Safe Haskell | None |
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Documentation
expIdCount :: DAG -> ExpId -> IntSource
var :: Ty -> Int -> String -> expSource
apply :: Ty -> exp -> exp -> expSource
const_ :: Ty -> Value -> expSource
primVar :: Ty -> ByteString -> expSource
uni :: Ty -> ByteString -> expSource
tup :: Ty -> [exp] -> expSource
prj :: Ty -> Int -> exp -> expSource
cond :: Ty -> exp -> exp -> exp -> expSource
primApp :: Ty -> PrimFun -> exp -> expSource
sampler :: Ty -> Filter -> EdgeMode -> exp -> expSource
loop :: Ty -> exp -> exp -> exp -> exp -> expSource
vertexOut :: exp -> exp -> [exp] -> [exp] -> expSource
geometryOut :: exp -> exp -> exp -> [exp] -> [exp] -> expSource
fragmentOut :: [exp] -> expSource
fragmentOutDepth :: exp -> [exp] -> expSource
fragmentOutRastDepth :: [exp] -> expSource
fetch :: ByteString -> FetchPrimitive -> [(ByteString, InputType)] -> expSource
transform :: exp -> exp -> expSource
reassemble :: exp -> exp -> expSource
rasterize :: RasterContext -> exp -> expSource
frameBuffer :: [Image] -> expSource
accumulate :: AccumulationContext -> exp -> exp -> exp -> exp -> expSource
prjFrameBuffer :: ByteString -> Int -> exp -> expSource
prjImage :: ByteString -> Int -> exp -> expSource
textureSlot :: ByteString -> TextureType -> expSource
texture :: TextureType -> Value -> MipMap -> [exp] -> expSource
noPerspective :: exp -> expSource
geometryShader :: Int -> OutputPrimitive -> Int -> exp -> exp -> exp -> expSource
imageOut :: ByteString -> V2U -> exp -> expSource