{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.VIV.ShaderBinary (
gl_VIV_shader_binary
, pattern GL_SHADER_BINARY_VIV
) where
import Data.Set
import Graphics.GL.Internal.Proc
gl_VIV_shader_binary :: Bool
gl_VIV_shader_binary :: Bool
gl_VIV_shader_binary = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_VIV_shader_binary" Set [Char]
extensions
{-# NOINLINE gl_VIV_shader_binary #-}
pattern $bGL_SHADER_BINARY_VIV :: a
$mGL_SHADER_BINARY_VIV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SHADER_BINARY_VIV = 0x8FC4