Texture | |
1 (Type/Class) | Graphics.Rendering.Ombra.Backend |
2 (Type/Class) | Graphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra |
TextureParameters | Graphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra |
TextureSampler | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
Three | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
toExprMST | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
ToGBool | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
ToGFloat | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
toGFloats | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
ToGInt | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
toGLString | Graphics.Rendering.Ombra.Backend |
toTextureSampler | Graphics.Rendering.Ombra.OutBuffer, Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
toVertexAttributes | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
transparency | Graphics.Rendering.Ombra.Blend |
transparent | Graphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra |
transpose | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
Triangle | |
1 (Type/Class) | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
2 (Data Constructor) | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
triangle | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
true | |
1 (Function) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
2 (Function) | Graphics.Rendering.Ombra.Backend |
Two | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |