Changelog for luminance-0.3
0.3
- All textures can now be used in shaders.
- Added support for more OpenGL textures – though, framebuffers are not impacted yet.
Texture1D
Texture2D
Texture3D
Cubemap
- Changed the texture interface with type families so that we can add more in an easier way!
# 0.2
Breaking changes
- Automatically insert GLSL pragmas in shaders.
Non-breaking changes
- Added documentation for RenderCmd.
- Added stdRenderCmd_.
- Added shaderProgramBatch_.
0.1.1.1
- Fixed a typo in the Graphics.Luminance documentation.
0.1.1
- Added a tutoral in Graphics.Luminance.
0.1
- Initial revision. Do not consider this revision as a stable release. It’s experimental. The first stable release will be 1.0.