pcg-random-0.1.3.6: Haskell bindings to the PCG random number generator.

Index

advance 
1 (Function)System.Random.PCG
2 (Function)System.Random.PCG.Fast
3 (Function)System.Random.PCG.Fast.Pure
4 (Function)System.Random.PCG.Pure
5 (Function)System.Random.PCG.Single
6 (Function)System.Random.PCG.Unique
advanceSetSeqSystem.Random.PCG.Pure
create 
1 (Function)System.Random.PCG
2 (Function)System.Random.PCG.Fast
3 (Function)System.Random.PCG.Fast.Pure
4 (Function)System.Random.PCG.Pure
5 (Function)System.Random.PCG.Single
6 (Function)System.Random.PCG.Unique
createSystemRandom 
1 (Function)System.Random.PCG
2 (Function)System.Random.PCG.Fast
3 (Function)System.Random.PCG.Fast.Pure
4 (Function)System.Random.PCG.Pure
5 (Function)System.Random.PCG.Single
6 (Function)System.Random.PCG.Unique
FrozenGen 
1 (Type/Class)System.Random.PCG
2 (Type/Class)System.Random.PCG.Fast
3 (Type/Class)System.Random.PCG.Fast.Pure
4 (Type/Class)System.Random.PCG.Pure
5 (Type/Class)System.Random.PCG.Single
Gen 
1 (Type/Class)System.Random.PCG
2 (Type/Class)System.Random.PCG.Fast
3 (Type/Class)System.Random.PCG.Fast.Pure
4 (Type/Class)System.Random.PCG.Pure
5 (Type/Class)System.Random.PCG.Single
6 (Type/Class)System.Random.PCG.Unique
GeneratorSystem.Random.PCG.Class
GenIO 
1 (Type/Class)System.Random.PCG
2 (Type/Class)System.Random.PCG.Fast
3 (Type/Class)System.Random.PCG.Fast.Pure
4 (Type/Class)System.Random.PCG.Pure
5 (Type/Class)System.Random.PCG.Single
GenST 
1 (Type/Class)System.Random.PCG
2 (Type/Class)System.Random.PCG.Fast
3 (Type/Class)System.Random.PCG.Fast.Pure
4 (Type/Class)System.Random.PCG.Pure
5 (Type/Class)System.Random.PCG.Single
initFrozen 
1 (Function)System.Random.PCG
2 (Function)System.Random.PCG.Fast
3 (Function)System.Random.PCG.Fast.Pure
4 (Function)System.Random.PCG.Pure
5 (Function)System.Random.PCG.Single
initialize 
1 (Function)System.Random.PCG
2 (Function)System.Random.PCG.Fast
3 (Function)System.Random.PCG.Fast.Pure
4 (Function)System.Random.PCG.Pure
5 (Function)System.Random.PCG.Single
6 (Function)System.Random.PCG.Unique
next'System.Random.PCG.Pure
restore 
1 (Function)System.Random.PCG
2 (Function)System.Random.PCG.Fast
3 (Function)System.Random.PCG.Fast.Pure
4 (Function)System.Random.PCG.Pure
5 (Function)System.Random.PCG.Single
retract 
1 (Function)System.Random.PCG
2 (Function)System.Random.PCG.Fast
3 (Function)System.Random.PCG.Fast.Pure
4 (Function)System.Random.PCG.Pure
5 (Function)System.Random.PCG.Single
6 (Function)System.Random.PCG.Unique
save 
1 (Function)System.Random.PCG
2 (Function)System.Random.PCG.Fast
3 (Function)System.Random.PCG.Fast.Pure
4 (Function)System.Random.PCG.Pure
5 (Function)System.Random.PCG.Single
seed 
1 (Function)System.Random.PCG
2 (Function)System.Random.PCG.Fast
3 (Function)System.Random.PCG.Fast.Pure
4 (Function)System.Random.PCG.Pure
5 (Function)System.Random.PCG.Single
SetSeqSystem.Random.PCG.Pure
sysRandomSystem.Random.PCG.Class
uniformSystem.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique
uniform1System.Random.PCG.Class
uniform1BSystem.Random.PCG.Class
uniform2System.Random.PCG.Class
uniformBSystem.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique
uniformBBoolSystem.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique
uniformBDSystem.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique
uniformBFSystem.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique
uniformBI16System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique
uniformBI32System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique
uniformBI64System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique
uniformBI8System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique
uniformBoolSystem.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique
uniformBW16System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique
uniformBW32System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique
uniformBW64System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique
uniformBW8System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique
uniformDSystem.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique
uniformFSystem.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique
uniformI16System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique
uniformI32System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique
uniformI64System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique
uniformI8System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique
uniformRSystem.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique
uniformRBoolSystem.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique
uniformRDSystem.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique
uniformRFSystem.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique
uniformRI16System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique
uniformRI32System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique
uniformRI64System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique
uniformRI8System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique
uniformRW16System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique
uniformRW32System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique
uniformRW64System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique
uniformRW8System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique
uniformW16System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique
uniformW32System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique
uniformW64System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique
uniformW8System.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique
UnsignedSystem.Random.PCG.Class
VariateSystem.Random.PCG.Class, System.Random.PCG, System.Random.PCG.Fast, System.Random.PCG.Fast.Pure, System.Random.PCG.Pure, System.Random.PCG.Single, System.Random.PCG.Unique
withFrozen 
1 (Function)System.Random.PCG
2 (Function)System.Random.PCG.Fast
3 (Function)System.Random.PCG.Single
withSystemRandom 
1 (Function)System.Random.PCG
2 (Function)System.Random.PCG.Fast
3 (Function)System.Random.PCG.Fast.Pure
4 (Function)System.Random.PCG.Pure
5 (Function)System.Random.PCG.Single
6 (Function)System.Random.PCG.Unique
wordsTo64BitSystem.Random.PCG.Class
wordsToDoubleSystem.Random.PCG.Class
wordToBoolSystem.Random.PCG.Class
wordToFloatSystem.Random.PCG.Class