{-# LANGUAGE CPP #-}
{-# LANGUAGE FlexibleContexts #-}
{-# LANGUAGE MagicHash #-}
{-# LANGUAGE MultiParamTypeClasses #-}
{-# LANGUAGE ScopedTypeVariables #-}
{-# LANGUAGE TypeFamilies #-}
{-# LANGUAGE UnboxedTuples #-}
module System.Random.PCG.Class
(
Generator (..)
, Variate (..)
, uniformW8, uniformW16, uniformW32, uniformW64
, uniformI8, uniformI16, uniformI32, uniformI64
, uniformF, uniformD, uniformBool
, uniformRW8, uniformRW16, uniformRW32, uniformRW64
, uniformRI8, uniformRI16, uniformRI32, uniformRI64
, uniformRF, uniformRD, uniformRBool
, uniformBW8, uniformBW16, uniformBW32, uniformBW64
, uniformBI8, uniformBI16, uniformBI32, uniformBI64
, uniformBF, uniformBD, uniformBBool
, Unsigned
, wordsTo64Bit
, wordToBool
, wordToFloat
, wordsToDouble
, sysRandom
) where
#if defined(__GLASGOW_HASKELL__) && !defined(__HADDOCK__)
#include "MachDeps.h"
#endif
import Control.Monad
import Data.Bits
import Data.ByteString (useAsCString)
import Data.Int
import Data.Word
import Foreign (castPtr, peek)
import System.Entropy
class Monad m => Generator g m where
uniform1 :: (Word32 -> a) -> g -> m a
uniform2 :: (Word32 -> Word32 -> a) -> g -> m a
uniform1B :: Integral a => (Word32 -> a) -> Word32 -> g -> m a
class Variate a where
uniform :: Generator g m => g -> m a
uniformR :: Generator g m => (a,a) -> g -> m a
uniformB :: Generator g m => a -> g -> m a
instance Variate Int8 where
uniform = uniform1 fromIntegral
{-# INLINE uniform #-}
uniformR a g = uniformRange a g
{-# INLINE uniformR #-}
uniformB b g = uniform1B fromIntegral (fromIntegral b) g
{-# INLINE uniformB #-}
instance Variate Int16 where
uniform = uniform1 fromIntegral
{-# INLINE uniform #-}
uniformR a g = uniformRange a g
{-# INLINE uniformR #-}
uniformB b g = uniform1B fromIntegral (fromIntegral b) g
{-# INLINE uniformB #-}
instance Variate Int32 where
uniform = uniform1 fromIntegral
{-# INLINE uniform #-}
uniformR a g = uniformRange a g
{-# INLINE uniformR #-}
uniformB b g = uniform1B fromIntegral (fromIntegral b) g
{-# INLINE uniformB #-}
instance Variate Int64 where
uniform = uniform2 wordsTo64Bit
{-# INLINE uniform #-}
uniformR a g = uniformRange a g
{-# INLINE uniformR #-}
uniformB b g = uniform1B fromIntegral (fromIntegral b) g
{-# INLINE uniformB #-}
instance Variate Word8 where
uniform = uniform1 fromIntegral
{-# INLINE uniform #-}
uniformR a g = uniformRange a g
{-# INLINE uniformR #-}
uniformB b g = uniform1B fromIntegral (fromIntegral b) g
{-# INLINE uniformB #-}
instance Variate Word16 where
uniform = uniform1 fromIntegral
{-# INLINE uniform #-}
uniformR a g = uniformRange a g
{-# INLINE uniformR #-}
uniformB b g = uniform1B fromIntegral (fromIntegral b) g
{-# INLINE uniformB #-}
instance Variate Word32 where
uniform = uniform1 fromIntegral
{-# INLINE uniform #-}
uniformR a g = uniformRange a g
{-# INLINE uniformR #-}
uniformB b g = uniform1B fromIntegral (fromIntegral b) g
{-# INLINE uniformB #-}
instance Variate Word64 where
uniform = uniform2 wordsTo64Bit
{-# INLINE uniform #-}
uniformR a g = uniformRange a g
{-# INLINE uniformR #-}
uniformB b g = uniform1B fromIntegral (fromIntegral b) g
{-# INLINE uniformB #-}
instance Variate Bool where
uniform = uniform1 wordToBool
{-# INLINE uniform #-}
uniformR (False,True) g = uniform g
uniformR (False,False) _ = return False
uniformR (True,True) _ = return True
uniformR (True,False) g = uniform g
{-# INLINE uniformR #-}
uniformB False _ = return False
uniformB _ g = uniform g
{-# INLINE uniformB #-}
instance Variate Float where
uniform = uniform1 wordToFloat
{-# INLINE uniform #-}
uniformR (x1,x2) = uniform1 (\w -> x1 + (x2-x1) * wordToFloat w)
{-# INLINE uniformR #-}
uniformB b g = (subtract 1.16415321826934814453125e-10) `liftM` uniformR (0,b) g
{-# INLINE uniformB #-}
instance Variate Double where
uniform = uniform2 wordsToDouble
{-# INLINE uniform #-}
uniformR (x1,x2) = uniform2 (\w1 w2 -> x1 + (x2-x1) * wordsToDouble w1 w2)
{-# INLINE uniformR #-}
uniformB b g = (subtract 1.1102230246251565404236316680908203125e-16) `liftM` uniformR (0,b) g
{-# INLINE uniformB #-}
instance Variate Word where
#if WORD_SIZE_IN_BITS < 64
uniform = uniform1 fromIntegral
#else
uniform = uniform2 wordsTo64Bit
#endif
{-# INLINE uniform #-}
uniformR a g = uniformRange a g
{-# INLINE uniformR #-}
uniformB b g = uniform1B fromIntegral (fromIntegral b) g
{-# INLINE uniformB #-}
instance Variate Int where
#if WORD_SIZE_IN_BITS < 64
uniform = uniform1 fromIntegral
#else
uniform = uniform2 wordsTo64Bit
#endif
{-# INLINE uniform #-}
uniformR a g = uniformRange a g
{-# INLINE uniformR #-}
uniformB b g = uniform1B fromIntegral (fromIntegral b) g
{-# INLINE uniformB #-}
instance (Variate a, Variate b) => Variate (a,b) where
uniform g = (,) `liftM` uniform g `ap` uniform g
{-# INLINE uniform #-}
uniformR ((x1,y1),(x2,y2)) g = (,) `liftM` uniformR (x1,x2) g `ap` uniformR (y1,y2) g
{-# INLINE uniformR #-}
uniformB (b1,b2) g = (,) `liftM` uniformB b1 g `ap` uniformB b2 g
{-# INLINE uniformB #-}
instance (Variate a, Variate b, Variate c) => Variate (a,b,c) where
uniform g = (,,) `liftM` uniform g `ap` uniform g `ap` uniform g
{-# INLINE uniform #-}
uniformR ((x1,y1,z1),(x2,y2,z2)) g =
(,,) `liftM` uniformR (x1,x2) g `ap` uniformR (y1,y2) g `ap` uniformR (z1,z2) g
{-# INLINE uniformR #-}
uniformB (b1,b2,b3) g = (,,) `liftM` uniformB b1 g `ap` uniformB b2 g `ap` uniformB b3 g
{-# INLINE uniformB #-}
instance (Variate a, Variate b, Variate c, Variate d) => Variate (a,b,c,d) where
uniform g = (,,,) `liftM` uniform g `ap` uniform g `ap` uniform g `ap` uniform g
{-# INLINE uniform #-}
uniformR ((x1,y1,z1,t1),(x2,y2,z2,t2)) g =
(,,,) `liftM` uniformR (x1,x2) g `ap` uniformR (y1,y2) g `ap`
uniformR (z1,z2) g `ap` uniformR (t1,t2) g
{-# INLINE uniformR #-}
uniformB (b1,b2,b3,b4) g = (,,,) `liftM` uniformB b1 g `ap` uniformB b2 g `ap` uniformB b3 g `ap` uniformB b4 g
{-# INLINE uniformB #-}
uniformI8 :: Generator g m => g -> m Int8
uniformI8 = uniform
{-# INLINE uniformI8 #-}
uniformI16 :: Generator g m => g -> m Int16
uniformI16 = uniform
{-# INLINE uniformI16 #-}
uniformI32 :: Generator g m => g -> m Int32
uniformI32 = uniform
{-# INLINE uniformI32 #-}
uniformI64 :: Generator g m => g -> m Int64
uniformI64 = uniform
{-# INLINE uniformI64 #-}
uniformW8 :: Generator g m => g -> m Word8
uniformW8 = uniform
{-# INLINE uniformW8 #-}
uniformW16 :: Generator g m => g -> m Word16
uniformW16 = uniform
{-# INLINE uniformW16 #-}
uniformW32 :: Generator g m => g -> m Word32
uniformW32 = uniform
{-# INLINE uniformW32 #-}
uniformW64 :: Generator g m => g -> m Word64
uniformW64 = uniform
{-# INLINE uniformW64 #-}
uniformBool :: Generator g m => g -> m Bool
uniformBool = uniform
{-# INLINE uniformBool #-}
uniformF :: Generator g m => g -> m Float
uniformF = uniform
{-# INLINE uniformF #-}
uniformD :: Generator g m => g -> m Double
uniformD = uniform
{-# INLINE uniformD #-}
uniformRI8 :: Generator g m => (Int8, Int8) -> g -> m Int8
uniformRI8 = uniformR
{-# INLINE uniformRI8 #-}
uniformRI16 :: Generator g m => (Int16, Int16) -> g -> m Int16
uniformRI16 = uniformR
{-# INLINE uniformRI16 #-}
uniformRI32 :: Generator g m => (Int32, Int32) -> g -> m Int32
uniformRI32 = uniformR
{-# INLINE uniformRI32 #-}
uniformRI64 :: Generator g m => (Int64, Int64) -> g -> m Int64
uniformRI64 = uniformR
{-# INLINE uniformRI64 #-}
uniformRW8 :: Generator g m => (Word8, Word8) -> g -> m Word8
uniformRW8 = uniformR
{-# INLINE uniformRW8 #-}
uniformRW16 :: Generator g m => (Word16, Word16) -> g -> m Word16
uniformRW16 = uniformR
{-# INLINE uniformRW16 #-}
uniformRW32 :: Generator g m => (Word32, Word32) -> g -> m Word32
uniformRW32 = uniformR
{-# INLINE uniformRW32 #-}
uniformRW64 :: Generator g m => (Word64, Word64) -> g -> m Word64
uniformRW64 = uniformR
{-# INLINE uniformRW64 #-}
uniformRBool :: Generator g m => (Bool, Bool) -> g -> m Bool
uniformRBool = uniformR
{-# INLINE uniformRBool #-}
uniformRF :: Generator g m => (Float, Float) -> g -> m Float
uniformRF = uniformR
{-# INLINE uniformRF #-}
uniformRD :: Generator g m => (Double, Double) -> g -> m Double
uniformRD = uniformR
{-# INLINE uniformRD #-}
uniformBI8 :: Generator g m => Int8 -> g -> m Int8
uniformBI8 = uniformB
{-# INLINE uniformBI8 #-}
uniformBI16 :: Generator g m => Int16 -> g -> m Int16
uniformBI16 = uniformB
{-# INLINE uniformBI16 #-}
uniformBI32 :: Generator g m => Int32 -> g -> m Int32
uniformBI32 = uniformB
{-# INLINE uniformBI32 #-}
uniformBI64 :: Generator g m => Int64 -> g -> m Int64
uniformBI64 = uniformB
{-# INLINE uniformBI64 #-}
uniformBW8 :: Generator g m => Word8 -> g -> m Word8
uniformBW8 = uniformB
{-# INLINE uniformBW8 #-}
uniformBW16 :: Generator g m => Word16 -> g -> m Word16
uniformBW16 = uniformB
{-# INLINE uniformBW16 #-}
uniformBW32 :: Generator g m => Word32 -> g -> m Word32
uniformBW32 = uniformB
{-# INLINE uniformBW32 #-}
uniformBW64 :: Generator g m => Word64 -> g -> m Word64
uniformBW64 = uniformB
{-# INLINE uniformBW64 #-}
uniformBBool :: Generator g m => Bool -> g -> m Bool
uniformBBool = uniformB
{-# INLINE uniformBBool #-}
uniformBF :: Generator g m => Float -> g -> m Float
uniformBF = uniformB
{-# INLINE uniformBF #-}
uniformBD :: Generator g m => Double -> g -> m Double
uniformBD = uniformB
{-# INLINE uniformBD #-}
sub :: (Integral a, Integral (Unsigned a)) => a -> a -> Unsigned a
sub x y = fromIntegral x - fromIntegral y
{-# INLINE sub #-}
add :: (Integral a, Integral (Unsigned a)) => a -> Unsigned a -> a
add m x = m + fromIntegral x
{-# INLINE add #-}
wordsTo64Bit :: Integral a => Word32 -> Word32 -> a
wordsTo64Bit x y =
fromIntegral ((fromIntegral x `shiftL` 32) .|. fromIntegral y :: Word64)
{-# INLINE wordsTo64Bit #-}
wordToBool :: Word32 -> Bool
wordToBool i = (i .&. 1) /= 0
{-# INLINE wordToBool #-}
wordToFloat :: Word32 -> Float
wordToFloat x = (fromIntegral i * m_inv_32) + 0.5 + m_inv_33
where m_inv_33 = 1.16415321826934814453125e-10
m_inv_32 = 2.3283064365386962890625e-10
i = fromIntegral x :: Int32
{-# INLINE wordToFloat #-}
wordsToDouble :: Word32 -> Word32 -> Double
wordsToDouble x y = (fromIntegral u * m_inv_32 + (0.5 + m_inv_53) +
fromIntegral (v .&. 0xFFFFF) * m_inv_52)
where m_inv_52 = 2.220446049250313080847263336181640625e-16
m_inv_53 = 1.1102230246251565404236316680908203125e-16
m_inv_32 = 2.3283064365386962890625e-10
u = fromIntegral x :: Int32
v = fromIntegral y :: Int32
{-# INLINE wordsToDouble #-}
sysRandom :: IO Word64
sysRandom = do
bs <- getEntropy 8
useAsCString bs $ peek . castPtr
uniformRange
:: (Generator g m, Integral a, Variate a, Integral (Unsigned a),
Bounded (Unsigned a), Variate (Unsigned a))
=> (a,a) -> g -> m a
uniformRange (x1,x2) g
| n == 0 = uniform g
| otherwise = loop
where
(i, j) | x1 < x2 = (x1, x2)
| otherwise = (x2, x1)
n = 1 + sub j i
buckets = maxBound `div` n
maxN = buckets * n
loop = do x <- uniform g
if x < maxN then return $! add i (x `div` buckets)
else loop
{-# INLINE uniformRange #-}
type family Unsigned a :: *
type instance Unsigned Int8 = Word8
type instance Unsigned Int16 = Word16
type instance Unsigned Int32 = Word32
type instance Unsigned Int64 = Word64
type instance Unsigned Word8 = Word8
type instance Unsigned Word16 = Word16
type instance Unsigned Word32 = Word32
type instance Unsigned Word64 = Word64
#if (WORD_SIZE_IN_BITS < 64) && (__GLASGOW_HASKELL__ == 706)
type instance Unsigned Int = Word32
type instance Unsigned Word = Word32
#else
type instance Unsigned Int = Word
type instance Unsigned Word = Word
#endif