pattern ENVIRONMENT_BLEND_MODE_OPAQUE :: EnvironmentBlendMode | ENVIRONMENT_BLEND_MODE_OPAQUE . The composition layers will be
displayed with no view of the physical world behind them. The composited
image will be interpreted as an RGB image, ignoring the composited alpha
channel. This is the typical mode for VR experiences, although this mode
can also be supported on devices that support video passthrough.
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pattern ENVIRONMENT_BLEND_MODE_ADDITIVE :: EnvironmentBlendMode | ENVIRONMENT_BLEND_MODE_ADDITIVE . The composition layers will be
additively blended with the real world behind the display. The
composited image will be interpreted as an RGB image, ignoring the
composited alpha channel during the additive blending. This will cause
black composited pixels to appear transparent. This is the typical mode
for an AR experience on a see-through headset with an additive display,
although this mode can also be supported on devices that support video
passthrough.
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pattern ENVIRONMENT_BLEND_MODE_ALPHA_BLEND :: EnvironmentBlendMode | ENVIRONMENT_BLEND_MODE_ALPHA_BLEND . The composition layers will be
alpha-blended with the real world behind the display. The composited
image will be interpreted as an RGBA image, with the composited alpha
channel determining each pixel’s level of blending with the real world
behind the display. This is the typical mode for an AR experience on a
phone or headset that supports video passthrough.
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