S | Sound.SC3.Lang.Data.CMUdict |
sbind | Sound.SC3.Lang.Pattern.Bind, Sound.SC3.Lang.Pattern.Plain |
sbind1 | Sound.SC3.Lang.Pattern.Bind, Sound.SC3.Lang.Pattern.Plain |
sbind_deriv | Sound.SC3.Lang.Pattern.Bind, Sound.SC3.Lang.Pattern.Plain |
sbind_init | Sound.SC3.Lang.Pattern.Bind, Sound.SC3.Lang.Pattern.Plain |
sbind_tseq | Sound.SC3.Lang.Pattern.Bind, Sound.SC3.Lang.Pattern.Plain |
scale | Sound.SC3.Lang.Control.Pitch, Sound.SC3.Lang.Pattern |
scramble | |
1 (Function) | Sound.SC3.Lang.Random.Gen |
2 (Function) | Sound.SC3.Lang.Random.IO |
Secondary_stress | Sound.SC3.Lang.Data.CMUdict |
segment | Sound.SC3.Lang.Pattern.Stream, Sound.SC3.Lang.Pattern.Plain |
select | Sound.SC3.Lang.Collection |
Semivowel | Sound.SC3.Lang.Data.CMUdict |
separate | Sound.SC3.Lang.Collection |
separateAt | Sound.SC3.Lang.Collection |
seq' | Sound.SC3.Lang.Pattern.List |
series | Sound.SC3.Lang.Collection |
SH | Sound.SC3.Lang.Data.CMUdict |
sine | Sound.SC3.Lang.Math.Window |
sineFill | Sound.SC3.Lang.Collection |
sineGen | Sound.SC3.Lang.Collection |
sine_table | Sound.SC3.Lang.Math.Window |
size | Sound.SC3.Lang.Collection |
slide | |
1 (Function) | Sound.SC3.Lang.Collection |
2 (Function) | Sound.SC3.Lang.Pattern.Stream, Sound.SC3.Lang.Pattern.Plain |
3 (Function) | Sound.SC3.Lang.Pattern.List |
slide1 | Sound.SC3.Lang.Collection |
slide2 | Sound.SC3.Lang.Collection |
slidec | Sound.SC3.Lang.Pattern.Stream, Sound.SC3.Lang.Pattern.Plain |
Soft_Pedal_On_Off | Sound.SC3.Lang.Control.Midi |
Soprano | Sound.SC3.Lang.Data.Vowel |
Sostenuto_On_Off | Sound.SC3.Lang.Control.Midi |
spawnTextureU | Sound.SC3.Lang.Control.OverlapTexture, Sound.SC3.Lang.Pattern |
spawnTexture_nrt | Sound.SC3.Lang.Control.OverlapTexture, Sound.SC3.Lang.Pattern |
Spawn_Texture | Sound.SC3.Lang.Control.OverlapTexture, Sound.SC3.Lang.Pattern |
square | Sound.SC3.Lang.Math.Window |
stepsPerOctave | Sound.SC3.Lang.Control.Pitch, Sound.SC3.Lang.Pattern |
Stop | Sound.SC3.Lang.Data.CMUdict |
Stress | Sound.SC3.Lang.Data.CMUdict |
stretch | Sound.SC3.Lang.Control.Duration, Sound.SC3.Lang.Pattern |
stutter | |
1 (Function) | Sound.SC3.Lang.Collection |
2 (Function) | Sound.SC3.Lang.Pattern.List |
stutter1 | Sound.SC3.Lang.Collection |
stutter2 | Sound.SC3.Lang.Collection |
st_access_cc | Sound.SC3.Lang.Control.Midi.ST |
st_access_km | Sound.SC3.Lang.Control.Midi.ST |
st_chord | Sound.SC3.Lang.Control.Midi.ST |
st_edit_cc | Sound.SC3.Lang.Control.Midi.ST |
st_edit_km | Sound.SC3.Lang.Control.Midi.ST |
st_edit_pc | Sound.SC3.Lang.Control.Midi.ST |
st_init_f | Sound.SC3.Lang.Control.Midi.ST |
st_read_cc | Sound.SC3.Lang.Control.Midi.ST |
st_read_note | Sound.SC3.Lang.Control.Midi.ST |
st_recv_f | Sound.SC3.Lang.Control.Midi.ST |
st_run | Sound.SC3.Lang.Control.Midi.ST |
sum' | Sound.SC3.Lang.Collection |
sustain' | Sound.SC3.Lang.Control.Duration, Sound.SC3.Lang.Pattern |
Sustain_On_Off | Sound.SC3.Lang.Control.Midi |
sustain_time | Sound.SC3.Lang.Control.OverlapTexture, Sound.SC3.Lang.Pattern |
switch | Sound.SC3.Lang.Pattern.List |
switch1 | Sound.SC3.Lang.Pattern.List |
SYLLABLE | Sound.SC3.Lang.Data.CMUdict |
s_rand | Sound.SC3.Lang.Random.Gen |
s_rand2 | Sound.SC3.Lang.Random.Gen |