{-# LANGUAGE TemplateHaskell  #-}
{-# LANGUAGE UndecidableInstances #-}
--------------------------------------------------------------------------------
-- |
-- Module      :  Data.Geometry.Ball
-- Copyright   :  (C) Frank Staals
-- License     :  see the LICENSE file
-- Maintainer  :  Frank Staals
--
-- \(d\)-dimensional Balls and Spheres
--
--------------------------------------------------------------------------------
module Data.Geometry.Ball where

import           Control.DeepSeq
import           Control.Lens
import           Data.Bifunctor
import           Data.Ext
import qualified Data.Foldable as F
import           Data.Geometry.Boundary
import           Data.Geometry.Line
import           Data.Geometry.LineSegment
import           Data.Geometry.Point
import           Data.Geometry.Properties
import           Data.Geometry.Vector
import qualified Data.List as L
import qualified Data.Traversable as T
import           Data.Vinyl
import           Data.Vinyl.CoRec
import           GHC.Generics (Generic)
import           Linear.Matrix
import           Linear.V3 (V3(..))

--------------------------------------------------------------------------------
-- * A d-dimensional ball

-- | A d-dimensional ball.
data Ball d p r = Ball { _center        :: !(Point d r :+ p)
                       , _squaredRadius :: !r
                       } deriving Generic
makeLenses ''Ball

-- | A lens to get/set the radius of a Ball
radius :: Floating r => Lens' (Ball d p r) r
radius = lens (sqrt . _squaredRadius) (\(Ball c _) r -> Ball c (r^2))


deriving instance (Show r, Show p, Arity d)     => Show (Ball d p r)
instance (NFData p, NFData r, Arity d) => NFData (Ball d p r)
deriving instance (Eq r, Eq p, Arity d)         => Eq (Ball d p r)

type instance NumType   (Ball d p r) = r
type instance Dimension (Ball d p r) = d

instance Arity d => Functor (Ball d p) where
  fmap f (Ball c r) = Ball (first (fmap f) c) (f r)

instance Arity d => Bifunctor (Ball d) where
  bimap f g (Ball c r) = Ball (bimap (fmap g) f c) (g r)


-- * Constructing Balls

-- | Given two points on the diameter of the ball, construct a ball.
fromDiameter     :: (Arity d, Fractional r) => Point d r -> Point d r -> Ball d () r
fromDiameter p q = let c = p .+^ ((q .-. p) ^/ 2) in Ball (ext c) (qdA c p)

-- | Construct a ball given the center point and a point p on the boundary.
fromCenterAndPoint     :: (Arity d, Num r) => Point d r :+ p -> Point d r :+ p -> Ball d p r
fromCenterAndPoint c p = Ball c $ qdA (c^.core) (p^.core)

-- | A d dimensional unit ball centered at the origin.
unitBall :: (Arity d, Num r) => Ball d () r
unitBall = Ball (ext origin) 1

-- * Querying if a point lies in a ball

inBall                 :: (Arity d, Ord r, Num r)
                       => Point d r -> Ball d p r -> PointLocationResult
p `inBall` (Ball c sr) = case qdA p (c^.core) `compare` sr of
                           LT -> Inside
                           EQ -> OnBoundary
                           GT -> Outside

-- | Test if a point lies strictly inside a ball
--
-- >>> (Point2 0.5 0.0) `insideBall` unitBall
-- True
-- >>> (Point2 1 0) `insideBall` unitBall
-- False
-- >>> (Point2 2 0) `insideBall` unitBall
-- False
insideBall       :: (Arity d, Ord r, Num r)
                 => Point d r -> Ball d p r -> Bool
p `insideBall` b = p `inBall` b == Inside

-- | Test if a point lies in or on the ball
--
inClosedBall       :: (Arity d, Ord r, Num r)
                    => Point d r -> Ball d p r -> Bool
p `inClosedBall` b = p `inBall` b /= Outside

-- TODO: Add test cases

-- | Test if a point lies on the boundary of a ball.
--
-- >>> (Point2 1 0) `onBall` unitBall
-- True
-- >>> (Point3 1 1 0) `onBall` unitBall
-- False
onBall       :: (Arity d, Ord r, Num r)
             => Point d r -> Ball d p r -> Bool
p `onBall` b = p `inBall` b == OnBoundary


--------------------------------------------------------------------------------
-- | Spheres, i.e. the boundary of a ball.

type Sphere d p r = Boundary (Ball d p r)


pattern Sphere     :: Point d r :+ p -> r -> Sphere d p r
pattern Sphere c r = Boundary (Ball c r)
{-# COMPLETE Sphere #-}




--------------------------------------------------------------------------------
-- * Disks and Circles, aka 2-dimensional Balls and Spheres

type Disk p r = Ball 2 p r

pattern Disk     :: Point 2 r :+ p -> r -> Disk p r
pattern Disk c r = Ball c r
{-# COMPLETE Disk #-}


type Circle p r = Sphere 2 p r

pattern Circle     :: Point 2 r :+ p ->  r -> Circle p r
pattern Circle c r = Sphere c r
{-# COMPLETE Circle #-}

-- | Given three points, get the disk through the three points. If the three
-- input points are colinear we return Nothing
--
-- >>> disk (Point2 0 10) (Point2 10 0) (Point2 (-10) 0)
-- Just (Ball {_center = Point2 [0.0,0.0] :+ (), _squaredRadius = 100.0})
disk       :: (Eq r, Fractional r)
           => Point 2 r -> Point 2 r -> Point 2 r -> Maybe (Disk () r)
disk p q r = match (f p `intersect` f q) $
       (H $ \NoIntersection -> Nothing)
    :& (H $ \c@(Point _)    -> Just $ Ball (ext c) (qdA c p))
    :& (H $ \_              -> Nothing)
    :& RNil
       -- If the intersection is not a point, The two lines f p and f q are
       -- parallel, that means the three input points where colinear.
  where
    -- Given a point p', get the line perpendicular, and through the midpoint
    -- of the line segment p'r
    f p' = let v        = r .-. p'
               midPoint = p' .+^ (v ^/ 2)
           in perpendicularTo (Line midPoint v)

-- | Creates a circle from three points on the boundary
from3Points :: Fractional r
            => Point 2 r :+ p -> Point 2 r :+ q -> Point 2 r :+ s -> Circle () r
from3Points (p@(Point2 px py) :+ _) (Point2 qx qy :+ _) (Point2 sx sy :+ _) =
    Circle (ext c) (squaredEuclideanDist c p)
  where
    f  x y = x^2 + y^2
    fx x y = V3 (f x y) y       1
    fy x y = V3 x       (f x y) 1

    xnom   = det33 $ V3 (fx px py) (fx qx qy) (fx sx sy)
    ynom   = det33 $ V3 (fy px py) (fy qx qy) (fy sx sy)

    denom  = (2 *) . det33 $ V3 (V3 px py 1) (V3 qx qy 1) (V3 sx sy 1)
    c      = Point2 (xnom / denom) (ynom / denom)



newtype Touching p = Touching p deriving (Show,Eq,Ord,Functor,F.Foldable,T.Traversable)

-- | No intersection, one touching point, or two points
type instance IntersectionOf (Line 2 r) (Circle p r) = [ NoIntersection
                                                       , Touching (Point 2 r)
                                                       , (Point 2 r, Point 2 r)
                                                       ]


instance (Ord r, Floating r) => (Line 2 r) `IsIntersectableWith` (Circle p r) where

  nonEmptyIntersection = defaultNonEmptyIntersection

  (Line p' v) `intersect` (Circle (c :+ _) r) = case discr `compare` 0 of
                                                LT -> coRec NoIntersection
                                                EQ -> coRec . Touching $ q' (lambda (+))
                                                GT -> let [l1,l2] = L.sort [lambda (-), lambda (+)]
                                                      in coRec (q' l1, q' l2)
    where
      (Vector2 vx vy)   = v
      -- (px, py) is the vector/point after translating the circle s.t. it is centered at the
      -- origin
      pv@(Vector2 px py) = p' .-. c

      -- q alpha is a point on the translated line
      q alpha = Point $ pv ^+^ alpha *^ v
      -- a point q alpha after translating it back in the situation where c is the center of the circle.
      q' alpha = q alpha .+^ toVec c

      -- let q lambda be the intersection point. We solve the following equation
      -- solving the equation (q_x)^2 + (q_y)^2 = r^2 then yields the equation
      -- L^2(vx^2 + vy^2) + L2(px*vx + py*vy) + px^2 + py^2 = 0
      -- where L = \lambda
      aa                   = vx^2 + vy^2
      bb                   = 2 * (px * vx + py * vy)
      cc                   = px^2 + py^2 - r^2
      discr                = bb^2 - 4*aa*cc
      discr'               = sqrt discr
      -- This thus gives us the following value(s) for lambda
      lambda (|+-|)        = (-bb |+-| discr') / (2*aa)


-- | A line segment may not intersect a circle, touch it, or intersect it
-- properly in one or two points.
type instance IntersectionOf (LineSegment 2 p r) (Circle q r) = [ NoIntersection
                                                                , Touching (Point 2 r)
                                                                , Point 2 r
                                                                , (Point 2 r, Point 2 r)
                                                                ]


instance (Ord r, Floating r) => (LineSegment 2 p r) `IsIntersectableWith` (Circle q r) where

  nonEmptyIntersection = defaultNonEmptyIntersection

  s `intersect` c = match (supportingLine s `intersect` c) $
       (H $ \NoIntersection -> coRec NoIntersection)
    :& (H $ \(Touching p)   -> if p `onSegment` s then coRec $ Touching p
                                                 else  coRec   NoIntersection
       )
    :& (H $ \(p,q)          -> case (p `onSegment` s, q `onSegment` s) of
                                 (False,False) -> coRec NoIntersection
                                 (False,True)  -> coRec q
                                 (True, False) -> coRec p
                                 (True, True)  -> coRec (p,q)
       )
    :& RNil