module Sound.SC3.Common.Math.Operator where
import Control.Monad
import qualified Data.Fixed as F
import Data.Int
import Data.Maybe
import qualified Sound.SC3.Common.Base as Base
import qualified Sound.SC3.Common.Math as Math
data SC3_Unary_Op
= Neg
| Not
| IsNil
| NotNil
| BitNot
| Abs
| AsFloat
| AsInt
| Ceil
| Floor
| Frac
| Sign
| Squared
| Cubed
| Sqrt
| Exp
| Recip
| MIDICPS
| CPSMIDI
| MIDIRatio
| RatioMIDI
| DbAmp
| AmpDb
| OctCPS
| CPSOct
| Log
| Log2
| Log10
| Sin
| Cos
| Tan
| ArcSin
| ArcCos
| ArcTan
| SinH
| CosH
| TanH
| Rand_
| Rand2
| LinRand_
| BiLinRand
| Sum3Rand
| Distort
| SoftClip
| Coin
| DigitValue
| Silence
| Thru
| RectWindow
| HanWindow
| WelchWindow
| TriWindow
| Ramp_
| SCurve
deriving (SC3_Unary_Op -> SC3_Unary_Op -> Bool
(SC3_Unary_Op -> SC3_Unary_Op -> Bool)
-> (SC3_Unary_Op -> SC3_Unary_Op -> Bool) -> Eq SC3_Unary_Op
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
/= :: SC3_Unary_Op -> SC3_Unary_Op -> Bool
$c/= :: SC3_Unary_Op -> SC3_Unary_Op -> Bool
== :: SC3_Unary_Op -> SC3_Unary_Op -> Bool
$c== :: SC3_Unary_Op -> SC3_Unary_Op -> Bool
Eq,Int -> SC3_Unary_Op -> ShowS
[SC3_Unary_Op] -> ShowS
SC3_Unary_Op -> String
(Int -> SC3_Unary_Op -> ShowS)
-> (SC3_Unary_Op -> String)
-> ([SC3_Unary_Op] -> ShowS)
-> Show SC3_Unary_Op
forall a.
(Int -> a -> ShowS) -> (a -> String) -> ([a] -> ShowS) -> Show a
showList :: [SC3_Unary_Op] -> ShowS
$cshowList :: [SC3_Unary_Op] -> ShowS
show :: SC3_Unary_Op -> String
$cshow :: SC3_Unary_Op -> String
showsPrec :: Int -> SC3_Unary_Op -> ShowS
$cshowsPrec :: Int -> SC3_Unary_Op -> ShowS
Show,Int -> SC3_Unary_Op
SC3_Unary_Op -> Int
SC3_Unary_Op -> [SC3_Unary_Op]
SC3_Unary_Op -> SC3_Unary_Op
SC3_Unary_Op -> SC3_Unary_Op -> [SC3_Unary_Op]
SC3_Unary_Op -> SC3_Unary_Op -> SC3_Unary_Op -> [SC3_Unary_Op]
(SC3_Unary_Op -> SC3_Unary_Op)
-> (SC3_Unary_Op -> SC3_Unary_Op)
-> (Int -> SC3_Unary_Op)
-> (SC3_Unary_Op -> Int)
-> (SC3_Unary_Op -> [SC3_Unary_Op])
-> (SC3_Unary_Op -> SC3_Unary_Op -> [SC3_Unary_Op])
-> (SC3_Unary_Op -> SC3_Unary_Op -> [SC3_Unary_Op])
-> (SC3_Unary_Op -> SC3_Unary_Op -> SC3_Unary_Op -> [SC3_Unary_Op])
-> Enum SC3_Unary_Op
forall a.
(a -> a)
-> (a -> a)
-> (Int -> a)
-> (a -> Int)
-> (a -> [a])
-> (a -> a -> [a])
-> (a -> a -> [a])
-> (a -> a -> a -> [a])
-> Enum a
enumFromThenTo :: SC3_Unary_Op -> SC3_Unary_Op -> SC3_Unary_Op -> [SC3_Unary_Op]
$cenumFromThenTo :: SC3_Unary_Op -> SC3_Unary_Op -> SC3_Unary_Op -> [SC3_Unary_Op]
enumFromTo :: SC3_Unary_Op -> SC3_Unary_Op -> [SC3_Unary_Op]
$cenumFromTo :: SC3_Unary_Op -> SC3_Unary_Op -> [SC3_Unary_Op]
enumFromThen :: SC3_Unary_Op -> SC3_Unary_Op -> [SC3_Unary_Op]
$cenumFromThen :: SC3_Unary_Op -> SC3_Unary_Op -> [SC3_Unary_Op]
enumFrom :: SC3_Unary_Op -> [SC3_Unary_Op]
$cenumFrom :: SC3_Unary_Op -> [SC3_Unary_Op]
fromEnum :: SC3_Unary_Op -> Int
$cfromEnum :: SC3_Unary_Op -> Int
toEnum :: Int -> SC3_Unary_Op
$ctoEnum :: Int -> SC3_Unary_Op
pred :: SC3_Unary_Op -> SC3_Unary_Op
$cpred :: SC3_Unary_Op -> SC3_Unary_Op
succ :: SC3_Unary_Op -> SC3_Unary_Op
$csucc :: SC3_Unary_Op -> SC3_Unary_Op
Enum,SC3_Unary_Op
SC3_Unary_Op -> SC3_Unary_Op -> Bounded SC3_Unary_Op
forall a. a -> a -> Bounded a
maxBound :: SC3_Unary_Op
$cmaxBound :: SC3_Unary_Op
minBound :: SC3_Unary_Op
$cminBound :: SC3_Unary_Op
Bounded,ReadPrec [SC3_Unary_Op]
ReadPrec SC3_Unary_Op
Int -> ReadS SC3_Unary_Op
ReadS [SC3_Unary_Op]
(Int -> ReadS SC3_Unary_Op)
-> ReadS [SC3_Unary_Op]
-> ReadPrec SC3_Unary_Op
-> ReadPrec [SC3_Unary_Op]
-> Read SC3_Unary_Op
forall a.
(Int -> ReadS a)
-> ReadS [a] -> ReadPrec a -> ReadPrec [a] -> Read a
readListPrec :: ReadPrec [SC3_Unary_Op]
$creadListPrec :: ReadPrec [SC3_Unary_Op]
readPrec :: ReadPrec SC3_Unary_Op
$creadPrec :: ReadPrec SC3_Unary_Op
readList :: ReadS [SC3_Unary_Op]
$creadList :: ReadS [SC3_Unary_Op]
readsPrec :: Int -> ReadS SC3_Unary_Op
$creadsPrec :: Int -> ReadS SC3_Unary_Op
Read)
parse_unary :: Base.Case_Rule -> String -> Maybe SC3_Unary_Op
parse_unary :: Case_Rule -> String -> Maybe SC3_Unary_Op
parse_unary = Case_Rule -> String -> Maybe SC3_Unary_Op
forall t.
(Show t, Enum t, Bounded t) =>
Case_Rule -> String -> Maybe t
Base.parse_enum
sc3_unary_op_tbl :: [(String,Int)]
sc3_unary_op_tbl :: [(String, Int)]
sc3_unary_op_tbl = [String] -> [Int] -> [(String, Int)]
forall a b. [a] -> [b] -> [(a, b)]
zip ((SC3_Unary_Op -> String) -> [SC3_Unary_Op] -> [String]
forall a b. (a -> b) -> [a] -> [b]
map SC3_Unary_Op -> String
forall a. Show a => a -> String
show [SC3_Unary_Op
Neg .. SC3_Unary_Op
SCurve]) [Int
0..]
unary_sym_tbl :: [(SC3_Unary_Op,String)]
unary_sym_tbl :: [(SC3_Unary_Op, String)]
unary_sym_tbl = []
unaryName :: Int -> String
unaryName :: Int -> String
unaryName Int
n =
let e :: SC3_Unary_Op
e = Int -> SC3_Unary_Op
forall a. Enum a => Int -> a
toEnum Int
n
in String -> Maybe String -> String
forall a. a -> Maybe a -> a
fromMaybe (SC3_Unary_Op -> String
forall a. Show a => a -> String
show SC3_Unary_Op
e) (SC3_Unary_Op -> [(SC3_Unary_Op, String)] -> Maybe String
forall a b. Eq a => a -> [(a, b)] -> Maybe b
lookup SC3_Unary_Op
e [(SC3_Unary_Op, String)]
unary_sym_tbl)
unaryIndex :: Base.Case_Rule -> String -> Maybe Int
unaryIndex :: Case_Rule -> String -> Maybe Int
unaryIndex Case_Rule
cr String
nm =
let ix :: Maybe SC3_Unary_Op
ix = Case_Rule
-> String -> [(SC3_Unary_Op, String)] -> Maybe SC3_Unary_Op
forall a. Case_Rule -> String -> [(a, String)] -> Maybe a
Base.rlookup_str Case_Rule
cr String
nm [(SC3_Unary_Op, String)]
unary_sym_tbl
ix' :: Maybe SC3_Unary_Op
ix' = Case_Rule -> String -> Maybe SC3_Unary_Op
parse_unary Case_Rule
cr String
nm
in (SC3_Unary_Op -> Int) -> Maybe SC3_Unary_Op -> Maybe Int
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap SC3_Unary_Op -> Int
forall a. Enum a => a -> Int
fromEnum (Maybe SC3_Unary_Op -> Maybe SC3_Unary_Op -> Maybe SC3_Unary_Op
forall (m :: * -> *) a. MonadPlus m => m a -> m a -> m a
mplus Maybe SC3_Unary_Op
ix' Maybe SC3_Unary_Op
ix)
is_unary :: Base.Case_Rule -> String -> Bool
is_unary :: Case_Rule -> String -> Bool
is_unary Case_Rule
cr = Maybe Int -> Bool
forall a. Maybe a -> Bool
isJust (Maybe Int -> Bool) -> (String -> Maybe Int) -> String -> Bool
forall b c a. (b -> c) -> (a -> b) -> a -> c
. Case_Rule -> String -> Maybe Int
unaryIndex Case_Rule
cr
data SC3_Binary_Op
= Add
| Sub
| Mul
| IDiv
| FDiv
| Mod
| EQ_
| NE
| LT_
| GT_
| LE
| GE
| Min
| Max
| BitAnd
| BitOr
| BitXor
| LCM
| GCD
| Round
| RoundUp
| Trunc
| Atan2
| Hypot
| Hypotx
| Pow
| ShiftLeft
| ShiftRight
| UnsignedShift
| Fill
| Ring1
| Ring2
| Ring3
| Ring4
| DifSqr
| SumSqr
| SqrSum
| SqrDif
| AbsDif
| Thresh
| AMClip
| ScaleNeg
| Clip2
| Excess
| Fold2
| Wrap2
| FirstArg
| RandRange
| ExpRandRange
deriving (SC3_Binary_Op -> SC3_Binary_Op -> Bool
(SC3_Binary_Op -> SC3_Binary_Op -> Bool)
-> (SC3_Binary_Op -> SC3_Binary_Op -> Bool) -> Eq SC3_Binary_Op
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
/= :: SC3_Binary_Op -> SC3_Binary_Op -> Bool
$c/= :: SC3_Binary_Op -> SC3_Binary_Op -> Bool
== :: SC3_Binary_Op -> SC3_Binary_Op -> Bool
$c== :: SC3_Binary_Op -> SC3_Binary_Op -> Bool
Eq,Int -> SC3_Binary_Op -> ShowS
[SC3_Binary_Op] -> ShowS
SC3_Binary_Op -> String
(Int -> SC3_Binary_Op -> ShowS)
-> (SC3_Binary_Op -> String)
-> ([SC3_Binary_Op] -> ShowS)
-> Show SC3_Binary_Op
forall a.
(Int -> a -> ShowS) -> (a -> String) -> ([a] -> ShowS) -> Show a
showList :: [SC3_Binary_Op] -> ShowS
$cshowList :: [SC3_Binary_Op] -> ShowS
show :: SC3_Binary_Op -> String
$cshow :: SC3_Binary_Op -> String
showsPrec :: Int -> SC3_Binary_Op -> ShowS
$cshowsPrec :: Int -> SC3_Binary_Op -> ShowS
Show,Int -> SC3_Binary_Op
SC3_Binary_Op -> Int
SC3_Binary_Op -> [SC3_Binary_Op]
SC3_Binary_Op -> SC3_Binary_Op
SC3_Binary_Op -> SC3_Binary_Op -> [SC3_Binary_Op]
SC3_Binary_Op -> SC3_Binary_Op -> SC3_Binary_Op -> [SC3_Binary_Op]
(SC3_Binary_Op -> SC3_Binary_Op)
-> (SC3_Binary_Op -> SC3_Binary_Op)
-> (Int -> SC3_Binary_Op)
-> (SC3_Binary_Op -> Int)
-> (SC3_Binary_Op -> [SC3_Binary_Op])
-> (SC3_Binary_Op -> SC3_Binary_Op -> [SC3_Binary_Op])
-> (SC3_Binary_Op -> SC3_Binary_Op -> [SC3_Binary_Op])
-> (SC3_Binary_Op
-> SC3_Binary_Op -> SC3_Binary_Op -> [SC3_Binary_Op])
-> Enum SC3_Binary_Op
forall a.
(a -> a)
-> (a -> a)
-> (Int -> a)
-> (a -> Int)
-> (a -> [a])
-> (a -> a -> [a])
-> (a -> a -> [a])
-> (a -> a -> a -> [a])
-> Enum a
enumFromThenTo :: SC3_Binary_Op -> SC3_Binary_Op -> SC3_Binary_Op -> [SC3_Binary_Op]
$cenumFromThenTo :: SC3_Binary_Op -> SC3_Binary_Op -> SC3_Binary_Op -> [SC3_Binary_Op]
enumFromTo :: SC3_Binary_Op -> SC3_Binary_Op -> [SC3_Binary_Op]
$cenumFromTo :: SC3_Binary_Op -> SC3_Binary_Op -> [SC3_Binary_Op]
enumFromThen :: SC3_Binary_Op -> SC3_Binary_Op -> [SC3_Binary_Op]
$cenumFromThen :: SC3_Binary_Op -> SC3_Binary_Op -> [SC3_Binary_Op]
enumFrom :: SC3_Binary_Op -> [SC3_Binary_Op]
$cenumFrom :: SC3_Binary_Op -> [SC3_Binary_Op]
fromEnum :: SC3_Binary_Op -> Int
$cfromEnum :: SC3_Binary_Op -> Int
toEnum :: Int -> SC3_Binary_Op
$ctoEnum :: Int -> SC3_Binary_Op
pred :: SC3_Binary_Op -> SC3_Binary_Op
$cpred :: SC3_Binary_Op -> SC3_Binary_Op
succ :: SC3_Binary_Op -> SC3_Binary_Op
$csucc :: SC3_Binary_Op -> SC3_Binary_Op
Enum,SC3_Binary_Op
SC3_Binary_Op -> SC3_Binary_Op -> Bounded SC3_Binary_Op
forall a. a -> a -> Bounded a
maxBound :: SC3_Binary_Op
$cmaxBound :: SC3_Binary_Op
minBound :: SC3_Binary_Op
$cminBound :: SC3_Binary_Op
Bounded,ReadPrec [SC3_Binary_Op]
ReadPrec SC3_Binary_Op
Int -> ReadS SC3_Binary_Op
ReadS [SC3_Binary_Op]
(Int -> ReadS SC3_Binary_Op)
-> ReadS [SC3_Binary_Op]
-> ReadPrec SC3_Binary_Op
-> ReadPrec [SC3_Binary_Op]
-> Read SC3_Binary_Op
forall a.
(Int -> ReadS a)
-> ReadS [a] -> ReadPrec a -> ReadPrec [a] -> Read a
readListPrec :: ReadPrec [SC3_Binary_Op]
$creadListPrec :: ReadPrec [SC3_Binary_Op]
readPrec :: ReadPrec SC3_Binary_Op
$creadPrec :: ReadPrec SC3_Binary_Op
readList :: ReadS [SC3_Binary_Op]
$creadList :: ReadS [SC3_Binary_Op]
readsPrec :: Int -> ReadS SC3_Binary_Op
$creadsPrec :: Int -> ReadS SC3_Binary_Op
Read)
sc3_binary_op_tbl :: [(String,Int)]
sc3_binary_op_tbl :: [(String, Int)]
sc3_binary_op_tbl = [String] -> [Int] -> [(String, Int)]
forall a b. [a] -> [b] -> [(a, b)]
zip ((SC3_Binary_Op -> String) -> [SC3_Binary_Op] -> [String]
forall a b. (a -> b) -> [a] -> [b]
map SC3_Binary_Op -> String
forall a. Show a => a -> String
show [SC3_Binary_Op
Add .. SC3_Binary_Op
ExpRandRange]) [Int
0..]
parse_binary :: Base.Case_Rule -> String -> Maybe SC3_Binary_Op
parse_binary :: Case_Rule -> String -> Maybe SC3_Binary_Op
parse_binary = Case_Rule -> String -> Maybe SC3_Binary_Op
forall t.
(Show t, Enum t, Bounded t) =>
Case_Rule -> String -> Maybe t
Base.parse_enum
binary_sym_tbl :: [(SC3_Binary_Op,String)]
binary_sym_tbl :: [(SC3_Binary_Op, String)]
binary_sym_tbl =
[(SC3_Binary_Op
Add,String
"+")
,(SC3_Binary_Op
Sub,String
"-")
,(SC3_Binary_Op
Mul,String
"*")
,(SC3_Binary_Op
FDiv,String
"/")
,(SC3_Binary_Op
Mod,String
"%")
,(SC3_Binary_Op
EQ_,String
"==")
,(SC3_Binary_Op
NE,String
"/=")
,(SC3_Binary_Op
LT_,String
"<")
,(SC3_Binary_Op
GT_,String
">")
,(SC3_Binary_Op
LE,String
"<=")
,(SC3_Binary_Op
GE,String
">=")
,(SC3_Binary_Op
BitAnd,String
".&.")
,(SC3_Binary_Op
BitOr,String
".|.")
,(SC3_Binary_Op
Pow,String
"**")]
sc3_binary_op_sym_tbl :: [(String,Int)]
sc3_binary_op_sym_tbl :: [(String, Int)]
sc3_binary_op_sym_tbl =
let f :: SC3_Binary_Op -> String
f SC3_Binary_Op
x = String -> Maybe String -> String
forall a. a -> Maybe a -> a
fromMaybe (SC3_Binary_Op -> String
forall a. Show a => a -> String
show SC3_Binary_Op
x) (SC3_Binary_Op -> [(SC3_Binary_Op, String)] -> Maybe String
forall a b. Eq a => a -> [(a, b)] -> Maybe b
lookup SC3_Binary_Op
x [(SC3_Binary_Op, String)]
binary_sym_tbl)
in [String] -> [Int] -> [(String, Int)]
forall a b. [a] -> [b] -> [(a, b)]
zip ((SC3_Binary_Op -> String) -> [SC3_Binary_Op] -> [String]
forall a b. (a -> b) -> [a] -> [b]
map SC3_Binary_Op -> String
f [SC3_Binary_Op
Add .. SC3_Binary_Op
ExpRandRange]) [Int
0..]
binaryName :: Int -> String
binaryName :: Int -> String
binaryName Int
n =
let e :: SC3_Binary_Op
e = Int -> SC3_Binary_Op
forall a. Enum a => Int -> a
toEnum Int
n
in String -> Maybe String -> String
forall a. a -> Maybe a -> a
fromMaybe (SC3_Binary_Op -> String
forall a. Show a => a -> String
show SC3_Binary_Op
e) (SC3_Binary_Op -> [(SC3_Binary_Op, String)] -> Maybe String
forall a b. Eq a => a -> [(a, b)] -> Maybe b
lookup SC3_Binary_Op
e [(SC3_Binary_Op, String)]
binary_sym_tbl)
binaryIndex :: Base.Case_Rule -> String -> Maybe Int
binaryIndex :: Case_Rule -> String -> Maybe Int
binaryIndex Case_Rule
cr String
nm =
let ix :: Maybe SC3_Binary_Op
ix = Case_Rule
-> String -> [(SC3_Binary_Op, String)] -> Maybe SC3_Binary_Op
forall a. Case_Rule -> String -> [(a, String)] -> Maybe a
Base.rlookup_str Case_Rule
cr String
nm [(SC3_Binary_Op, String)]
binary_sym_tbl
ix' :: Maybe SC3_Binary_Op
ix' = Case_Rule -> String -> Maybe SC3_Binary_Op
parse_binary Case_Rule
cr String
nm
in (SC3_Binary_Op -> Int) -> Maybe SC3_Binary_Op -> Maybe Int
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap SC3_Binary_Op -> Int
forall a. Enum a => a -> Int
fromEnum (Maybe SC3_Binary_Op -> Maybe SC3_Binary_Op -> Maybe SC3_Binary_Op
forall (m :: * -> *) a. MonadPlus m => m a -> m a -> m a
mplus Maybe SC3_Binary_Op
ix' Maybe SC3_Binary_Op
ix)
is_binary :: Base.Case_Rule -> String -> Bool
is_binary :: Case_Rule -> String -> Bool
is_binary Case_Rule
cr = Maybe Int -> Bool
forall a. Maybe a -> Bool
isJust (Maybe Int -> Bool) -> (String -> Maybe Int) -> String -> Bool
forall b c a. (b -> c) -> (a -> b) -> a -> c
. Case_Rule -> String -> Maybe Int
binaryIndex Case_Rule
cr
ugen_operator_name :: String -> Int -> Maybe String
ugen_operator_name :: String -> Int -> Maybe String
ugen_operator_name String
nm Int
n =
case String
nm of
String
"UnaryOpUGen" -> String -> Maybe String
forall a. a -> Maybe a
Just (Int -> String
unaryName Int
n)
String
"BinaryOpUGen" -> String -> Maybe String
forall a. a -> Maybe a
Just (Int -> String
binaryName Int
n)
String
_ -> Maybe String
forall a. Maybe a
Nothing
resolve_operator :: Base.Case_Rule -> String -> (String,Maybe Int)
resolve_operator :: Case_Rule -> String -> (String, Maybe Int)
resolve_operator Case_Rule
cr String
nm =
case Case_Rule -> String -> Maybe Int
binaryIndex Case_Rule
cr String
nm of
Just Int
sp -> (String
"BinaryOpUGen",Int -> Maybe Int
forall a. a -> Maybe a
Just Int
sp)
Maybe Int
Nothing -> case Case_Rule -> String -> Maybe Int
unaryIndex Case_Rule
cr String
nm of
Just Int
sp -> (String
"UnaryOpUGen",Int -> Maybe Int
forall a. a -> Maybe a
Just Int
sp)
Maybe Int
_ -> (String
nm,Maybe Int
forall a. Maybe a
Nothing)
class (Eq a,Num a) => EqE a where
equal_to :: a -> a -> a
equal_to = a -> a -> a
forall n. (Num n, Eq n) => n -> n -> n
Math.sc3_eq
not_equal_to :: a -> a -> a
not_equal_to = a -> a -> a
forall n. (Num n, Eq n) => n -> n -> n
Math.sc3_neq
instance EqE Int where
instance EqE Integer where
instance EqE Int32 where
instance EqE Int64 where
instance EqE Float where
instance EqE Double where
class (Ord a,Num a) => OrdE a where
less_than :: a -> a -> a
less_than = a -> a -> a
forall n. (Num n, Ord n) => n -> n -> n
Math.sc3_lt
less_than_or_equal_to :: a -> a -> a
less_than_or_equal_to = a -> a -> a
forall n. (Num n, Ord n) => n -> n -> n
Math.sc3_lte
greater_than :: a -> a -> a
greater_than = a -> a -> a
forall n. (Num n, Ord n) => n -> n -> n
Math.sc3_gt
greater_than_or_equal_to :: a -> a -> a
greater_than_or_equal_to = a -> a -> a
forall n. (Num n, Ord n) => n -> n -> n
Math.sc3_gte
instance OrdE Int
instance OrdE Integer
instance OrdE Int32
instance OrdE Int64
instance OrdE Float
instance OrdE Double
class RealFrac a => RealFracE a where
properFractionE :: a -> (a,a)
properFractionE = a -> (a, a)
forall t. RealFrac t => t -> (t, t)
Math.sc3_properFraction
truncateE :: a -> a
truncateE = a -> a
forall a. RealFrac a => a -> a
Math.sc3_truncate
roundE :: a -> a
roundE = a -> a
forall a. RealFrac a => a -> a
Math.sc3_round
ceilingE :: a -> a
ceilingE = a -> a
forall a. RealFrac a => a -> a
Math.sc3_ceiling
floorE :: a -> a
floorE = a -> a
forall a. RealFrac a => a -> a
Math.sc3_floor
instance RealFracE Float
instance RealFracE Double
class (Floating a, Ord a) => UnaryOp a where
ampDb :: a -> a
ampDb = a -> a
forall a. Floating a => a -> a
Math.amp_to_db
asFloat :: a -> a
asFloat = String -> a -> a
forall a. HasCallStack => String -> a
error String
"asFloat"
asInt :: a -> a
asInt = String -> a -> a
forall a. HasCallStack => String -> a
error String
"asInt"
cpsMIDI :: a -> a
cpsMIDI = a -> a
forall a. Floating a => a -> a
Math.cps_to_midi
cpsOct :: a -> a
cpsOct = a -> a
forall a. Floating a => a -> a
Math.cps_to_oct
cubed :: a -> a
cubed a
n = a
n a -> a -> a
forall a. Num a => a -> a -> a
* a
n a -> a -> a
forall a. Num a => a -> a -> a
* a
n
dbAmp :: a -> a
dbAmp = a -> a
forall a. Floating a => a -> a
Math.db_to_amp
distort :: a -> a
distort = a -> a
forall n. Fractional n => n -> n
Math.sc3_distort
frac :: a -> a
frac = String -> a -> a
forall a. HasCallStack => String -> a
error String
"frac"
isNil :: a -> a
isNil a
a = if a
a a -> a -> Bool
forall a. Eq a => a -> a -> Bool
== a
0.0 then a
0.0 else a
1.0
log10 :: a -> a
log10 = a -> a -> a
forall a. Floating a => a -> a -> a
logBase a
10
log2 :: a -> a
log2 = a -> a -> a
forall a. Floating a => a -> a -> a
logBase a
2
midiCPS :: a -> a
midiCPS = a -> a
forall a. Floating a => a -> a
Math.midi_to_cps
midiRatio :: a -> a
midiRatio = a -> a
forall a. Floating a => a -> a
Math.midi_to_ratio
notE :: a -> a
notE a
a = if a
a a -> a -> Bool
forall a. Ord a => a -> a -> Bool
> a
0.0 then a
0.0 else a
1.0
notNil :: a -> a
notNil a
a = if a
a a -> a -> Bool
forall a. Eq a => a -> a -> Bool
/= a
0.0 then a
0.0 else a
1.0
octCPS :: a -> a
octCPS = a -> a
forall a. Floating a => a -> a
Math.oct_to_cps
ramp_ :: a -> a
ramp_ a
_ = String -> a
forall a. HasCallStack => String -> a
error String
"ramp_"
ratioMIDI :: a -> a
ratioMIDI = a -> a
forall a. Floating a => a -> a
Math.ratio_to_midi
softClip :: a -> a
softClip = a -> a
forall n. (Ord n, Fractional n) => n -> n
Math.sc3_softclip
squared :: a -> a
squared = \a
z -> a
z a -> a -> a
forall a. Num a => a -> a -> a
* a
z
instance UnaryOp Float where
instance UnaryOp Double where
class (Floating a,RealFrac a, Ord a) => BinaryOp a where
absDif :: a -> a -> a
absDif a
a a
b = a -> a
forall a. Num a => a -> a
abs (a
a a -> a -> a
forall a. Num a => a -> a -> a
- a
b)
amClip :: a -> a -> a
amClip a
a a
b = if a
b a -> a -> Bool
forall a. Ord a => a -> a -> Bool
<= a
0 then a
0 else a
a a -> a -> a
forall a. Num a => a -> a -> a
* a
b
atan2E :: a -> a -> a
atan2E a
a a
b = a -> a
forall a. Floating a => a -> a
atan (a
ba -> a -> a
forall a. Fractional a => a -> a -> a
/a
a)
clip2 :: a -> a -> a
clip2 a
a a
b = a -> a -> a -> a
forall a. Ord a => a -> a -> a -> a
Math.sc3_clip a
a (-a
b) a
b
difSqr :: a -> a -> a
difSqr = a -> a -> a
forall a. Num a => a -> a -> a
Math.sc3_dif_sqr
excess :: a -> a -> a
excess a
a a
b = a
a a -> a -> a
forall a. Num a => a -> a -> a
- a -> a -> a -> a
forall a. Ord a => a -> a -> a -> a
Math.sc3_clip a
a (-a
b) a
b
exprandRange :: a -> a -> a
exprandRange = String -> a -> a -> a
forall a. HasCallStack => String -> a
error String
"exprandRange"
fill :: a -> a -> a
fill = String -> a -> a -> a
forall a. HasCallStack => String -> a
error String
"fill"
firstArg :: a -> a -> a
firstArg a
a a
_ = a
a
fold2 :: a -> a -> a
fold2 a
a a
b = a -> a -> a -> a
forall a. (Ord a, Num a) => a -> a -> a -> a
Math.sc3_fold a
a (-a
b) a
b
gcdE :: a -> a -> a
gcdE = a -> a -> a
forall t. t -> t -> t
Math.sc3_gcd
hypot :: a -> a -> a
hypot = a -> a -> a
forall a. Floating a => a -> a -> a
Math.sc3_hypot
hypotx :: a -> a -> a
hypotx = a -> a -> a
forall a. (Ord a, Floating a) => a -> a -> a
Math.sc3_hypotx
iDiv :: a -> a -> a
iDiv = a -> a -> a
forall n. RealFrac n => n -> n -> n
Math.sc3_idiv
lcmE :: a -> a -> a
lcmE = a -> a -> a
forall t. t -> t -> t
Math.sc3_lcm
modE :: a -> a -> a
modE = a -> a -> a
forall n. RealFrac n => n -> n -> n
Math.sc3_mod
randRange :: a -> a -> a
randRange = String -> a -> a -> a
forall a. HasCallStack => String -> a
error String
"randRange"
ring1 :: a -> a -> a
ring1 a
a a
b = a
a a -> a -> a
forall a. Num a => a -> a -> a
* a
b a -> a -> a
forall a. Num a => a -> a -> a
+ a
a
ring2 :: a -> a -> a
ring2 a
a a
b = a
a a -> a -> a
forall a. Num a => a -> a -> a
* a
b a -> a -> a
forall a. Num a => a -> a -> a
+ a
a a -> a -> a
forall a. Num a => a -> a -> a
+ a
b
ring3 :: a -> a -> a
ring3 a
a a
b = a
a a -> a -> a
forall a. Num a => a -> a -> a
* a
a a -> a -> a
forall a. Num a => a -> a -> a
* a
b
ring4 :: a -> a -> a
ring4 a
a a
b = a
a a -> a -> a
forall a. Num a => a -> a -> a
* a
a a -> a -> a
forall a. Num a => a -> a -> a
* a
b a -> a -> a
forall a. Num a => a -> a -> a
- a
a a -> a -> a
forall a. Num a => a -> a -> a
* a
b a -> a -> a
forall a. Num a => a -> a -> a
* a
b
roundUp :: a -> a -> a
roundUp = String -> a -> a -> a
forall a. HasCallStack => String -> a
error String
"roundUp"
scaleNeg :: a -> a -> a
scaleNeg a
a a
b = (a -> a
forall a. Num a => a -> a
abs a
a a -> a -> a
forall a. Num a => a -> a -> a
- a
a) a -> a -> a
forall a. Num a => a -> a -> a
* a
b' a -> a -> a
forall a. Num a => a -> a -> a
+ a
a where b' :: a
b' = a
0.5 a -> a -> a
forall a. Num a => a -> a -> a
* a
b a -> a -> a
forall a. Num a => a -> a -> a
+ a
0.5
sqrDif :: a -> a -> a
sqrDif a
a a
b = (a
aa -> a -> a
forall a. Num a => a -> a -> a
-a
b) a -> a -> a
forall a. Num a => a -> a -> a
* (a
aa -> a -> a
forall a. Num a => a -> a -> a
-a
b)
sqrSum :: a -> a -> a
sqrSum a
a a
b = (a
aa -> a -> a
forall a. Num a => a -> a -> a
+a
b) a -> a -> a
forall a. Num a => a -> a -> a
* (a
aa -> a -> a
forall a. Num a => a -> a -> a
+a
b)
sumSqr :: a -> a -> a
sumSqr a
a a
b = (a
aa -> a -> a
forall a. Num a => a -> a -> a
*a
a) a -> a -> a
forall a. Num a => a -> a -> a
+ (a
ba -> a -> a
forall a. Num a => a -> a -> a
*a
b)
thresh :: a -> a -> a
thresh a
a a
b = if a
a a -> a -> Bool
forall a. Ord a => a -> a -> Bool
< a
b then a
0 else a
a
trunc :: a -> a -> a
trunc = String -> a -> a -> a
forall a. HasCallStack => String -> a
error String
"trunc"
wrap2 :: a -> a -> a
wrap2 = String -> a -> a -> a
forall a. HasCallStack => String -> a
error String
"wrap2"
instance BinaryOp Float where
fold2 :: Float -> Float -> Float
fold2 Float
a Float
b = Float -> Float -> Float -> Float
forall a. (Ord a, Num a) => a -> a -> a -> a
Math.sc3_fold Float
a (-Float
b) Float
b
modE :: Float -> Float -> Float
modE = Float -> Float -> Float
forall a. Real a => a -> a -> a
F.mod'
roundUp :: Float -> Float -> Float
roundUp Float
a Float
b = if Float
b Float -> Float -> Bool
forall a. Eq a => a -> a -> Bool
== Float
0 then Float
a else Float -> Float
forall a. RealFracE a => a -> a
ceilingE (Float
aFloat -> Float -> Float
forall a. Fractional a => a -> a -> a
/Float
b Float -> Float -> Float
forall a. Num a => a -> a -> a
+ Float
0.5) Float -> Float -> Float
forall a. Num a => a -> a -> a
* Float
b
wrap2 :: Float -> Float -> Float
wrap2 Float
a Float
b = Float -> Float -> Float -> Float
forall a. RealFrac a => a -> a -> a -> a
Math.sc3_wrap_ni (-Float
b) Float
b Float
a
instance BinaryOp Double where
fold2 :: Double -> Double -> Double
fold2 Double
a Double
b = Double -> Double -> Double -> Double
forall a. (Ord a, Num a) => a -> a -> a -> a
Math.sc3_fold Double
a (-Double
b) Double
b
modE :: Double -> Double -> Double
modE = Double -> Double -> Double
forall a. Real a => a -> a -> a
F.mod'
roundUp :: Double -> Double -> Double
roundUp Double
a Double
b = if Double
b Double -> Double -> Bool
forall a. Eq a => a -> a -> Bool
== Double
0 then Double
a else Double -> Double
forall a. RealFracE a => a -> a
ceilingE (Double
aDouble -> Double -> Double
forall a. Fractional a => a -> a -> a
/Double
b Double -> Double -> Double
forall a. Num a => a -> a -> a
+ Double
0.5) Double -> Double -> Double
forall a. Num a => a -> a -> a
* Double
b
wrap2 :: Double -> Double -> Double
wrap2 Double
a Double
b = Double -> Double -> Double -> Double
forall a. RealFrac a => a -> a -> a -> a
Math.sc3_wrap_ni (-Double
b) Double
b Double
a
(==**) :: EqE a => a -> a -> a
==** :: a -> a -> a
(==**) = a -> a -> a
forall a. EqE a => a -> a -> a
equal_to
(/=**) :: EqE a => a -> a -> a
/=** :: a -> a -> a
(/=**) = a -> a -> a
forall a. EqE a => a -> a -> a
not_equal_to
(<**) :: OrdE a => a -> a -> a
<** :: a -> a -> a
(<**) = a -> a -> a
forall a. OrdE a => a -> a -> a
less_than
(<=**) :: OrdE a => a -> a -> a
<=** :: a -> a -> a
(<=**) = a -> a -> a
forall a. OrdE a => a -> a -> a
less_than_or_equal_to
(>**) :: OrdE a => a -> a -> a
>** :: a -> a -> a
(>**) = a -> a -> a
forall a. OrdE a => a -> a -> a
greater_than
(>=**) :: OrdE a => a -> a -> a
>=** :: a -> a -> a
(>=**) = a -> a -> a
forall a. OrdE a => a -> a -> a
greater_than_or_equal_to
binop_hs_tbl :: (Real n,Floating n,RealFrac n) => [(SC3_Binary_Op,n -> n -> n)]
binop_hs_tbl :: [(SC3_Binary_Op, n -> n -> n)]
binop_hs_tbl =
[(SC3_Binary_Op
Add,n -> n -> n
forall a. Num a => a -> a -> a
(+))
,(SC3_Binary_Op
Sub,(-))
,(SC3_Binary_Op
FDiv,n -> n -> n
forall a. Fractional a => a -> a -> a
(/))
,(SC3_Binary_Op
IDiv,n -> n -> n
forall n. RealFrac n => n -> n -> n
Math.sc3_idiv)
,(SC3_Binary_Op
Mod,n -> n -> n
forall n. RealFrac n => n -> n -> n
Math.sc3_mod)
,(SC3_Binary_Op
EQ_,n -> n -> n
forall n. (Num n, Eq n) => n -> n -> n
Math.sc3_eq)
,(SC3_Binary_Op
NE,n -> n -> n
forall n. (Num n, Eq n) => n -> n -> n
Math.sc3_neq)
,(SC3_Binary_Op
LT_,n -> n -> n
forall n. (Num n, Ord n) => n -> n -> n
Math.sc3_lt)
,(SC3_Binary_Op
LE,n -> n -> n
forall n. (Num n, Ord n) => n -> n -> n
Math.sc3_lte)
,(SC3_Binary_Op
GT_,n -> n -> n
forall n. (Num n, Ord n) => n -> n -> n
Math.sc3_gt)
,(SC3_Binary_Op
GE,n -> n -> n
forall n. (Num n, Ord n) => n -> n -> n
Math.sc3_gte)
,(SC3_Binary_Op
Min,n -> n -> n
forall a. Ord a => a -> a -> a
min)
,(SC3_Binary_Op
Max,n -> n -> n
forall a. Ord a => a -> a -> a
max)
,(SC3_Binary_Op
Mul,n -> n -> n
forall a. Num a => a -> a -> a
(*))
,(SC3_Binary_Op
Pow,n -> n -> n
forall a. Floating a => a -> a -> a
(**))
,(SC3_Binary_Op
Min,n -> n -> n
forall a. Ord a => a -> a -> a
min)
,(SC3_Binary_Op
Max,n -> n -> n
forall a. Ord a => a -> a -> a
max)
,(SC3_Binary_Op
Round,n -> n -> n
forall n. RealFrac n => n -> n -> n
Math.sc3_round_to)]
binop_special_hs :: (RealFrac n,Floating n) => Int -> Maybe (n -> n -> n)
binop_special_hs :: Int -> Maybe (n -> n -> n)
binop_special_hs Int
z = SC3_Binary_Op
-> [(SC3_Binary_Op, n -> n -> n)] -> Maybe (n -> n -> n)
forall a b. Eq a => a -> [(a, b)] -> Maybe b
lookup (Int -> SC3_Binary_Op
forall a. Enum a => Int -> a
toEnum Int
z) [(SC3_Binary_Op, n -> n -> n)]
forall n.
(Real n, Floating n, RealFrac n) =>
[(SC3_Binary_Op, n -> n -> n)]
binop_hs_tbl
uop_hs_tbl :: (RealFrac n,Floating n) => [(SC3_Unary_Op,n -> n)]
uop_hs_tbl :: [(SC3_Unary_Op, n -> n)]
uop_hs_tbl =
[(SC3_Unary_Op
Neg,n -> n
forall a. Num a => a -> a
negate)
,(SC3_Unary_Op
Not,\n
z -> if n
z n -> n -> Bool
forall a. Ord a => a -> a -> Bool
> n
0 then n
0 else n
1)
,(SC3_Unary_Op
Abs,n -> n
forall a. Num a => a -> a
abs)
,(SC3_Unary_Op
Ceil,n -> n
forall a. RealFrac a => a -> a
Math.sc3_ceiling)
,(SC3_Unary_Op
Floor,n -> n
forall a. RealFrac a => a -> a
Math.sc3_floor)
,(SC3_Unary_Op
Squared,\n
z -> n
z n -> n -> n
forall a. Num a => a -> a -> a
* n
z)
,(SC3_Unary_Op
Cubed,\n
z -> n
z n -> n -> n
forall a. Num a => a -> a -> a
* n
z n -> n -> n
forall a. Num a => a -> a -> a
* n
z)
,(SC3_Unary_Op
Sqrt,n -> n
forall a. Floating a => a -> a
sqrt)
,(SC3_Unary_Op
Recip,n -> n
forall n. Fractional n => n -> n
recip)
,(SC3_Unary_Op
MIDICPS,n -> n
forall a. Floating a => a -> a
Math.midi_to_cps)
,(SC3_Unary_Op
CPSMIDI,n -> n
forall a. Floating a => a -> a
Math.cps_to_midi)
,(SC3_Unary_Op
Sin,n -> n
forall a. Floating a => a -> a
sin)
,(SC3_Unary_Op
Cos,n -> n
forall a. Floating a => a -> a
cos)
,(SC3_Unary_Op
Tan,n -> n
forall a. Floating a => a -> a
tan)]
uop_special_hs :: (RealFrac n,Floating n) => Int -> Maybe (n -> n)
uop_special_hs :: Int -> Maybe (n -> n)
uop_special_hs Int
z = SC3_Unary_Op -> [(SC3_Unary_Op, n -> n)] -> Maybe (n -> n)
forall a b. Eq a => a -> [(a, b)] -> Maybe b
lookup (Int -> SC3_Unary_Op
forall a. Enum a => Int -> a
toEnum Int
z) [(SC3_Unary_Op, n -> n)]
forall n. (RealFrac n, Floating n) => [(SC3_Unary_Op, n -> n)]
uop_hs_tbl