Metadata revisions for ombra-0.1.0.0

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No. Time User SHA256
-r1 (ombra-0.1.0.0-r1) 2016-08-20T12:04:36Z ZioCrocifisso ce10c9b1257110bbfec5edbd403abe27e43dfa7a7cdf7d62890530a5ace21376
  • Changed description from

    Ombra is a render engine written in Haskell. It provides a purely functional interface for advanced graphics programming, including a type safe embedded DSL for GPU programming. You are not required to know or use OpenGL directly to work with Ombra, you just need a basic knowledge of what vertex/fragment shaders, uniforms and attributes are (if you are going to make a more advanced use of it). Ombra supports both OpenGL and WebGL.
    to
    Ombra is a render engine written in Haskell. It provides a purely functional interface for advanced graphics programming, including a type safe embedded DSL for GPU programming. You are not required to know or use OpenGL directly to work with Ombra, you just need a basic knowledge of what vertex/fragment shaders, uniforms and attributes are (if you are going to make a more advanced use of it). Ombra supports both OpenGL and WebGL.
    
    
    The modules you generally need to use are:
    
    "Graphics.Rendering.Ombra.D3": 3D graphics
    
    "Graphics.Rendering.Ombra.D2": 2D graphics
    
    "Graphics.Rendering.Ombra.Generic": although both D3 and D2 export it, you may want to read the documentation
    
    "Graphics.Rendering.Ombra.Shader": for creating shaders
    
    "Graphics.Rendering.Ombra.Draw": this lets you render the pure objects you create with D2/D3/Generic
    
    "Graphics.Rendering.Ombra.Texture": for creating textures

-r0 (ombra-0.1.0.0-r0) 2016-08-19T23:42:08Z ZioCrocifisso 1f34cd233bf1fd4a4423ad446f8014c5f9db30dc6f3a315de9370b2fe472243c