Safe Haskell | Safe-Infered |
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- data GpuConstantType
- = GCT_FLOAT1
- | GCT_FLOAT2
- | GCT_FLOAT3
- | GCT_FLOAT4
- | GCT_SAMPLER1D
- | GCT_SAMPLER2D
- | GCT_SAMPLER3D
- | GCT_SAMPLERCUBE
- | GCT_SAMPLER1DSHADOW
- | GCT_SAMPLER2DSHADOW
- | GCT_MATRIX_2X2
- | GCT_MATRIX_2X3
- | GCT_MATRIX_2X4
- | GCT_MATRIX_3X2
- | GCT_MATRIX_3X3
- | GCT_MATRIX_3X4
- | GCT_MATRIX_4X2
- | GCT_MATRIX_4X3
- | GCT_MATRIX_4X4
- | GCT_INT1
- | GCT_INT2
- | GCT_INT3
- | GCT_INT4
- | GCT_UNKNOWN
- data GpuParamVariability = GpuParamVariability {}
- data GpuConstantDefinition = GpuConstantDefinition {}
- isFloat :: GpuConstantType -> Bool
- isSampler :: GpuConstantType -> Bool
- getElementSize :: GpuConstantType -> Bool -> Int
- data GpuNamedConstants = GpuNamedConstants {}
- data GpuLogicalIndexUse = GpuLogicalIndexUse {}
- data GpuLogicalBufferStruct = GpuLogicalBufferStruct {}
- data GpuSharedParameters = GpuSharedParameters {}
- data CopyDataEntry = CopyDataEntry {}
- data GpuSharedParametersUsage = GpuSharedParametersUsage {}
- data AutoConstantType
- = ACT_WORLD_MATRIX
- | ACT_INVERSE_WORLD_MATRIX
- | ACT_TRANSPOSE_WORLD_MATRIX
- | ACT_INVERSE_TRANSPOSE_WORLD_MATRIX
- | ACT_WORLD_MATRIX_ARRAY_3x4
- | ACT_WORLD_MATRIX_ARRAY
- | ACT_VIEW_MATRIX
- | ACT_INVERSE_VIEW_MATRIX
- | ACT_TRANSPOSE_VIEW_MATRIX
- | ACT_INVERSE_TRANSPOSE_VIEW_MATRIX
- | ACT_PROJECTION_MATRIX
- | ACT_INVERSE_PROJECTION_MATRIX
- | ACT_TRANSPOSE_PROJECTION_MATRIX
- | ACT_INVERSE_TRANSPOSE_PROJECTION_MATRIX
- | ACT_VIEWPROJ_MATRIX
- | ACT_INVERSE_VIEWPROJ_MATRIX
- | ACT_TRANSPOSE_VIEWPROJ_MATRIX
- | ACT_INVERSE_TRANSPOSE_VIEWPROJ_MATRIX
- | ACT_WORLDVIEW_MATRIX
- | ACT_INVERSE_WORLDVIEW_MATRIX
- | ACT_TRANSPOSE_WORLDVIEW_MATRIX
- | ACT_INVERSE_TRANSPOSE_WORLDVIEW_MATRIX
- | ACT_WORLDVIEWPROJ_MATRIX
- | ACT_INVERSE_WORLDVIEWPROJ_MATRIX
- | ACT_TRANSPOSE_WORLDVIEWPROJ_MATRIX
- | ACT_INVERSE_TRANSPOSE_WORLDVIEWPROJ_MATRIX
- | ACT_RENDER_TARGET_FLIPPING
- | ACT_FOG_COLOUR
- | ACT_FOG_PARAMS
- | ACT_SURFACE_AMBIENT_COLOUR
- | ACT_SURFACE_DIFFUSE_COLOUR
- | ACT_SURFACE_SPECULAR_COLOUR
- | ACT_SURFACE_EMISSIVE_COLOUR
- | ACT_SURFACE_SHININESS
- | ACT_LIGHT_COUNT
- | ACT_AMBIENT_LIGHT_COLOUR
- | ACT_LIGHT_DIFFUSE_COLOUR
- | ACT_LIGHT_SPECULAR_COLOUR
- | ACT_LIGHT_ATTENUATION
- | ACT_SPOTLIGHT_PARAMS
- | ACT_LIGHT_POSITION
- | ACT_LIGHT_POSITION_OBJECT_SPACE
- | ACT_LIGHT_POSITION_VIEW_SPACE
- | ACT_LIGHT_DIRECTION
- | ACT_LIGHT_DIRECTION_OBJECT_SPACE
- | ACT_LIGHT_DIRECTION_VIEW_SPACE
- | ACT_LIGHT_DISTANCE_OBJECT_SPACE
- | ACT_LIGHT_POWER_SCALE
- | ACT_LIGHT_DIFFUSE_COLOUR_POWER_SCALED
- | ACT_LIGHT_SPECULAR_COLOUR_POWER_SCALED
- | ACT_LIGHT_DIFFUSE_COLOUR_ARRAY
- | ACT_LIGHT_SPECULAR_COLOUR_ARRAY
- | ACT_LIGHT_DIFFUSE_COLOUR_POWER_SCALED_ARRAY
- | ACT_LIGHT_SPECULAR_COLOUR_POWER_SCALED_ARRAY
- | ACT_LIGHT_ATTENUATION_ARRAY
- | ACT_LIGHT_POSITION_ARRAY
- | ACT_LIGHT_POSITION_OBJECT_SPACE_ARRAY
- | ACT_LIGHT_POSITION_VIEW_SPACE_ARRAY
- | ACT_LIGHT_DIRECTION_ARRAY
- | ACT_LIGHT_DIRECTION_OBJECT_SPACE_ARRAY
- | ACT_LIGHT_DIRECTION_VIEW_SPACE_ARRAY
- | ACT_LIGHT_DISTANCE_OBJECT_SPACE_ARRAY
- | ACT_LIGHT_POWER_SCALE_ARRAY
- | ACT_SPOTLIGHT_PARAMS_ARRAY
- | ACT_DERIVED_AMBIENT_LIGHT_COLOUR
- | ACT_DERIVED_SCENE_COLOUR
- | ACT_DERIVED_LIGHT_DIFFUSE_COLOUR
- | ACT_DERIVED_LIGHT_SPECULAR_COLOUR
- | ACT_DERIVED_LIGHT_DIFFUSE_COLOUR_ARRAY
- | ACT_DERIVED_LIGHT_SPECULAR_COLOUR_ARRAY
- | ACT_LIGHT_NUMBER
- | ACT_LIGHT_CASTS_SHADOWS
- | ACT_SHADOW_EXTRUSION_DISTANCE
- | ACT_CAMERA_POSITION
- | ACT_CAMERA_POSITION_OBJECT_SPACE
- | ACT_TEXTURE_VIEWPROJ_MATRIX
- | ACT_TEXTURE_VIEWPROJ_MATRIX_ARRAY
- | ACT_TEXTURE_WORLDVIEWPROJ_MATRIX
- | ACT_TEXTURE_WORLDVIEWPROJ_MATRIX_ARRAY
- | ACT_SPOTLIGHT_VIEWPROJ_MATRIX
- | ACT_SPOTLIGHT_WORLDVIEWPROJ_MATRIX
- | ACT_CUSTOM
- | ACT_TIME
- | ACT_TIME_0_X
- | ACT_COSTIME_0_X
- | ACT_SINTIME_0_X
- | ACT_TANTIME_0_X
- | ACT_TIME_0_X_PACKED
- | ACT_TIME_0_1
- | ACT_COSTIME_0_1
- | ACT_SINTIME_0_1
- | ACT_TANTIME_0_1
- | ACT_TIME_0_1_PACKED
- | ACT_TIME_0_2PI
- | ACT_COSTIME_0_2PI
- | ACT_SINTIME_0_2PI
- | ACT_TANTIME_0_2PI
- | ACT_TIME_0_2PI_PACKED
- | ACT_FRAME_TIME
- | ACT_FPS
- | ACT_VIEWPORT_WIDTH
- | ACT_VIEWPORT_HEIGHT
- | ACT_INVERSE_VIEWPORT_WIDTH
- | ACT_INVERSE_VIEWPORT_HEIGHT
- | ACT_VIEWPORT_SIZE
- | ACT_VIEW_DIRECTION
- | ACT_VIEW_SIDE_VECTOR
- | ACT_VIEW_UP_VECTOR
- | ACT_FOV
- | ACT_NEAR_CLIP_DISTANCE
- | ACT_FAR_CLIP_DISTANCE
- | ACT_PASS_NUMBER
- | ACT_PASS_ITERATION_NUMBER
- | ACT_ANIMATION_PARAMETRIC
- | ACT_TEXEL_OFFSETS
- | ACT_SCENE_DEPTH_RANGE
- | ACT_SHADOW_SCENE_DEPTH_RANGE
- | ACT_SHADOW_COLOUR
- | ACT_TEXTURE_SIZE
- | ACT_INVERSE_TEXTURE_SIZE
- | ACT_PACKED_TEXTURE_SIZE
- | ACT_TEXTURE_MATRIX
- | ACT_LOD_CAMERA_POSITION
- | ACT_LOD_CAMERA_POSITION_OBJECT_SPACE
- | ACT_LIGHT_CUSTOM
- data ACDataType
- data ElementType
- data AutoConstantDefinition = AutoConstantDefinition {}
- data AutoConstantEntry = AutoConstantEntry {}
- data GpuProgramParameters = GpuProgramParameters {}
- data GpuNamedConstant = GpuNamedConstant {
- gncName :: String
- gncType :: ElementType
- gncIntValues :: [Int]
- gncFloatValues :: [FloatType]
- autoConstantDictionary :: [(AutoConstantType, String, Int, ElementType, ACDataType)]
Documentation
data GpuConstantType Source
The types of constants we may encounter in programs.
data GpuParamVariability Source
The variability of a GPU parameter, as derived from auto-params targetting it.
GpuParamVariability | |
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data GpuConstantDefinition Source
Information about predefined program constants.
GpuConstantDefinition | |
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isFloat :: GpuConstantType -> BoolSource
getElementSize :: GpuConstantType -> Bool -> IntSource
Get the element size of a given type, including whether to pad the elements into multiples of 4 (e.g. SM1 and D3D does, GLSL doesn't)
data GpuNamedConstants Source
Struct collecting together the information for named constants.
GpuNamedConstants | |
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data GpuLogicalIndexUse Source
Structure recording the use of a physical buffer by a logical parameter index. Only used for low-level programs.
GpuLogicalIndexUse | |
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data GpuLogicalBufferStruct Source
Container to allow params to safely & update shared list of logical buffer assignments
GpuLogicalBufferStruct | |
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data GpuSharedParameters Source
A group of manually updated parameters that are shared between many parameter sets.
GpuSharedParameters | |
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data CopyDataEntry Source
The list of physical mappings that we are going to bring in.
data GpuSharedParametersUsage Source
The usage of a set of shared parameters in a concrete set of GpuProgramParameters.
GpuSharedParametersUsage | |
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data AutoConstantType Source
The types of automatically updated values that may be bound to GpuProgram parameters, or used to modify parameters on a per-object basis.
ACT_WORLD_MATRIX | The current world matrix |
ACT_INVERSE_WORLD_MATRIX | The current world matrix, inverted |
ACT_TRANSPOSE_WORLD_MATRIX | Provides transpose of world matrix. Equivalent to RenderMonkey's WorldTranspose. |
ACT_INVERSE_TRANSPOSE_WORLD_MATRIX | The current world matrix, inverted & transposed |
ACT_WORLD_MATRIX_ARRAY_3x4 | The current array of world matrices, as a 3x4 matrix, used for blending |
ACT_WORLD_MATRIX_ARRAY | The current array of world matrices, used for blending |
ACT_VIEW_MATRIX | The current view matrix |
ACT_INVERSE_VIEW_MATRIX | The current view matrix, inverted |
ACT_TRANSPOSE_VIEW_MATRIX | Provides transpose of view matrix. Equivalent to RenderMonkey's ViewTranspose. |
ACT_INVERSE_TRANSPOSE_VIEW_MATRIX | Provides inverse transpose of view matrix. Equivalent to RenderMonkey's ViewInverseTranspose. |
ACT_PROJECTION_MATRIX | The current projection matrix |
ACT_INVERSE_PROJECTION_MATRIX | Provides inverse of projection matrix. Equivalent to RenderMonkey's ProjectionInverse. |
ACT_TRANSPOSE_PROJECTION_MATRIX | Provides transpose of projection matrix. Equivalent to RenderMonkey's ProjectionTranspose. |
ACT_INVERSE_TRANSPOSE_PROJECTION_MATRIX | Provides inverse transpose of projection matrix. Equivalent to RenderMonkey's ProjectionInverseTranspose. |
ACT_VIEWPROJ_MATRIX | The current view & projection matrices concatenated |
ACT_INVERSE_VIEWPROJ_MATRIX | Provides inverse of concatenated view and projection matrices. Equivalent to RenderMonkey's ViewProjectionInverse. |
ACT_TRANSPOSE_VIEWPROJ_MATRIX | Provides transpose of concatenated view and projection matrices. Equivalent to RenderMonkey's ViewProjectionTranspose. |
ACT_INVERSE_TRANSPOSE_VIEWPROJ_MATRIX | Provides inverse transpose of concatenated view and projection matrices. Equivalent to RenderMonkey's ViewProjectionInverseTranspose. |
ACT_WORLDVIEW_MATRIX | The current world & view matrices concatenated |
ACT_INVERSE_WORLDVIEW_MATRIX | The current world & view matrices concatenated, then inverted |
ACT_TRANSPOSE_WORLDVIEW_MATRIX | Provides transpose of concatenated world and view matrices. Equivalent to RenderMonkey's WorldViewTranspose. |
ACT_INVERSE_TRANSPOSE_WORLDVIEW_MATRIX | The current world & view matrices concatenated, then inverted & transposed |
ACT_WORLDVIEWPROJ_MATRIX | The current world, view & projection matrices concatenated |
ACT_INVERSE_WORLDVIEWPROJ_MATRIX | Provides inverse of concatenated world, view and projection matrices. Equivalent to RenderMonkey's WorldViewProjectionInverse. |
ACT_TRANSPOSE_WORLDVIEWPROJ_MATRIX | Provides transpose of concatenated world, view and projection matrices. Equivalent to RenderMonkey's WorldViewProjectionTranspose. |
ACT_INVERSE_TRANSPOSE_WORLDVIEWPROJ_MATRIX | Provides inverse transpose of concatenated world, view and projection matrices. Equivalent to RenderMonkey's WorldViewProjectionInverseTranspose. |
ACT_RENDER_TARGET_FLIPPING |
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ACT_FOG_COLOUR | Fog colour |
ACT_FOG_PARAMS | Fog params: density, linear start, linear end, 1/(end-start) |
ACT_SURFACE_AMBIENT_COLOUR | Surface ambient colour, as set in Pass::setAmbient |
ACT_SURFACE_DIFFUSE_COLOUR | Surface diffuse colour, as set in Pass::setDiffuse |
ACT_SURFACE_SPECULAR_COLOUR | Surface specular colour, as set in Pass::setSpecular |
ACT_SURFACE_EMISSIVE_COLOUR | Surface emissive colour, as set in Pass::setSelfIllumination |
ACT_SURFACE_SHININESS | Surface shininess, as set in Pass::setShininess |
ACT_LIGHT_COUNT | The number of active light sources (better than gl_MaxLights) |
ACT_AMBIENT_LIGHT_COLOUR | The ambient light colour set in the scene |
ACT_LIGHT_DIFFUSE_COLOUR | Light diffuse colour (index determined by setAutoConstant call) |
ACT_LIGHT_SPECULAR_COLOUR | Light specular colour (index determined by setAutoConstant call) |
ACT_LIGHT_ATTENUATION | Light attenuation parameters, Vector4(range, constant, linear, quadric) |
ACT_SPOTLIGHT_PARAMS | |
ACT_LIGHT_POSITION | A light position in world space (index determined by setAutoConstant call) |
ACT_LIGHT_POSITION_OBJECT_SPACE | A light position in object space (index determined by setAutoConstant call) |
ACT_LIGHT_POSITION_VIEW_SPACE | A light position in view space (index determined by setAutoConstant call) |
ACT_LIGHT_DIRECTION | A light direction in world space (index determined by setAutoConstant call) |
ACT_LIGHT_DIRECTION_OBJECT_SPACE | A light direction in object space (index determined by setAutoConstant call) |
ACT_LIGHT_DIRECTION_VIEW_SPACE | A light direction in view space (index determined by setAutoConstant call) |
ACT_LIGHT_DISTANCE_OBJECT_SPACE | The distance of the light from the center of the object a useful approximation as an alternative to per-vertex distance calculations. |
ACT_LIGHT_POWER_SCALE | Light power level, a single scalar as set in Light::setPowerScale (index determined by setAutoConstant call) |
ACT_LIGHT_DIFFUSE_COLOUR_POWER_SCALED | Light diffuse colour pre-scaled by Light::setPowerScale (index determined by setAutoConstant call) |
ACT_LIGHT_SPECULAR_COLOUR_POWER_SCALED | Light specular colour pre-scaled by Light::setPowerScale (index determined by setAutoConstant call) |
ACT_LIGHT_DIFFUSE_COLOUR_ARRAY | Array of light diffuse colours (count set by extra param) |
ACT_LIGHT_SPECULAR_COLOUR_ARRAY | Array of light specular colours (count set by extra param) |
ACT_LIGHT_DIFFUSE_COLOUR_POWER_SCALED_ARRAY | Array of light diffuse colours scaled by light power (count set by extra param) |
ACT_LIGHT_SPECULAR_COLOUR_POWER_SCALED_ARRAY | Array of light specular colours scaled by light power (count set by extra param) |
ACT_LIGHT_ATTENUATION_ARRAY | Array of light attenuation parameters, Vector4(range, constant, linear, quadric) (count set by extra param) |
ACT_LIGHT_POSITION_ARRAY | Array of light positions in world space (count set by extra param) |
ACT_LIGHT_POSITION_OBJECT_SPACE_ARRAY | Array of light positions in object space (count set by extra param) |
ACT_LIGHT_POSITION_VIEW_SPACE_ARRAY | Array of light positions in view space (count set by extra param) |
ACT_LIGHT_DIRECTION_ARRAY | Array of light directions in world space (count set by extra param) |
ACT_LIGHT_DIRECTION_OBJECT_SPACE_ARRAY | Array of light directions in object space (count set by extra param) |
ACT_LIGHT_DIRECTION_VIEW_SPACE_ARRAY | Array of light directions in view space (count set by extra param) |
ACT_LIGHT_DISTANCE_OBJECT_SPACE_ARRAY | Array of distances of the lights from the center of the object a useful approximation as an alternative to per-vertex distance calculations. (count set by extra param) |
ACT_LIGHT_POWER_SCALE_ARRAY | Array of light power levels, a single scalar as set in Light::setPowerScale (count set by extra param) |
ACT_SPOTLIGHT_PARAMS_ARRAY | |
ACT_DERIVED_AMBIENT_LIGHT_COLOUR | |
ACT_DERIVED_SCENE_COLOUR | |
ACT_DERIVED_LIGHT_DIFFUSE_COLOUR | |
ACT_DERIVED_LIGHT_SPECULAR_COLOUR | |
ACT_DERIVED_LIGHT_DIFFUSE_COLOUR_ARRAY | Array of derived light diffuse colours (count set by extra param) |
ACT_DERIVED_LIGHT_SPECULAR_COLOUR_ARRAY | Array of derived light specular colours (count set by extra param) |
ACT_LIGHT_NUMBER | |
ACT_LIGHT_CASTS_SHADOWS | Returns (int) 1 if the given light casts shadows, 0 otherwise (index set in extra param) |
ACT_SHADOW_EXTRUSION_DISTANCE | The distance a shadow volume should be extruded when using finite extrusion programs. |
ACT_CAMERA_POSITION | The current camera's position in world space |
ACT_CAMERA_POSITION_OBJECT_SPACE | The current camera's position in object space |
ACT_TEXTURE_VIEWPROJ_MATRIX | The view/projection matrix of the assigned texture projection frustum |
ACT_TEXTURE_VIEWPROJ_MATRIX_ARRAY | Array of view/projection matrices of the first n texture projection frustums |
ACT_TEXTURE_WORLDVIEWPROJ_MATRIX | The view/projection matrix of the assigned texture projection frustum, combined with the current world matrix |
ACT_TEXTURE_WORLDVIEWPROJ_MATRIX_ARRAY | Array of worldviewprojection matrices of the first n texture projection frustums |
ACT_SPOTLIGHT_VIEWPROJ_MATRIX | The view/projection matrix of a given spotlight |
ACT_SPOTLIGHT_WORLDVIEWPROJ_MATRIX | The view/projection matrix of a given spotlight projection frustum, combined with the current world matrix |
ACT_CUSTOM | A custom parameter which will come from the renderable, using 'data' as the identifier |
ACT_TIME | provides current elapsed time |
ACT_TIME_0_X | Single float value, which repeats itself based on given as parameter cycle time. Equivalent to RenderMonkey's Time0_X. |
ACT_COSTIME_0_X | Cosine of Time0_X. Equivalent to RenderMonkey's CosTime0_X. |
ACT_SINTIME_0_X | Sine of Time0_X. Equivalent to RenderMonkey's SinTime0_X. |
ACT_TANTIME_0_X | Tangent of Time0_X. Equivalent to RenderMonkey's TanTime0_X. |
ACT_TIME_0_X_PACKED | Vector of Time0_X, SinTime0_X, CosTime0_X, TanTime0_X. Equivalent to RenderMonkey's Time0_X_Packed. |
ACT_TIME_0_1 | Single float value, which represents scaled time value [0..1], which repeats itself based on given as parameter cycle time. Equivalent to RenderMonkey's Time0_1. |
ACT_COSTIME_0_1 | Cosine of Time0_1. Equivalent to RenderMonkey's CosTime0_1. |
ACT_SINTIME_0_1 | Sine of Time0_1. Equivalent to RenderMonkey's SinTime0_1. |
ACT_TANTIME_0_1 | Tangent of Time0_1. Equivalent to RenderMonkey's TanTime0_1. |
ACT_TIME_0_1_PACKED | Vector of Time0_1, SinTime0_1, CosTime0_1, TanTime0_1. Equivalent to RenderMonkey's Time0_1_Packed. |
ACT_TIME_0_2PI | Single float value, which represents scaled time value [0..2*Pi], which repeats itself based on given as parameter cycle time. Equivalent to RenderMonkey's Time0_2PI. |
ACT_COSTIME_0_2PI | Cosine of Time0_2PI. Equivalent to RenderMonkey's CosTime0_2PI. |
ACT_SINTIME_0_2PI | Sine of Time0_2PI. Equivalent to RenderMonkey's SinTime0_2PI. |
ACT_TANTIME_0_2PI | Tangent of Time0_2PI. Equivalent to RenderMonkey's TanTime0_2PI. |
ACT_TIME_0_2PI_PACKED | Vector of Time0_2PI, SinTime0_2PI, CosTime0_2PI, TanTime0_2PI. Equivalent to RenderMonkey's Time0_2PI_Packed. |
ACT_FRAME_TIME | provides the scaled frame time, returned as a floating point value. |
ACT_FPS | provides the calculated frames per second, returned as a floating point value. |
ACT_VIEWPORT_WIDTH | Current viewport width (in pixels) as floating point value. Equivalent to RenderMonkey's ViewportWidth. |
ACT_VIEWPORT_HEIGHT | Current viewport height (in pixels) as floating point value. Equivalent to RenderMonkey's ViewportHeight. |
ACT_INVERSE_VIEWPORT_WIDTH | This variable represents 1.0/ViewportWidth. Equivalent to RenderMonkey's ViewportWidthInverse. |
ACT_INVERSE_VIEWPORT_HEIGHT | This variable represents 1.0/ViewportHeight. Equivalent to RenderMonkey's ViewportHeightInverse. |
ACT_VIEWPORT_SIZE | Packed of ViewportWidth, ViewportHeight, ViewportWidthInverse, ViewportHeightInverse. |
ACT_VIEW_DIRECTION | This variable provides the view direction vector (world space). Equivalent to RenderMonkey's ViewDirection. |
ACT_VIEW_SIDE_VECTOR | This variable provides the view side vector (world space). Equivalent to RenderMonkey's ViewSideVector. |
ACT_VIEW_UP_VECTOR | This variable provides the view up vector (world space). Equivalent to RenderMonkey's ViewUpVector. |
ACT_FOV | This variable provides the field of view as a floating point value. Equivalent to RenderMonkey's FOV. |
ACT_NEAR_CLIP_DISTANCE | This variable provides the near clip distance as a floating point value. Equivalent to RenderMonkey's NearClipPlane. |
ACT_FAR_CLIP_DISTANCE | This variable provides the far clip distance as a floating point value. Equivalent to RenderMonkey's FarClipPlane. |
ACT_PASS_NUMBER | provides the pass index number within the technique of the active materil. |
ACT_PASS_ITERATION_NUMBER | provides the current iteration number of the pass. The iteration number is the number of times the current render operation has been drawn for the active pass. |
ACT_ANIMATION_PARAMETRIC | Provides a parametric animation value [0..1], only available where the renderable specifically implements it. |
ACT_TEXEL_OFFSETS | |
ACT_SCENE_DEPTH_RANGE | |
ACT_SHADOW_SCENE_DEPTH_RANGE | |
ACT_SHADOW_COLOUR | Provides the fixed shadow colour as configured via SceneManager::setShadowColour; useful for integrated modulative shadows. |
ACT_TEXTURE_SIZE | Provides texture size of the texture unit (index determined by setAutoConstant call). Packed as float4(width, height, depth, 1) |
ACT_INVERSE_TEXTURE_SIZE | Provides inverse texture size of the texture unit (index determined by setAutoConstant call). Packed as float4(1 width, 1 height, 1 / depth, 1) |
ACT_PACKED_TEXTURE_SIZE | Provides packed texture size of the texture unit (index determined by setAutoConstant call). Packed as float4(width, height, 1 width, 1 height) |
ACT_TEXTURE_MATRIX | Provides the current transform matrix of the texture unit (index determined by setAutoConstant call), as seen by the fixed-function pipeline. |
ACT_LOD_CAMERA_POSITION | |
ACT_LOD_CAMERA_POSITION_OBJECT_SPACE | |
ACT_LIGHT_CUSTOM | Binds custom per-light constants to the shaders. |
data ACDataType Source
data AutoConstantDefinition Source
AutoConstantDefinition | |
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data AutoConstantEntry Source
AutoConstantEntry | |
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data GpuNamedConstant Source
GpuNamedConstant | |
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