-- | -- Module : Graphics.Gloss.Accelerate.Data.Picture -- Copyright : [2013..2020] Trevor L. McDonell -- License : BSD3 -- -- Maintainer : Trevor L. McDonell <trevor.mcdonell@gmail.com> -- Stability : experimental -- Portability : non-portable (GHC extensions) -- module Graphics.Gloss.Accelerate.Data.Picture where import Data.Array.Accelerate as A import Data.Array.Accelerate.Array.Unique import Data.Array.Accelerate.Lifetime import Data.Array.Accelerate.Sugar.Array import qualified Data.Array.Accelerate.Representation.Array as R import Graphics.Gloss.Rendering import Foreign.ForeignPtr -- | Use an Accelerate array of RGBA data as a bitmap image. If the image -- is generated programatically every frame, then the second parameter -- should be `False`. If you have loaded it from static data then use -- `True`. -- -- TODO: -- -- If CUDA is enabled, check whether the array already exists on the device -- and if so blitz it straight to a texture as described below. Otherwise, -- just use this method. See also the cuda examples in the -- non-USE_TEXSUBIMAGE2D path. -- -- 1. (once) Allocate a new texture object -- 2. Run the CUDA computation, but do not copy the result back to the host -- 3. Map the texture resource to an array -- 4. Copy the CUDA result directly to the mapped texture -- bitmapOfArray :: Array DIM2 Word32 -- The array data (packed RGBA) -> Bool -- Should the image be cached between frames? -> Picture bitmapOfArray arrPixels cacheMe = let -- Size of the raw image Z :. sizeY :. sizeX = arrayShape arrPixels rawData = let Array (R.Array _ adata) = arrPixels ptr = unsafeGetValue (uniqueArrayData adata) in castForeignPtr ptr fmt = BitmapFormat TopToBottom PxRGBA -- assume little-endian host pic = bitmapOfForeignPtr sizeX sizeY -- image size fmt -- image format rawData -- raw image data cacheMe in pic