ombra-0.1.0.0: Render engine.

Index

!Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
#Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
$Graphics.Rendering.Ombra.Shader
&!Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
&&Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
&*Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
&+Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
&-Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
&.Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
&^Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
*Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
*&Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
*.Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
*~>Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
+Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
-Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
-=Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
.Graphics.Rendering.Ombra.Shader
.*Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
.*.Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
/Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
/=Graphics.Rendering.Ombra.Shader.Language.Functions
:-Graphics.Rendering.Ombra.Shader.ShaderVar, Graphics.Rendering.Ombra.Shader
:=Graphics.Rendering.Ombra.Types
:~>Graphics.Rendering.Ombra.Types, Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
<Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
<=Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
==Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
>Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
>=Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
AbelianGroupGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
absGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
acosGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
Action 
1 (Type/Class)Graphics.Rendering.Ombra.Shader.Language.Types
2 (Data Constructor)Graphics.Rendering.Ombra.Shader.Language.Types
ActiveTexture 
1 (Type/Class)Graphics.Rendering.Ombra.Internal.GL
2 (Data Constructor)Graphics.Rendering.Ombra.Internal.GL
activeTextureGraphics.Rendering.Ombra.Internal.GL
activeTexturesGraphics.Rendering.Ombra.Types
AddGraphics.Rendering.Ombra.Blend
additiveGraphics.Rendering.Ombra.Blend, Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
allBGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
alphaOperatorGraphics.Rendering.Ombra.Blend
alphaParametersGraphics.Rendering.Ombra.Blend
angleGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
angle'Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
angle2Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
angle2'Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
AnyArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
anyBGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
AppendGraphics.Rendering.Ombra.Types
ApplyGraphics.Rendering.Ombra.Shader.Language.Types
ArithmeticGraphics.Rendering.Ombra.Shader.Language.Functions
Array 
1 (Type/Class)Graphics.Rendering.Ombra.Shader.Language.Types, Graphics.Rendering.Ombra.Shader
2 (Data Constructor)Graphics.Rendering.Ombra.Shader.Language.Types
ArrayIndexGraphics.Rendering.Ombra.Shader.Language.Types
arrayLengthGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
asinGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
atanGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
atan2Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
attachShaderGraphics.Rendering.Ombra.Internal.GL
AttributeGraphics.Rendering.Ombra.Shader.CPU, Graphics.Rendering.Ombra.Shader
attributeBuffersGraphics.Rendering.Ombra.Geometry
Attributes 
1 (Type/Class)Graphics.Rendering.Ombra.Shader.Default2D
2 (Type/Class)Graphics.Rendering.Ombra.Shader.Default3D
AttrListGraphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
AttrListConsGraphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
AttrListNilGraphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
BaseGraphics.Rendering.Ombra.Shader.Language.Functions
BaseAttributeGraphics.Rendering.Ombra.Shader.CPU
BaseTypesGraphics.Rendering.Ombra.Shader.ShaderVar
BaseUniformGraphics.Rendering.Ombra.Shader.CPU
bindAttribLocationGraphics.Rendering.Ombra.Internal.GL
bindBufferGraphics.Rendering.Ombra.Internal.GL
bindFramebufferGraphics.Rendering.Ombra.Internal.GL
bindRenderbufferGraphics.Rendering.Ombra.Internal.GL
bindTextureGraphics.Rendering.Ombra.Internal.GL
bindVertexArrayGraphics.Rendering.Ombra.Internal.GL
blackGraphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
BlendGraphics.Rendering.Ombra.Types
blendGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
blendColorGraphics.Rendering.Ombra.Internal.GL
blendEquationGraphics.Rendering.Ombra.Internal.GL
blendEquationSeparateGraphics.Rendering.Ombra.Internal.GL
blendFuncGraphics.Rendering.Ombra.Internal.GL
blendFuncSeparateGraphics.Rendering.Ombra.Internal.GL
blendModeGraphics.Rendering.Ombra.Types
blueGraphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
Bool 
1 (Type/Class)Graphics.Rendering.Ombra.Shader.Language.Types, Graphics.Rendering.Ombra.Shader
2 (Data Constructor)Graphics.Rendering.Ombra.Shader.Language.Types
boolGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
BoolVectorGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
BufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
bufferDataGraphics.Rendering.Ombra.Internal.GL
BufferLayerGraphics.Rendering.Ombra.Types
bufferSubDataGraphics.Rendering.Ombra.Internal.GL
BVec2 
1 (Type/Class)Graphics.Rendering.Ombra.Shader.Language.Types, Graphics.Rendering.Ombra.Shader
2 (Data Constructor)Graphics.Rendering.Ombra.Shader.Language.Types, Graphics.Rendering.Ombra.Shader
bvec2Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
BVec3 
1 (Type/Class)Graphics.Rendering.Ombra.Shader.Language.Types, Graphics.Rendering.Ombra.Shader
2 (Data Constructor)Graphics.Rendering.Ombra.Shader.Language.Types, Graphics.Rendering.Ombra.Shader
bvec3Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
BVec4 
1 (Type/Class)Graphics.Rendering.Ombra.Shader.Language.Types, Graphics.Rendering.Ombra.Shader
2 (Data Constructor)Graphics.Rendering.Ombra.Shader.Language.Types, Graphics.Rendering.Ombra.Shader
bvec4Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
cameraMat4Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D3
castGeometryGraphics.Rendering.Ombra.Geometry
castProgramGraphics.Rendering.Ombra.Shader.Program
ceilGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
checkFramebufferStatusGraphics.Rendering.Ombra.Internal.GL
CLGraphics.Rendering.Ombra.Shader.Language.Functions
clampGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
CLAppendGraphics.Rendering.Ombra.Shader.Language.Functions
clearGraphics.Rendering.Ombra.Internal.GL
clearColorGraphics.Rendering.Ombra.Internal.GL
clearDepthGraphics.Rendering.Ombra.Internal.GL
clearStencilGraphics.Rendering.Ombra.Internal.GL
Color 
1 (Type/Class)Graphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
2 (Data Constructor)Graphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
ColorLayerGraphics.Rendering.Ombra.Types
colorMaskGraphics.Rendering.Ombra.Internal.GL
colorTexGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
combineLayersGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
compileShaderGraphics.Rendering.Ombra.Internal.GL
CompListGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
ComponentsGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
compressedTexImage2DGraphics.Rendering.Ombra.Internal.GL
compressedTexSubImage2DGraphics.Rendering.Ombra.Internal.GL
constGraphics.Rendering.Ombra.Shader
ConstantAlphaGraphics.Rendering.Ombra.Blend
ConstantColorGraphics.Rendering.Ombra.Blend
constantColorGraphics.Rendering.Ombra.Blend
ContextVarGraphics.Rendering.Ombra.Shader.Language.Types
ContextVarTypeGraphics.Rendering.Ombra.Shader.Language.Types
copyTexImage2DGraphics.Rendering.Ombra.Internal.GL
copyTexSubImage2DGraphics.Rendering.Ombra.Internal.GL
cosGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
CPUGraphics.Rendering.Ombra.Shader.CPU
CPUBaseGraphics.Rendering.Ombra.Shader.CPU
CPUSetterTypeGraphics.Rendering.Ombra.Shader.CPU
createBufferGraphics.Rendering.Ombra.Internal.GL
createFramebufferGraphics.Rendering.Ombra.Internal.GL
createProgramGraphics.Rendering.Ombra.Internal.GL
createRenderbufferGraphics.Rendering.Ombra.Internal.GL
createShaderGraphics.Rendering.Ombra.Internal.GL
createTextureGraphics.Rendering.Ombra.Internal.GL
createVertexArrayGraphics.Rendering.Ombra.Internal.GL
crossGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
CrossProdGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
crossprodGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
CtxGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
cubeGraphics.Rendering.Ombra.D3
cubeGeometryGraphics.Rendering.Ombra.Shapes
cullFaceGraphics.Rendering.Ombra.Internal.GL
currentProgramGraphics.Rendering.Ombra.Types
decodeBytesGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
DefaultAttributes2DGraphics.Rendering.Ombra.Shader.Program
DefaultAttributes3DGraphics.Rendering.Ombra.Shader.Program
defaultProgram2DGraphics.Rendering.Ombra.Shader.Program
defaultProgram3DGraphics.Rendering.Ombra.Shader.Program
DefaultUniforms2DGraphics.Rendering.Ombra.Shader.Program
DefaultUniforms3DGraphics.Rendering.Ombra.Shader.Program
degreesGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
deleteBufferGraphics.Rendering.Ombra.Internal.GL
deleteFramebufferGraphics.Rendering.Ombra.Internal.GL
deleteProgramGraphics.Rendering.Ombra.Internal.GL
deleteRenderbufferGraphics.Rendering.Ombra.Internal.GL
deleteShaderGraphics.Rendering.Ombra.Internal.GL
deleteTextureGraphics.Rendering.Ombra.Internal.GL
deleteVertexArrayGraphics.Rendering.Ombra.Internal.GL
Depth 
1 (Type/Class)Graphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.D2
2 (Data Constructor)Graphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.D2
depthGraphics.Rendering.Ombra.D2
depthFuncGraphics.Rendering.Ombra.Internal.GL
DepthLayerGraphics.Rendering.Ombra.Types
depthMaskGraphics.Rendering.Ombra.Internal.GL
depthRangeGraphics.Rendering.Ombra.Internal.GL
depthSubLayerGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
DepthTestGraphics.Rendering.Ombra.Types
depthTest 
1 (Function)Graphics.Rendering.Ombra.Types
2 (Function)Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
DestinationAlphaGraphics.Rendering.Ombra.Blend
DestinationColorGraphics.Rendering.Ombra.Blend
destructVec2Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
destructVec3Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
detGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
det2Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
det3Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
detachShaderGraphics.Rendering.Ombra.Internal.GL
DeterminantGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
diagGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
DiagonalGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
dimGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
DimensionGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
disableGraphics.Rendering.Ombra.Internal.GL
disableVertexAttribArrayGraphics.Rendering.Ombra.Internal.GL
distance 
1 (Function)Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
2 (Function)Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
dotGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
DotProdGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
dotprodGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
Draw 
1 (Type/Class)Graphics.Rendering.Ombra.Types, Graphics.Rendering.Ombra.Draw.Internal
2 (Data Constructor)Graphics.Rendering.Ombra.Types
drawArraysGraphics.Rendering.Ombra.Internal.GL
drawBeginGraphics.Rendering.Ombra.Draw.Internal, Graphics.Rendering.Ombra.Draw
drawBuffersGraphics.Rendering.Ombra.Internal.GL
drawElementsGraphics.Rendering.Ombra.Internal.GL
drawEndGraphics.Rendering.Ombra.Draw.Internal, Graphics.Rendering.Ombra.Draw
drawGetGraphics.Rendering.Ombra.Draw.Internal, Graphics.Rendering.Ombra.Draw
drawGroupGraphics.Rendering.Ombra.Draw.Internal
drawInitGraphics.Rendering.Ombra.Draw.Internal, Graphics.Rendering.Ombra.Draw
drawLayerGraphics.Rendering.Ombra.Draw.Internal, Graphics.Rendering.Ombra.Draw
drawObjectGraphics.Rendering.Ombra.Draw.Internal
DrawState 
1 (Type/Class)Graphics.Rendering.Ombra.Types, Graphics.Rendering.Ombra.Draw.Internal
2 (Data Constructor)Graphics.Rendering.Ombra.Types
drawStateGraphics.Rendering.Ombra.Draw.Internal, Graphics.Rendering.Ombra.Draw
DummyGraphics.Rendering.Ombra.Shader.Language.Types
elementBufferGraphics.Rendering.Ombra.Geometry
elementCountGraphics.Rendering.Ombra.Geometry
Empty 
1 (Data Constructor)Graphics.Rendering.Ombra.Shader.Language.Types
2 (Data Constructor)Graphics.Rendering.Ombra.Types
emptyGroupGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
emptyTextureGraphics.Rendering.Ombra.Texture
enableGraphics.Rendering.Ombra.Internal.GL
enableVertexAttribArrayGraphics.Rendering.Ombra.Internal.GL
encodeAttributeGraphics.Rendering.Ombra.Shader.CPU
encodeFloatsGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
encodeIntsGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
encodeIVec2sGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
encodeIVec3sGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
encodeIVec4sGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
encodeMat2Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
encodeMat3Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
encodeMat4Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
encodeUInt8sGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
encodeUShortsGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
encodeVec2sGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
encodeVec3sGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
encodeVec4sGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
EqualGraphics.Rendering.Ombra.Shader.ShaderVar
equalGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
equationGraphics.Rendering.Ombra.Blend
evalDrawGraphics.Rendering.Ombra.Draw.Internal
evalDrawCtxGraphics.Rendering.Ombra.Draw
evalGLGraphics.Rendering.Ombra.Internal.GL
execDrawGraphics.Rendering.Ombra.Draw.Internal
execDrawCtxGraphics.Rendering.Ombra.Draw
expGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
exp2Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
ExprGraphics.Rendering.Ombra.Shader.Language.Types
ExtendGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
extendGraphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
extendWithGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
extendZeroGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
faceforwardGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
false 
1 (Function)Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
2 (Function)Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
finishGraphics.Rendering.Ombra.Internal.GL
flipGraphics.Rendering.Ombra.Shader
flipNormalGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
Float 
1 (Type/Class)Graphics.Rendering.Ombra.Shader.Language.Types, Graphics.Rendering.Ombra.Shader
2 (Data Constructor)Graphics.Rendering.Ombra.Shader.Language.Types
floatGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
Float32ArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
FloatVecGraphics.Rendering.Ombra.Shader.Language.Functions
floorGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
flushGraphics.Rendering.Ombra.Internal.GL
ForGraphics.Rendering.Ombra.Shader.Language.Types
fractGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
fragCoordGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
fragDataGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
fragFrontFacingGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
FragmentGraphics.Rendering.Ombra.Shader.Stages, Graphics.Rendering.Ombra.Shader
Fragment0Graphics.Rendering.Ombra.Shader.Stages, Graphics.Rendering.Ombra.Shader
Fragment10Graphics.Rendering.Ombra.Shader.Stages, Graphics.Rendering.Ombra.Shader
Fragment11Graphics.Rendering.Ombra.Shader.Stages, Graphics.Rendering.Ombra.Shader
Fragment12Graphics.Rendering.Ombra.Shader.Stages, Graphics.Rendering.Ombra.Shader
Fragment13Graphics.Rendering.Ombra.Shader.Stages, Graphics.Rendering.Ombra.Shader
Fragment14Graphics.Rendering.Ombra.Shader.Stages, Graphics.Rendering.Ombra.Shader
Fragment15Graphics.Rendering.Ombra.Shader.Stages, Graphics.Rendering.Ombra.Shader
Fragment16Graphics.Rendering.Ombra.Shader.Stages, Graphics.Rendering.Ombra.Shader
Fragment2Graphics.Rendering.Ombra.Shader.Stages, Graphics.Rendering.Ombra.Shader
Fragment3Graphics.Rendering.Ombra.Shader.Stages, Graphics.Rendering.Ombra.Shader
Fragment4Graphics.Rendering.Ombra.Shader.Stages, Graphics.Rendering.Ombra.Shader
Fragment5Graphics.Rendering.Ombra.Shader.Stages, Graphics.Rendering.Ombra.Shader
Fragment6Graphics.Rendering.Ombra.Shader.Stages, Graphics.Rendering.Ombra.Shader
Fragment7Graphics.Rendering.Ombra.Shader.Stages, Graphics.Rendering.Ombra.Shader
Fragment8Graphics.Rendering.Ombra.Shader.Stages, Graphics.Rendering.Ombra.Shader
Fragment9Graphics.Rendering.Ombra.Shader.Stages, Graphics.Rendering.Ombra.Shader
FragmentShaderGraphics.Rendering.Ombra.Shader.Stages, Graphics.Rendering.Ombra.Shader
fragmentShader 
1 (Function)Graphics.Rendering.Ombra.Shader.Default2D
2 (Function)Graphics.Rendering.Ombra.Shader.Default3D
FragmentShaderOutputGraphics.Rendering.Ombra.Shader.Stages, Graphics.Rendering.Ombra.Shader
fragmentToGLSLGraphics.Rendering.Ombra.Shader.GLSL
FrameBufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
framebufferRenderbufferGraphics.Rendering.Ombra.Internal.GL
framebufferTexture2DGraphics.Rendering.Ombra.Internal.GL
frobeniusNormGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
fromExprGraphics.Rendering.Ombra.Shader.Language.Types
fromFloat32ArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
fromInt32ArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
fromIntegerGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
fromNormalGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
fromNormalRadiusGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
fromOrthoGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
fromProjectiveGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
fromRationalGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
fromUInt16ArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
fromUInt8ArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
frontFaceGraphics.Rendering.Ombra.Internal.GL
fstGraphics.Rendering.Ombra.Shader
fun1Graphics.Rendering.Ombra.Shader.Language.Functions
fun2Graphics.Rendering.Ombra.Shader.Language.Functions
fun3Graphics.Rendering.Ombra.Shader.Language.Functions
funCompListGraphics.Rendering.Ombra.Shader.Language.Functions
functionGraphics.Rendering.Ombra.Blend
generateMipmapGraphics.Rendering.Ombra.Internal.GL
GenericGraphics.Rendering.Ombra.Shader
GenTypeGraphics.Rendering.Ombra.Shader.Language.Functions
GenTypeFloatGraphics.Rendering.Ombra.Shader.Language.Functions
GenTypeFloatConstrGraphics.Rendering.Ombra.Shader.Language.Functions
geomGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
Geometry 
1 (Type/Class)Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra.Types, Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
2 (Data Constructor)Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra.Types
Geometry2DGraphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra.D2
Geometry3DGraphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra.D3
geometryHashGraphics.Rendering.Ombra.Geometry
getAttribLocationGraphics.Rendering.Ombra.Internal.GL
getCtxGraphics.Rendering.Ombra.Internal.GL
getErrorGraphics.Rendering.Ombra.Internal.GL
getProgramInfoLogGraphics.Rendering.Ombra.Internal.GL
getShaderInfoLogGraphics.Rendering.Ombra.Internal.GL
getShaderSourceGraphics.Rendering.Ombra.Internal.GL
getUniformLocationGraphics.Rendering.Ombra.Internal.GL
GLGraphics.Rendering.Ombra.Internal.GL
glGraphics.Rendering.Ombra.Draw.Internal, Graphics.Rendering.Ombra.Draw
glActiveTextureGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glAttachShaderGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glBindAttribLocationGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glBindBufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glBindFramebufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glBindRenderbufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glBindTextureGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glBindVertexArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glBlendColorGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glBlendEquationGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glBlendEquationSeparateGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glBlendFuncGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glBlendFuncSeparateGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
GLBoolGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glBufferDataGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glBufferSubDataGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCheckFramebufferStatusGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glClearGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glClearColorGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glClearDepthGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glClearStencilGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glColorMaskGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCompileShaderGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCompressedTexImage2DGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCompressedTexSubImage2DGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCopyTexImage2DGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCopyTexSubImage2DGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCreateBufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCreateFramebufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCreateProgramGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCreateRenderbufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCreateShaderGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCreateTextureGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCreateVertexArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glCullFaceGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDeleteBufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDeleteFramebufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDeleteProgramGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDeleteRenderbufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDeleteShaderGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDeleteTextureGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDeleteVertexArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDepthFuncGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDepthMaskGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDepthRangeGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDetachShaderGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDisableGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDisableVertexAttribArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDrawArraysGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDrawBuffersGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glDrawElementsGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glEnableGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glEnableVertexAttribArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
GLEnumGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
GLESGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL, Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
glFinishGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glFlushGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glFramebufferRenderbufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glFramebufferTexture2DGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glFrontFaceGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glGenerateMipmapGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glGetAttribLocationGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glGetErrorGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glGetProgramInfoLogGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glGetShaderInfoLogGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glGetShaderSourceGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glGetUniformLocationGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glHintGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
GLIntGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glIsBufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glIsEnabledGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glIsFramebufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glIsProgramGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glIsRenderbufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glIsShaderGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glIsTextureGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glIsVertexArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glLineWidthGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glLinkProgramGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
Global 
1 (Type/Class)Graphics.Rendering.Ombra.Types, Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
2 (Data Constructor)Graphics.Rendering.Ombra.Types
globalFramebufferSizeGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
globalGroupGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
globalTexSizeGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
globalTextureGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
glPixelStoreiGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glPolygonOffsetGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
GLPtrGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
GLPtrDiffGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glReadPixelsGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glRenderbufferStorageGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glSampleCoverageGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glScissorGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glShaderSourceGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
GLSizeGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glStencilFuncGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glStencilFuncSeparateGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glStencilMaskGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glStencilMaskSeparateGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glStencilOpGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glStencilOpSeparateGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
GLStringGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glTexImage2DGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glTexParameterfGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glTexParameteriGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glTexSubImage2DGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
GLUIntGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform1fGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform1fvGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform1iGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform1ivGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform2fGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform2fvGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform2iGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform2ivGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform3fGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform3fvGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform3iGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform3ivGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform4fGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform4fvGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform4iGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniform4ivGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniformMatrix2fvGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniformMatrix3fvGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUniformMatrix4fvGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glUseProgramGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glValidateProgramGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glVertexAttrib1fGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glVertexAttrib1fvGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glVertexAttrib2fGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glVertexAttrib2fvGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glVertexAttrib3fGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glVertexAttrib3fvGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glVertexAttrib4fGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glVertexAttrib4fvGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glVertexAttribPointerGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
glViewportGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ACTIVE_ATTRIBUTESGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ACTIVE_TEXTUREGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ACTIVE_UNIFORMSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ALIASED_LINE_WIDTH_RANGEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ALIASED_POINT_SIZE_RANGEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ALPHAGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ALPHA_BITSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ALWAYSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ARRAY_BUFFERGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ARRAY_BUFFER_BINDINGGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ATTACHED_SHADERSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BACKGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BLENDGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BLEND_COLORGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BLEND_DST_ALPHAGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BLEND_DST_RGBGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BLEND_EQUATIONGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BLEND_EQUATION_ALPHAGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BLEND_EQUATION_RGBGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BLEND_SRC_ALPHAGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BLEND_SRC_RGBGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BLUE_BITSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BOOLGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BOOL_VEC2Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BOOL_VEC3Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BOOL_VEC4Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BUFFER_SIZEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BUFFER_USAGEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_BYTEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_CCWGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_CLAMP_TO_EDGEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT0Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT1Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT10Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT11Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT12Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT13Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT14Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT15Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT2Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT3Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT4Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT5Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT6Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT7Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT8Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_ATTACHMENT9Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_BUFFER_BITGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_CLEAR_VALUEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COLOR_WRITEMASKGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COMPILE_STATUSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_COMPRESSED_TEXTURE_FORMATSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_CONSTANT_ALPHAGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_CONSTANT_COLORGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_CULL_FACEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_CULL_FACE_MODEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_CURRENT_PROGRAMGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_CURRENT_VERTEX_ATTRIBGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_CWGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DECRGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DECR_WRAPGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DELETE_STATUSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DEPTH_ATTACHMENTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DEPTH_BITSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DEPTH_BUFFER_BITGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DEPTH_CLEAR_VALUEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DEPTH_COMPONENTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DEPTH_COMPONENT16Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DEPTH_FUNCGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DEPTH_RANGEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DEPTH_TESTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DEPTH_WRITEMASKGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DITHERGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DONT_CAREGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER0Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER1Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER10Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER11Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER12Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER13Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER14Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER15Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER2Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER3Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER4Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER5Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER6Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER7Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER8Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DRAW_BUFFER9Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DST_ALPHAGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DST_COLORGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_DYNAMIC_DRAWGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ELEMENT_ARRAY_BUFFERGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ELEMENT_ARRAY_BUFFER_BINDINGGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_EQUALGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FASTESTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FLOATGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FLOAT_MAT2Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FLOAT_MAT3Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FLOAT_MAT4Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FLOAT_VEC2Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FLOAT_VEC3Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FLOAT_VEC4Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRAGMENT_SHADERGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRAMEBUFFERGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAMEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVELGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRAMEBUFFER_BINDINGGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRAMEBUFFER_COMPLETEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRAMEBUFFER_UNSUPPORTEDGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRONTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRONT_AND_BACKGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FRONT_FACEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FUNC_ADDGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FUNC_REVERSE_SUBTRACTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_FUNC_SUBTRACTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_GENERATE_MIPMAP_HINTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_GEQUALGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_GREATERGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_GREEN_BITSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_HIGH_FLOATGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_HIGH_INTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_INCRGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_INCR_WRAPGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_INTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_INT_VEC2Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_INT_VEC3Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_INT_VEC4Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_INVALID_ENUMGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_INVALID_FRAMEBUFFER_OPERATIONGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_INVALID_OPERATIONGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_INVALID_VALUEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_INVERTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_KEEPGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LEQUALGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LESSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LINEARGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LINEAR_MIPMAP_LINEARGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LINEAR_MIPMAP_NEARESTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LINESGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LINE_LOOPGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LINE_STRIPGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LINE_WIDTHGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LINK_STATUSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LOW_FLOATGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LOW_INTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LUMINANCEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_LUMINANCE_ALPHAGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MAX_COLOR_ATTACHMENTSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MAX_CUBE_MAP_TEXTURE_SIZEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MAX_DRAW_BUFFERSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MAX_FRAGMENT_UNIFORM_VECTORSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MAX_RENDERBUFFER_SIZEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MAX_TEXTURE_IMAGE_UNITSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MAX_TEXTURE_SIZEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MAX_VARYING_VECTORSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MAX_VERTEX_ATTRIBSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MAX_VERTEX_UNIFORM_VECTORSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MAX_VIEWPORT_DIMSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MEDIUM_FLOATGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MEDIUM_INTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_MIRRORED_REPEATGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_NEARESTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_NEAREST_MIPMAP_LINEARGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_NEAREST_MIPMAP_NEARESTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_NEVERGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_NICESTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_NONEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_NOTEQUALGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_NO_ERRORGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ONEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ONE_MINUS_CONSTANT_ALPHAGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ONE_MINUS_CONSTANT_COLORGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ONE_MINUS_DST_ALPHAGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ONE_MINUS_DST_COLORGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ONE_MINUS_SRC_ALPHAGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ONE_MINUS_SRC_COLORGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_OUT_OF_MEMORYGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_PACK_ALIGNMENTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_POINTSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_POLYGON_OFFSET_FACTORGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_POLYGON_OFFSET_FILLGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_POLYGON_OFFSET_UNITSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RED_BITSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RENDERBUFFERGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RENDERBUFFER_ALPHA_SIZEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RENDERBUFFER_BINDINGGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RENDERBUFFER_BLUE_SIZEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RENDERBUFFER_DEPTH_SIZEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RENDERBUFFER_GREEN_SIZEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RENDERBUFFER_HEIGHTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RENDERBUFFER_INTERNAL_FORMATGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RENDERBUFFER_RED_SIZEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RENDERBUFFER_STENCIL_SIZEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RENDERBUFFER_WIDTHGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RENDERERGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_REPEATGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_REPLACEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RGBGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RGB565Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RGB5_A1Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RGBAGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RGBA32FGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_RGBA4Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SAMPLER_2DGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SAMPLER_CUBEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SAMPLESGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SAMPLE_ALPHA_TO_COVERAGEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SAMPLE_BUFFERSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SAMPLE_COVERAGEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SAMPLE_COVERAGE_INVERTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SAMPLE_COVERAGE_VALUEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SCISSOR_BOXGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SCISSOR_TESTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SHADER_TYPEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SHADING_LANGUAGE_VERSIONGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SHORTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SRC_ALPHAGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SRC_ALPHA_SATURATEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SRC_COLORGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STATIC_DRAWGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_ATTACHMENTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_BACK_FAILGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_BACK_FUNCGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_BACK_PASS_DEPTH_FAILGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_BACK_PASS_DEPTH_PASSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_BACK_REFGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_BACK_VALUE_MASKGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_BACK_WRITEMASKGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_BITSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_BUFFER_BITGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_CLEAR_VALUEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_FAILGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_FUNCGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_INDEX8Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_PASS_DEPTH_FAILGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_PASS_DEPTH_PASSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_REFGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_TESTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_VALUE_MASKGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STENCIL_WRITEMASKGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_STREAM_DRAWGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_SUBPIXEL_BITSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTUREGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE0Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE1Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE10Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE11Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE12Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE13Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE14Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE15Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE16Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE17Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE18Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE19Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE2Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE20Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE21Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE22Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE23Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE24Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE25Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE26Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE27Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE28Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE29Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE3Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE30Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE31Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE4Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE5Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE6Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE7Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE8Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE9Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_2DGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_BINDING_2DGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_BINDING_CUBE_MAPGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_CUBE_MAPGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_CUBE_MAP_NEGATIVE_XGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_CUBE_MAP_NEGATIVE_YGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_CUBE_MAP_NEGATIVE_ZGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_CUBE_MAP_POSITIVE_XGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_CUBE_MAP_POSITIVE_YGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_CUBE_MAP_POSITIVE_ZGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_MAG_FILTERGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_MIN_FILTERGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_WRAP_SGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TEXTURE_WRAP_TGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TRIANGLESGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TRIANGLE_FANGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_TRIANGLE_STRIPGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_UNPACK_ALIGNMENTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_UNSIGNED_BYTEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_UNSIGNED_INTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_UNSIGNED_SHORTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_UNSIGNED_SHORT_4_4_4_4Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_UNSIGNED_SHORT_5_5_5_1Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_UNSIGNED_SHORT_5_6_5Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_VALIDATE_STATUSGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_VENDORGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_VERSIONGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDINGGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_VERTEX_ATTRIB_ARRAY_ENABLEDGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_VERTEX_ATTRIB_ARRAY_NORMALIZEDGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_VERTEX_ATTRIB_ARRAY_POINTERGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_VERTEX_ATTRIB_ARRAY_SIZEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_VERTEX_ATTRIB_ARRAY_STRIDEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_VERTEX_ATTRIB_ARRAY_TYPEGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_VERTEX_SHADERGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_VIEWPORTGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
gl_ZEROGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
GPUBufferGeometry 
1 (Type/Class)Graphics.Rendering.Ombra.Geometry
2 (Data Constructor)Graphics.Rendering.Ombra.Geometry
gpuBuffersGraphics.Rendering.Ombra.Types
GPUVAOGeometry 
1 (Type/Class)Graphics.Rendering.Ombra.Geometry
2 (Data Constructor)Graphics.Rendering.Ombra.Geometry
gpuVAOsGraphics.Rendering.Ombra.Types
greaterThanGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
greaterThanEqualGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
greenGraphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
GroupGraphics.Rendering.Ombra.Types, Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
groupGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
Group2DGraphics.Rendering.Ombra.D2
Group3DGraphics.Rendering.Ombra.D3
HasCoordinatesGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
hash2Graphics.Rendering.Ombra.Shader.Language.Types
hintGraphics.Rendering.Ombra.Internal.GL
householderGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
householderOrthoGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
idGraphics.Rendering.Ombra.Shader
idmtxGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
IfGraphics.Rendering.Ombra.Shader.Language.Types
ifThenElseGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
Image 
1 (Type/Class)Graphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.D2
2 (Data Constructor)Graphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.D2
imageGraphics.Rendering.Ombra.D2
InsertGraphics.Rendering.Ombra.Shader.ShaderVar
Int 
1 (Type/Class)Graphics.Rendering.Ombra.Shader.Language.Types, Graphics.Rendering.Ombra.Shader
2 (Data Constructor)Graphics.Rendering.Ombra.Shader.Language.Types
intGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
Int32ArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
InterpolateGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
interpolateGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
inverseGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
inversesqrtGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
isBufferGraphics.Rendering.Ombra.Internal.GL
isEnabledGraphics.Rendering.Ombra.Internal.GL
isFramebufferGraphics.Rendering.Ombra.Internal.GL
IsGroup2DGraphics.Rendering.Ombra.D2
IsGroup3DGraphics.Rendering.Ombra.D3
IsObject2DGraphics.Rendering.Ombra.D2
IsObject3DGraphics.Rendering.Ombra.D3
isProgramGraphics.Rendering.Ombra.Internal.GL
isRenderbufferGraphics.Rendering.Ombra.Internal.GL
isShaderGraphics.Rendering.Ombra.Internal.GL
isTextureGraphics.Rendering.Ombra.Internal.GL
isVertexArrayGraphics.Rendering.Ombra.Internal.GL
IVec2 
1 (Type/Class)Graphics.Rendering.Ombra.Shader.Language.Types, Graphics.Rendering.Ombra.Shader
2 (Data Constructor)Graphics.Rendering.Ombra.Shader.Language.Types, Graphics.Rendering.Ombra.Shader
3 (Type/Class)Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
4 (Data Constructor)Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
ivec2Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
IVec3 
1 (Type/Class)Graphics.Rendering.Ombra.Shader.Language.Types, Graphics.Rendering.Ombra.Shader
2 (Data Constructor)Graphics.Rendering.Ombra.Shader.Language.Types, Graphics.Rendering.Ombra.Shader
3 (Type/Class)Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
4 (Data Constructor)Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
ivec3Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
IVec4 
1 (Type/Class)Graphics.Rendering.Ombra.Shader.Language.Types, Graphics.Rendering.Ombra.Shader
2 (Data Constructor)Graphics.Rendering.Ombra.Shader.Language.Types, Graphics.Rendering.Ombra.Shader
3 (Type/Class)Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
4 (Data Constructor)Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
ivec4Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
Layer 
1 (Type/Class)Graphics.Rendering.Ombra.Types, Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
2 (Data Constructor)Graphics.Rendering.Ombra.Types
layerGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
layerS 
1 (Function)Graphics.Rendering.Ombra.D2
2 (Function)Graphics.Rendering.Ombra.D3
layerToTextureGraphics.Rendering.Ombra.Draw.Internal
LayerTypeGraphics.Rendering.Ombra.Types
LeftModuleGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
lenGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
lengthGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
lensqrGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
lessThanGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
lessThanEqualGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
liftIOGraphics.Rendering.Ombra.Internal.GL
linearGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
lineWidthGraphics.Rendering.Ombra.Internal.GL
linkProgramGraphics.Rendering.Ombra.Internal.GL
LiteralGraphics.Rendering.Ombra.Shader.Language.Types
lmulGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
LoadedProgram 
1 (Type/Class)Graphics.Rendering.Ombra.Shader.Program
2 (Data Constructor)Graphics.Rendering.Ombra.Shader.Program
loadedProgramGraphics.Rendering.Ombra.Types
LoadedTexture 
1 (Type/Class)Graphics.Rendering.Ombra.Types
2 (Data Constructor)Graphics.Rendering.Ombra.Types
loadProgramGraphics.Rendering.Ombra.Shader.Program
logGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
log2Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
lookAtMat4Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D3
loopGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
LoopIterationGraphics.Rendering.Ombra.Shader.Language.Types
LoopValueGraphics.Rendering.Ombra.Shader.Language.Types
MGraphics.Rendering.Ombra.Shader.CPU
makeContextGraphics.Rendering.Ombra.Backend.OpenGL
mapVecGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
Mat2 
1 (Data Constructor)Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
2 (Type/Class)Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
3 (Type/Class)Graphics.Rendering.Ombra.Shader.Language.Types, Graphics.Rendering.Ombra.Shader
4 (Data Constructor)Graphics.Rendering.Ombra.Shader.Language.Types, Graphics.Rendering.Ombra.Shader
mat2Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
Mat3 
1 (Data Constructor)Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
2 (Type/Class)Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
3 (Type/Class)Graphics.Rendering.Ombra.Shader.Language.Types, Graphics.Rendering.Ombra.Shader
4 (Data Constructor)Graphics.Rendering.Ombra.Shader.Language.Types, Graphics.Rendering.Ombra.Shader
mat3Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
Mat4 
1 (Data Constructor)Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
2 (Type/Class)Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
3 (Type/Class)Graphics.Rendering.Ombra.Shader.Language.Types, Graphics.Rendering.Ombra.Shader
4 (Data Constructor)Graphics.Rendering.Ombra.Shader.Language.Types, Graphics.Rendering.Ombra.Shader
mat4Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
Matrix 
1 (Type/Class)Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
2 (Type/Class)Graphics.Rendering.Ombra.Shader.Language.Functions
matrixCompMultGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
matrixDistanceGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
MatrixNormsGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
maxGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
MemberGraphics.Rendering.Ombra.Shader.ShaderVar
MemberGlobalGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
MeshGraphics.Rendering.Ombra.Types
meshGraphics.Rendering.Ombra.D3
minGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
MIntGraphics.Rendering.Ombra.Shader.Language.Types
mirrorGraphics.Rendering.Ombra.Shader.CPU
mixGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
mkGeometryGraphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
mkGeometry2DGraphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra.D2
mkGeometry3DGraphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra.D3
mkNormalGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
mkTextureGraphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
mkTextureRawGraphics.Rendering.Ombra.Texture
mkVec2Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
mkVec3Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
mkVec4Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
modGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
Mode 
1 (Type/Class)Graphics.Rendering.Ombra.Blend
2 (Data Constructor)Graphics.Rendering.Ombra.Blend
modifyGeometryGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
MulGraphics.Rendering.Ombra.Shader.Language.Functions
MultiLayerGraphics.Rendering.Ombra.Types
MultSemiGroupGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
NGraphics.Rendering.Ombra.Shader.ShaderVar, Graphics.Rendering.Ombra.Shader
negGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
negateGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
newByteArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
noBlendGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
noBufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
NoMeshGraphics.Rendering.Ombra.Types
normGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
Normal2Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
Normal3 
1 (Type/Class)Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
2 (Type/Class)Graphics.Rendering.Ombra.Shader.Default3D
3 (Data Constructor)Graphics.Rendering.Ombra.Shader.Default3D
Normal4Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
normalize 
1 (Function)Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
2 (Function)Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
normsqrGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
notGraphics.Rendering.Ombra.Shader.Language.Functions
notBGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
notEqualGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
noTextureGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
nothingGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
noUInt8ArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
noVAOGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
nullGLPtrGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
NumGraphics.Rendering.Ombra.Shader.Language.Functions
Object 
1 (Type/Class)Graphics.Rendering.Ombra.Types, Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
2 (Data Constructor)Graphics.Rendering.Ombra.Types
Object2DGraphics.Rendering.Ombra.D2
Object3DGraphics.Rendering.Ombra.D3
OneGraphics.Rendering.Ombra.Blend
oneGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
OneMinusGraphics.Rendering.Ombra.Blend
Op1Graphics.Rendering.Ombra.Shader.Language.Types
op1Graphics.Rendering.Ombra.Shader.Language.Functions
Op2Graphics.Rendering.Ombra.Shader.Language.Types
op2Graphics.Rendering.Ombra.Shader.Language.Functions
OperatorGraphics.Rendering.Ombra.Blend
operatorNormGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
Ortho2Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
Ortho3Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
Ortho4Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
OrthogonalGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
orthogonalGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
orthoMat4Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D3
outerGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
ParameterGraphics.Rendering.Ombra.Blend
perspectiveMat4Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D3
perspectiveMat4SizeGraphics.Rendering.Ombra.D3
pixelStoreiGraphics.Rendering.Ombra.Internal.GL
PointwiseGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
pointwiseGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
polyGraphics.Rendering.Ombra.D2
polygonOffsetGraphics.Rendering.Ombra.Internal.GL
positionGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
Position2 
1 (Type/Class)Graphics.Rendering.Ombra.Shader.Default2D
2 (Data Constructor)Graphics.Rendering.Ombra.Shader.Default2D
Position3 
1 (Type/Class)Graphics.Rendering.Ombra.Shader.Default3D
2 (Data Constructor)Graphics.Rendering.Ombra.Shader.Default3D
Program 
1 (Type/Class)Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
2 (Type/Class)Graphics.Rendering.Ombra.Shader.Program, Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
programGraphics.Rendering.Ombra.Shader.Program, Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
programsGraphics.Rendering.Ombra.Types
Proj3Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
Proj4Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
projectGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
project'Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
ProjectiveGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
projectUnsafeGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
radiansGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
ReadGraphics.Rendering.Ombra.Shader.Language.Types
readPixelsGraphics.Rendering.Ombra.Internal.GL
rectGraphics.Rendering.Ombra.D2
rectGeometryGraphics.Rendering.Ombra.Shapes
redGraphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
refDrawCtxGraphics.Rendering.Ombra.Draw
reflect 
1 (Function)Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
2 (Function)Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
reflect'Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
refract 
1 (Function)Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
2 (Function)Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
refract'Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
refractOnly'Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
removeGraphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
removeGeometryGraphics.Rendering.Ombra.Draw.Internal, Graphics.Rendering.Ombra.Draw
RemoveGlobalGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
removeProgramGraphics.Rendering.Ombra.Draw.Internal, Graphics.Rendering.Ombra.Draw
removeTextureGraphics.Rendering.Ombra.Draw.Internal, Graphics.Rendering.Ombra.Draw
RenderBufferGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
renderBuffersGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
renderbufferStorageGraphics.Rendering.Ombra.Internal.GL
renderColorGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
renderColorDepthGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
renderColorDepthInspectGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
renderColorInspectGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
renderDepthGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
renderDepthInspectGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
RenderLayer 
1 (Type/Class)Graphics.Rendering.Ombra.Types, Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
2 (Data Constructor)Graphics.Rendering.Ombra.Types
renderLayerGraphics.Rendering.Ombra.Draw.Internal, Graphics.Rendering.Ombra.Draw
resizeViewportGraphics.Rendering.Ombra.Draw.Internal, Graphics.Rendering.Ombra.Draw
ReverseSubtractGraphics.Rendering.Ombra.Blend
rgbOperatorGraphics.Rendering.Ombra.Blend
rgbParametersGraphics.Rendering.Ombra.Blend
RightModuleGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
RingGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
rmulGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
rot 
1 (Function)Graphics.Rendering.Ombra.D2
2 (Function)Graphics.Rendering.Ombra.D3
rotate2Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
rotate3Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
rotate3'Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
rotateAfterProj4Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
rotateBeforeProj4Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
rotateCCWGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
rotateCWGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
rotateProj4Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
rotMat3Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D2
rotMat4Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D3
rotMatrix2Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
rotMatrix3Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
rotMatrix3'Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
rotMatrixOrtho2Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
rotMatrixOrtho3Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
rotMatrixOrtho3'Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
rotMatrixProj4Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
rotMatrixProj4'Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
rotMatrixXGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
rotMatrixYGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
rotMatrixZGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
rotXGraphics.Rendering.Ombra.D3
rotXMat4Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D3
rotYGraphics.Rendering.Ombra.D3
rotYMat4Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D3
rotZGraphics.Rendering.Ombra.D3
rotZMat4Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D3
runDrawGraphics.Rendering.Ombra.Draw.Internal
runDrawCtxGraphics.Rendering.Ombra.Draw
SGraphics.Rendering.Ombra.Shader.CPU
sampleCoverageGraphics.Rendering.Ombra.Internal.GL
Sampler2D 
1 (Type/Class)Graphics.Rendering.Ombra.Shader.Language.Types, Graphics.Rendering.Ombra.Shader
2 (Data Constructor)Graphics.Rendering.Ombra.Shader.Language.Types
SamplerCube 
1 (Type/Class)Graphics.Rendering.Ombra.Shader.Language.Types, Graphics.Rendering.Ombra.Shader
2 (Data Constructor)Graphics.Rendering.Ombra.Shader.Language.Types
scalarMulGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
scale 
1 (Function)Graphics.Rendering.Ombra.D2
2 (Function)Graphics.Rendering.Ombra.D3
scaleAfterProj4Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
scaleBeforeProj4Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
scaleMat3Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D2
scaleMat4Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D3
scaleTexGraphics.Rendering.Ombra.D2
scaleTexARGraphics.Rendering.Ombra.D2
scaleV 
1 (Function)Graphics.Rendering.Ombra.D2
2 (Function)Graphics.Rendering.Ombra.D3
scalingGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
scalingUniformProj4Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
scissorGraphics.Rendering.Ombra.Internal.GL
screenMat3Graphics.Rendering.Ombra.D2
semigroupProductGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
setAttributeGraphics.Rendering.Ombra.Shader.CPU
setProgramGraphics.Rendering.Ombra.Draw.Internal
setUniformGraphics.Rendering.Ombra.Shader.CPU
Shader 
1 (Type/Class)Graphics.Rendering.Ombra.Shader.ShaderVar, Graphics.Rendering.Ombra.Shader
2 (Type/Class)Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
shaderSourceGraphics.Rendering.Ombra.Internal.GL
shaderToGLSLGraphics.Rendering.Ombra.Shader.GLSL
ShaderTypeGraphics.Rendering.Ombra.Shader.Language.Types
ShaderVarGraphics.Rendering.Ombra.Shader.ShaderVar
signGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
sinGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
sinCosGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
sinCos'Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
sinCosRadiusGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
singleGraphics.Rendering.Ombra.Shader.CPU
sizeGraphics.Rendering.Ombra.Shader.Language.Types
slerpGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
smoothstepGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
sndGraphics.Rendering.Ombra.Shader
SourceAlphaGraphics.Rendering.Ombra.Blend
SourceColorGraphics.Rendering.Ombra.Blend
spriteGraphics.Rendering.Ombra.D2
sqrtGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
staticSVListGraphics.Rendering.Ombra.Shader.ShaderVar
stencilFuncGraphics.Rendering.Ombra.Internal.GL
stencilFuncSeparateGraphics.Rendering.Ombra.Internal.GL
stencilMaskGraphics.Rendering.Ombra.Internal.GL
stencilMaskSeparateGraphics.Rendering.Ombra.Internal.GL
stencilOpGraphics.Rendering.Ombra.Internal.GL
stencilOpSeparateGraphics.Rendering.Ombra.Internal.GL
stepGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
StoreGraphics.Rendering.Ombra.Shader.Language.Types
storeGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
structVec2Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
structVec3Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
SubLayerGraphics.Rendering.Ombra.Types
subLayerGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
subRenderLayerGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
SubsetGraphics.Rendering.Ombra.Shader.ShaderVar
SubtractGraphics.Rendering.Ombra.Blend
svFoldGraphics.Rendering.Ombra.Shader.ShaderVar
SVListGraphics.Rendering.Ombra.Shader.ShaderVar, Graphics.Rendering.Ombra.Shader
svToListGraphics.Rendering.Ombra.Shader.ShaderVar
tanGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
TensorGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
texImage2DGraphics.Rendering.Ombra.Internal.GL
texParameterfGraphics.Rendering.Ombra.Internal.GL
texParameteriGraphics.Rendering.Ombra.Internal.GL
texSubImage2DGraphics.Rendering.Ombra.Internal.GL
Texture 
1 (Type/Class)Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
2 (Type/Class)Graphics.Rendering.Ombra.Types, Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
Texture2 
1 (Type/Class)Graphics.Rendering.Ombra.Shader.Default3D, Graphics.Rendering.Ombra.D3
2 (Data Constructor)Graphics.Rendering.Ombra.Shader.Default3D, Graphics.Rendering.Ombra.D3
texture2DGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
texture2DBiasGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
texture2DLodGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
texture2DProjGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
texture2DProj4Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
texture2DProjBiasGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
texture2DProjBias4Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
texture2DProjLodGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
texture2DProjLod4Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
textureCubeGraphics.Rendering.Ombra.Shader.Language.Functions
textureCubeBiasGraphics.Rendering.Ombra.Shader.Language.Functions
textureCubeLodGraphics.Rendering.Ombra.Shader.Language.Functions
TextureImage 
1 (Type/Class)Graphics.Rendering.Ombra.Types
2 (Data Constructor)Graphics.Rendering.Ombra.Types
textureImagesGraphics.Rendering.Ombra.Types
TextureLoadedGraphics.Rendering.Ombra.Types
TexturePixelsGraphics.Rendering.Ombra.Types
TextureRawGraphics.Rendering.Ombra.Types
textureSizeGraphics.Rendering.Ombra.Draw.Internal, Graphics.Rendering.Ombra.Draw
textureUniformGraphics.Rendering.Ombra.Draw.Internal, Graphics.Rendering.Ombra.Draw
ToBoolGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
ToBVec2Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
ToBVec3Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
ToBVec4Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
ToCompListGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
toCompListGraphics.Rendering.Ombra.Shader.Language.Functions
toExprGraphics.Rendering.Ombra.Shader.Language.Types
ToFloatGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
toGLStringGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
toGPUBoolGraphics.Rendering.Ombra.Shader.CPU
ToIntGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
ToIVec2Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
ToIVec3Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
ToIVec4Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
ToMat2Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
ToMat3Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
ToMat4Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
toNormalUnsafeGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
toOrthoUnsafeGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
toProjectiveUnsafeGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
ToVec2Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
ToVec3Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
ToVec4Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
trans 
1 (Function)Graphics.Rendering.Ombra.D2
2 (Function)Graphics.Rendering.Ombra.D3
transform 
1 (Function)Graphics.Rendering.Ombra.D2
2 (Function)Graphics.Rendering.Ombra.D3
Transform2 
1 (Type/Class)Graphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.D2
2 (Data Constructor)Graphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.D2
Transform3 
1 (Type/Class)Graphics.Rendering.Ombra.Shader.Default3D, Graphics.Rendering.Ombra.D3
2 (Data Constructor)Graphics.Rendering.Ombra.Shader.Default3D, Graphics.Rendering.Ombra.D3
translate2XGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
translate2YGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
translate3XGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
translate3YGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
translate3ZGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
translate4Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
translateAfter4Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
translateBefore4Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
translationGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
transMat3Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D2
transMat4Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D3
transparencyGraphics.Rendering.Ombra.Blend, Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
transparentGraphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
transposeGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
trimGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
true 
1 (Function)Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
2 (Function)Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
typeNameGraphics.Rendering.Ombra.Shader.Language.Types
UInt16ArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
UInt8ArrayGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
unDrawGraphics.Rendering.Ombra.Types
UniformGraphics.Rendering.Ombra.Shader.CPU, Graphics.Rendering.Ombra.Shader
uniform1fGraphics.Rendering.Ombra.Internal.GL
uniform1fvGraphics.Rendering.Ombra.Internal.GL
uniform1iGraphics.Rendering.Ombra.Internal.GL
uniform1ivGraphics.Rendering.Ombra.Internal.GL
uniform2fGraphics.Rendering.Ombra.Internal.GL
uniform2fvGraphics.Rendering.Ombra.Internal.GL
uniform2iGraphics.Rendering.Ombra.Internal.GL
uniform2ivGraphics.Rendering.Ombra.Internal.GL
uniform3fGraphics.Rendering.Ombra.Internal.GL
uniform3fvGraphics.Rendering.Ombra.Internal.GL
uniform3iGraphics.Rendering.Ombra.Internal.GL
uniform3ivGraphics.Rendering.Ombra.Internal.GL
uniform4fGraphics.Rendering.Ombra.Internal.GL
uniform4fvGraphics.Rendering.Ombra.Internal.GL
uniform4iGraphics.Rendering.Ombra.Internal.GL
uniform4ivGraphics.Rendering.Ombra.Internal.GL
UniformLocation 
1 (Type/Class)Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
2 (Type/Class)Graphics.Rendering.Ombra.Types
3 (Data Constructor)Graphics.Rendering.Ombra.Types
uniformMatrix2fvGraphics.Rendering.Ombra.Internal.GL
uniformMatrix3fvGraphics.Rendering.Ombra.Internal.GL
uniformMatrix4fvGraphics.Rendering.Ombra.Internal.GL
uniformNameGraphics.Rendering.Ombra.Shader.GLSL
Uniforms 
1 (Type/Class)Graphics.Rendering.Ombra.Shader.Default2D
2 (Type/Class)Graphics.Rendering.Ombra.Shader.Default3D
uniformsGraphics.Rendering.Ombra.Types
Uniforms2DGraphics.Rendering.Ombra.D2
Uniforms3DGraphics.Rendering.Ombra.D3
UnionGraphics.Rendering.Ombra.Shader.ShaderVar
UnitVectorGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
Unknown 
1 (Type/Class)Graphics.Rendering.Ombra.Shader.Language.Types
2 (Data Constructor)Graphics.Rendering.Ombra.Shader.Language.Types
unsafeJoinGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
useProgramGraphics.Rendering.Ombra.Internal.GL
UV 
1 (Type/Class)Graphics.Rendering.Ombra.Shader.Default2D
2 (Data Constructor)Graphics.Rendering.Ombra.Shader.Default2D
3 (Type/Class)Graphics.Rendering.Ombra.Shader.Default3D
4 (Data Constructor)Graphics.Rendering.Ombra.Shader.Default3D
ValidGraphics.Rendering.Ombra.Shader.ShaderVar
validateProgramGraphics.Rendering.Ombra.Internal.GL
ValidVertexGraphics.Rendering.Ombra.Shader.Stages
vaoGraphics.Rendering.Ombra.Geometry
vaoBoundBuffersGraphics.Rendering.Ombra.Geometry
vaoElementCountGraphics.Rendering.Ombra.Geometry
varBuildGraphics.Rendering.Ombra.Shader.ShaderVar
varPreNameGraphics.Rendering.Ombra.Shader.ShaderVar
varToListGraphics.Rendering.Ombra.Shader.ShaderVar
Vec2 
1 (Data Constructor)Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
2 (Type/Class)Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
3 (Type/Class)Graphics.Rendering.Ombra.Shader.Language.Types, Graphics.Rendering.Ombra.Shader
4 (Data Constructor)Graphics.Rendering.Ombra.Shader.Language.Types, Graphics.Rendering.Ombra.Shader
vec2Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
vec2XGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
vec2YGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
Vec3 
1 (Data Constructor)Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
2 (Type/Class)Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
3 (Type/Class)Graphics.Rendering.Ombra.Shader.Language.Types, Graphics.Rendering.Ombra.Shader
4 (Data Constructor)Graphics.Rendering.Ombra.Shader.Language.Types, Graphics.Rendering.Ombra.Shader
vec3Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
vec3XGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
vec3YGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
vec3ZGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
Vec4 
1 (Data Constructor)Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
2 (Type/Class)Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
3 (Type/Class)Graphics.Rendering.Ombra.Shader.Language.Types, Graphics.Rendering.Ombra.Shader
4 (Data Constructor)Graphics.Rendering.Ombra.Shader.Language.Types, Graphics.Rendering.Ombra.Shader
vec4Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
VecEqGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
VecOrdGraphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
vecSumGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
VectorGraphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
VertexGraphics.Rendering.Ombra.Shader.Stages, Graphics.Rendering.Ombra.Shader
VertexArrayObjectGraphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL
vertexAttrib1fGraphics.Rendering.Ombra.Internal.GL
vertexAttrib1fvGraphics.Rendering.Ombra.Internal.GL
vertexAttrib2fGraphics.Rendering.Ombra.Internal.GL
vertexAttrib2fvGraphics.Rendering.Ombra.Internal.GL
vertexAttrib3fGraphics.Rendering.Ombra.Internal.GL
vertexAttrib3fvGraphics.Rendering.Ombra.Internal.GL
vertexAttrib4fGraphics.Rendering.Ombra.Internal.GL
vertexAttrib4fvGraphics.Rendering.Ombra.Internal.GL
vertexAttribPointerGraphics.Rendering.Ombra.Internal.GL
VertexShaderGraphics.Rendering.Ombra.Shader.Stages, Graphics.Rendering.Ombra.Shader
vertexShader 
1 (Function)Graphics.Rendering.Ombra.Shader.Default2D
2 (Function)Graphics.Rendering.Ombra.Shader.Default3D
VertexShaderOutputGraphics.Rendering.Ombra.Shader.Stages, Graphics.Rendering.Ombra.Shader
vertexToGLSLGraphics.Rendering.Ombra.Shader.GLSL
vertexToGLSLAttrGraphics.Rendering.Ombra.Shader.GLSL
view 
1 (Function)Graphics.Rendering.Ombra.D2
2 (Function)Graphics.Rendering.Ombra.D3
View2 
1 (Type/Class)Graphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.D2
2 (Data Constructor)Graphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.D2
View3 
1 (Type/Class)Graphics.Rendering.Ombra.Shader.Default3D, Graphics.Rendering.Ombra.D3
2 (Data Constructor)Graphics.Rendering.Ombra.Shader.Default3D, Graphics.Rendering.Ombra.D3
viewOrthoGraphics.Rendering.Ombra.D3
viewPerspGraphics.Rendering.Ombra.D3
viewportGraphics.Rendering.Ombra.Internal.GL
viewportSizeGraphics.Rendering.Ombra.Types
viewScreenGraphics.Rendering.Ombra.D2
viewVP 
1 (Function)Graphics.Rendering.Ombra.D2
2 (Function)Graphics.Rendering.Ombra.D3
visibleGraphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
WGraphics.Rendering.Ombra.Shader.Language.Types
whiteGraphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
withAttributesGraphics.Rendering.Ombra.Shader.CPU
withGPUBufferGeometryGraphics.Rendering.Ombra.Geometry
withUniformsGraphics.Rendering.Ombra.Shader.CPU
XGraphics.Rendering.Ombra.Shader.Language.Types
YGraphics.Rendering.Ombra.Shader.Language.Types
yellowGraphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
ZGraphics.Rendering.Ombra.Shader.Language.Types
ZeroGraphics.Rendering.Ombra.Blend
zero 
1 (Function)Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
2 (Function)Graphics.Rendering.Ombra.Shader.Language.Types
^Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
_1Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
_2Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
_3Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
_4Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
||Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader
~~Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3
~~>Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3