Copyright | Copyright (c) 2014-2015 Christopher Chalmers <c.chalmers@me.com> |
---|---|
License | BSD3 |
Maintainer | Christopher Chalmers <c.chalmers@me.com> |
Stability | experimental |
Portability | CPP, FFI |
Safe Haskell | Safe-Inferred |
Language | Haskell2010 |
Unique variant of the PCG random number generator. Guarantees the sequence to be unique by using the pointer address to select the output sequence.
There is no way to freeze the state because then it wouldn't be unique anymore. Also, generators can't be initialized in ST because we don't know what pointer reference they'll get.
See http://www.pcg-random.org for details.
import System.Random.PCG.Unique three :: IO [Double] three = do g <- create a <- uniform g b <- uniform g c <- uniform g return [a,b,c]
Synopsis
- data Gen
- create :: IO Gen
- createSystemRandom :: IO Gen
- initialize :: Word64 -> IO Gen
- withSystemRandom :: (Gen -> IO a) -> IO a
- class Variate a where
- advance :: Word64 -> Gen -> IO ()
- retract :: Word64 -> Gen -> IO ()
- uniformW8 :: Generator g m => g -> m Word8
- uniformW16 :: Generator g m => g -> m Word16
- uniformW32 :: Generator g m => g -> m Word32
- uniformW64 :: Generator g m => g -> m Word64
- uniformI8 :: Generator g m => g -> m Int8
- uniformI16 :: Generator g m => g -> m Int16
- uniformI32 :: Generator g m => g -> m Int32
- uniformI64 :: Generator g m => g -> m Int64
- uniformF :: Generator g m => g -> m Float
- uniformD :: Generator g m => g -> m Double
- uniformBool :: Generator g m => g -> m Bool
- uniformRW8 :: Generator g m => (Word8, Word8) -> g -> m Word8
- uniformRW16 :: Generator g m => (Word16, Word16) -> g -> m Word16
- uniformRW32 :: Generator g m => (Word32, Word32) -> g -> m Word32
- uniformRW64 :: Generator g m => (Word64, Word64) -> g -> m Word64
- uniformRI8 :: Generator g m => (Int8, Int8) -> g -> m Int8
- uniformRI16 :: Generator g m => (Int16, Int16) -> g -> m Int16
- uniformRI32 :: Generator g m => (Int32, Int32) -> g -> m Int32
- uniformRI64 :: Generator g m => (Int64, Int64) -> g -> m Int64
- uniformRF :: Generator g m => (Float, Float) -> g -> m Float
- uniformRD :: Generator g m => (Double, Double) -> g -> m Double
- uniformRBool :: Generator g m => (Bool, Bool) -> g -> m Bool
- uniformBW8 :: Generator g m => Word8 -> g -> m Word8
- uniformBW16 :: Generator g m => Word16 -> g -> m Word16
- uniformBW32 :: Generator g m => Word32 -> g -> m Word32
- uniformBW64 :: Generator g m => Word64 -> g -> m Word64
- uniformBI8 :: Generator g m => Int8 -> g -> m Int8
- uniformBI16 :: Generator g m => Int16 -> g -> m Int16
- uniformBI32 :: Generator g m => Int32 -> g -> m Int32
- uniformBI64 :: Generator g m => Int64 -> g -> m Int64
- uniformBF :: Generator g m => Float -> g -> m Float
- uniformBD :: Generator g m => Double -> g -> m Double
- uniformBBool :: Generator g m => Bool -> g -> m Bool
Gen
State of the random number generator
createSystemRandom :: IO Gen Source #
Seed a PRNG with data from the system's fast source of pseudo-random
numbers. All the caveats of withSystemRandom
apply here as well.
initialize :: Word64 -> IO Gen Source #
Create a generator from two words. Note: this is not the same as the
two words in a Seed
.
withSystemRandom :: (Gen -> IO a) -> IO a Source #
Seed with system random number. ("/dev/urandom
" on Unix-like
systems, time otherwise).
Getting random numbers
class Variate a where Source #
uniform :: Generator g m => g -> m a Source #
Generate a uniformly distributed random vairate.
- Use entire range for integral types.
- Use (0,1] range for floating types.
uniformR :: Generator g m => (a, a) -> g -> m a Source #
Generate a uniformly distributed random vairate in the given range.
- Use inclusive range for integral types.
- Use (a,b] range for floating types.
uniformB :: Generator g m => a -> g -> m a Source #
Generate a uniformly distributed random vairate in the range
[0,b). For integral types the bound must be less than the max bound
of Word32
(4294967295). Behaviour is undefined for negative
bounds.
Instances
Variate Int16 Source # | |
Variate Int32 Source # | |
Variate Int64 Source # | |
Variate Int8 Source # | |
Variate Word16 Source # | |
Variate Word32 Source # | |
Variate Word64 Source # | |
Variate Word8 Source # | |
Variate Bool Source # | |
Variate Double Source # | |
Variate Float Source # | |
Variate Int Source # | |
Variate Word Source # | |
(Variate a, Variate b) => Variate (a, b) Source # | |
(Variate a, Variate b, Variate c) => Variate (a, b, c) Source # | |
(Variate a, Variate b, Variate c, Variate d) => Variate (a, b, c, d) Source # | |
retract :: Word64 -> Gen -> IO () Source #
Retract the given generator n steps in log(2^64-n) time. This
is just advance (-n)
.
Type restricted versions
uniform
uniformW16 :: Generator g m => g -> m Word16 Source #
uniformW32 :: Generator g m => g -> m Word32 Source #
uniformW64 :: Generator g m => g -> m Word64 Source #
uniformI16 :: Generator g m => g -> m Int16 Source #
uniformI32 :: Generator g m => g -> m Int32 Source #
uniformI64 :: Generator g m => g -> m Int64 Source #
uniformBool :: Generator g m => g -> m Bool Source #