Maintainer | gtk2hs-users@lists.sourceforge.net |
---|---|
Stability | provisional |
Portability | portable (depends on GHC) |
Safe Haskell | None |
Language | Haskell98 |
- data PixbufAnimation
- class GObjectClass o => PixbufAnimationClass o
- castToPixbufAnimation :: GObjectClass obj => obj -> PixbufAnimation
- gTypePixbufAnimation :: GType
- toPixbufAnimation :: PixbufAnimationClass o => o -> PixbufAnimation
- data PixbufAnimationIter
- class GObjectClass o => PixbufAnimationIterClass o
- castToPixbufAnimationIter :: GObjectClass obj => obj -> PixbufAnimationIter
- gTypePixbufAnimationIter :: GType
- toPixbufAnimationIter :: PixbufAnimationIterClass o => o -> PixbufAnimationIter
- data PixbufSimpleAnim
- class PixbufAnimationClass o => PixbufSimpleAnimClass o
- castToPixbufSimpleAnim :: GObjectClass obj => obj -> PixbufSimpleAnim
- gTypePixbufSimpleAnim :: GType
- toPixbufSimpleAnim :: PixbufSimpleAnimClass o => o -> PixbufSimpleAnim
- pixbufAnimationNewFromFile :: GlibFilePath fp => fp -> IO PixbufAnimation
- pixbufSimpleAnimNew :: Int -> Int -> Float -> IO PixbufSimpleAnim
- pixbufAnimationGetWidth :: PixbufAnimation -> IO Int
- pixbufAnimationGetHeight :: PixbufAnimation -> IO Int
- pixbufAnimationGetIter :: PixbufAnimation -> Maybe GTimeVal -> IO PixbufAnimationIter
- pixbufAnimationIsStaticImage :: PixbufAnimation -> IO Bool
- pixbufAnimationGetStaticImage :: PixbufAnimation -> IO (Maybe Pixbuf)
- pixbufAnimationIterAdvance :: PixbufAnimationIter -> Maybe GTimeVal -> IO Bool
- pixbufAnimationIterGetDelayTime :: PixbufAnimationIter -> IO Int
- pixbufAnimationIterOnCurrentlyLoadingFrame :: PixbufAnimationIter -> IO Bool
- pixbufAnimationIterGetPixbuf :: PixbufAnimationIter -> IO Pixbuf
- pixbufSimpleAnimAddFrame :: PixbufSimpleAnim -> Pixbuf -> IO ()
- pixbufSimpleAnimSetLoop :: PixbufSimpleAnim -> Bool -> IO ()
- pixbufSimpleAnimGetLoop :: PixbufSimpleAnim -> IO Bool
Class Hierarchy
|GObject
| +----PixbufAnimation
| +----PixbufSimpleAnim
Types
data PixbufAnimation Source
class GObjectClass o => PixbufAnimationClass o Source
castToPixbufAnimation :: GObjectClass obj => obj -> PixbufAnimation Source
toPixbufAnimation :: PixbufAnimationClass o => o -> PixbufAnimation Source
class GObjectClass o => PixbufAnimationIterClass o Source
castToPixbufAnimationIter :: GObjectClass obj => obj -> PixbufAnimationIter Source
data PixbufSimpleAnim Source
class PixbufAnimationClass o => PixbufSimpleAnimClass o Source
castToPixbufSimpleAnim :: GObjectClass obj => obj -> PixbufSimpleAnim Source
toPixbufSimpleAnim :: PixbufSimpleAnimClass o => o -> PixbufSimpleAnim Source
Constructors
pixbufAnimationNewFromFile Source
:: GlibFilePath fp | |
=> fp | Name of file to load, in the GLib file name encoding |
-> IO PixbufAnimation | A newly-created animation |
Creates a new animation by loading it from a file. The file
format is detected automatically. If the file's format does not
support multi-frame images, then an animation with a single frame
will be created. Possible errors are in the PixbufError
and
GFileError
domains.
Any of several error conditions may occur: the file could not be opened, there was no loader for the file's format, there was not enough memory to allocate the image buffer, or the image file contained invalid data.
- If an error occurs, the function will throw an exception that can
be caught using e.g.
catchGErrorJust
and one of the error codes inPixbufError
orGFileError
:: Int | the width of the animation |
-> Int | the height of the animation |
-> Float | the speed of the animation, in frames per second |
-> IO PixbufSimpleAnim | a newly allocated |
Creates a new, empty animation.
- Available since Gtk+ version 2.8
Methods
pixbufAnimationGetWidth Source
:: PixbufAnimation | An animation. |
-> IO Int | Width of the bounding box of the animation. |
Queries the width of the bounding box of a pixbuf animation.
pixbufAnimationGetHeight Source
:: PixbufAnimation | An animation. |
-> IO Int | Height of the bounding box of the animation. |
Queries the height of the bounding box of a pixbuf animation.
:: PixbufAnimation | |
-> Maybe GTimeVal | time when the animation starts playing |
-> IO PixbufAnimationIter | an iterator to move over the animation |
Get an iterator for displaying an animation. The iterator
provides the frames that should be displayed at a given time. The
start time would normally come from gGetCurrentTime
, and marks
the beginning of animation playback. After creating an iterator,
you should immediately display the pixbuf returned by
pixbufAnimationIterGetPixbuf
. Then, you should install a
timeout (with timeoutAdd
) or by some other mechanism ensure
that you'll update the image after
pixbufAnimationIterGetDelayTime
milliseconds. Each time the
image is updated, you should reinstall the timeout with the new,
possibly-changed delay time.
As a shortcut, if start_time is Nothing
, the result of
gGetCurrentTime
will be used automatically.
To update the image (i.e. possibly change the result of
pixbufAnimationIterGetPixbuf
to a new frame of the animation),
call pixbufAnimationIterAdvance
.
If you're using PixbufLoader
, in addition to updating the image
after the delay time, you should also update it whenever you
receive the area_updated signal and
pixbufAnimationIterOnCurrentlyLoadingFrame
returns True
. In
this case, the frame currently being fed into the loader has
received new data, so needs to be refreshed. The delay time for a
frame may also be modified after an area_updated signal, for
example if the delay time for a frame is encoded in the data after
the frame itself. So your timeout should be reinstalled after any
area_updated signal.
A delay time of -1 is possible, indicating "infinite."
pixbufAnimationIsStaticImage Source
:: PixbufAnimation | |
-> IO Bool | (!(0)) if the "animation" was really just an image |
If you load a file with pixbufAnimationNewFromFile
and it turns
out to be a plain, unanimated image, then this function will
return True
. Use pixbufAnimationGetStaticImage
to retrieve
the image.
pixbufAnimationGetStaticImage Source
:: PixbufAnimation | |
-> IO (Maybe Pixbuf) | unanimated image representing the animation |
If an animation is really just a plain image (has only one
frame), this function returns that image. If the animation is an
animation, this function returns a reasonable thing to display as
a static unanimated image, which might be the first frame, or
something more sophisticated. If an animation hasn't loaded any
frames yet, this function will return Nothing
.
pixbufAnimationIterAdvance Source
:: PixbufAnimationIter | |
-> Maybe GTimeVal | current time |
-> IO Bool |
|
Possibly advances an animation to a new frame. Chooses the frame
based on the start time passed to pixbufAnimationGetIter
.
current_time would normally come from gGetCurrentTime
, and must
be greater than or equal to the time passed to
pixbufAnimationGetIter
, and must increase or remain unchanged
each time pixbufAnimationIterGetPixbuf
is called. That is, you
can't go backward in time; animations only play forward.
As a shortcut, pass Nothing
for the current time and
gGetCurrentTime
will be invoked on your behalf. So you only need
to explicitly pass current_time if you're doing something odd like
playing the animation at double speed.
If this function returns False
, there's no need to update the
animation display, assuming the display had been rendered prior to
advancing; if True
, you need to call animationIterGetPixbuf
and
update the display with the new pixbuf.
pixbufAnimationIterGetDelayTime Source
:: PixbufAnimationIter | an animation iterator |
-> IO Int | delay time in milliseconds (thousandths of a second) |
Gets the number of milliseconds the current pixbuf should be
displayed, or -1 if the current pixbuf should be displayed
forever. timeoutAdd
conveniently takes a timeout in
milliseconds, so you can use a timeout to schedule the next
update.
pixbufAnimationIterOnCurrentlyLoadingFrame Source
:: PixbufAnimationIter | |
-> IO Bool |
|
Used to determine how to respond to the area_updated signal on
PixbufLoader
when loading an animation. area_updated is emitted
for an area of the frame currently streaming in to the loader. So
if you're on the currently loading frame, you need to redraw the
screen for the updated area.
pixbufAnimationIterGetPixbuf Source
:: PixbufAnimationIter | an animation iterator |
-> IO Pixbuf | the pixbuf to be displayed |
Gets the current pixbuf which should be displayed; the pixbuf will
be the same size as the animation itself
(pixbufAnimationGetWidth
, pixbufAnimationGetHeight
). This
pixbuf should be displayed for pixbufAnimationIterGetDelayTime
milliseconds. The caller of this function does not own a reference
to the returned pixbuf; the returned pixbuf will become invalid
when the iterator advances to the next frame, which may happen
anytime you call pixbufAnimationIterAdvance
. Copy the pixbuf to
keep it (don't just add a reference), as it may get recycled as you
advance the iterator.
pixbufSimpleAnimAddFrame Source
:: PixbufSimpleAnim | |
-> Pixbuf | the pixbuf to add |
-> IO () |
Adds a new frame to animation. The pixbuf must have the dimensions specified when the animation was constructed.
- Available since Gtk+ version 2.8
pixbufSimpleAnimSetLoop Source
:: PixbufSimpleAnim | |
-> Bool | whether to loop the animation |
-> IO () |
Sets whether animation should loop indefinitely when it reaches the end.
- Available since Gtk+ version 2.18
pixbufSimpleAnimGetLoop Source
:: PixbufSimpleAnim | |
-> IO Bool |
|
Gets whether animation should loop indefinitely when it reaches the end.
- Available since Gtk+ version 2.18