s' a
a
  Animation
bA <- Scene s Animation -> Scene s Animation
forall s a. Scene s a -> Scene s a
fork (Scene s Animation -> Scene s Animation)
-> Scene s Animation -> Scene s Animation
forall a b. (a -> b) -> a -> b
$ do
    Time -> Scene s ()
forall s. Time -> Scene s ()
wait (Animation -> Time
duration Animation
aA Time -> Time -> Time
forall a. Num a => a -> a -> a
- Time
o)
    (forall s'. Scene s' b) -> Scene s Animation
forall a s. (forall s'. Scene s' a) -> Scene s Animation
asAnimation forall s'. Scene s' b
b
  Animation -> Scene s ()
forall s. Animation -> Scene s ()
play (Animation -> Scene s ()) -> Animation -> Scene s ()
forall a b. (a -> b) -> a -> b
$ Time -> Transition -> Transition
overlapT Time
o Transition
t Animation
aA Animation
bA