{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.QCOM.ExtendedGet (
gl_QCOM_extended_get
, glExtGetBufferPointervQCOM
, glExtGetBuffersQCOM
, glExtGetFramebuffersQCOM
, glExtGetRenderbuffersQCOM
, glExtGetTexLevelParameterivQCOM
, glExtGetTexSubImageQCOM
, glExtGetTexturesQCOM
, glExtTexObjectStateOverrideiQCOM
, pattern GL_STATE_RESTORE
, pattern GL_TEXTURE_DEPTH_QCOM
, pattern GL_TEXTURE_FORMAT_QCOM
, pattern GL_TEXTURE_HEIGHT_QCOM
, pattern GL_TEXTURE_IMAGE_VALID_QCOM
, pattern GL_TEXTURE_INTERNAL_FORMAT_QCOM
, pattern GL_TEXTURE_NUM_LEVELS_QCOM
, pattern GL_TEXTURE_OBJECT_VALID_QCOM
, pattern GL_TEXTURE_TARGET_QCOM
, pattern GL_TEXTURE_TYPE_QCOM
, pattern GL_TEXTURE_WIDTH_QCOM
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe
gl_QCOM_extended_get :: Bool
gl_QCOM_extended_get :: Bool
gl_QCOM_extended_get = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_QCOM_extended_get" Set [Char]
extensions
{-# NOINLINE gl_QCOM_extended_get #-}
glExtGetBufferPointervQCOM :: MonadIO m => GLenum -> Ptr (Ptr ()) -> m ()
glExtGetBufferPointervQCOM :: GLenum -> Ptr (Ptr ()) -> m ()
glExtGetBufferPointervQCOM = FunPtr (GLenum -> Ptr (Ptr ()) -> IO ())
-> GLenum -> Ptr (Ptr ()) -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr (Ptr ()) -> IO ())
-> GLenum -> Ptr (Ptr ()) -> m ()
ffienumPtrPtrVIOV FunPtr (GLenum -> Ptr (Ptr ()) -> IO ())
glExtGetBufferPointervQCOMFunPtr
glExtGetBufferPointervQCOMFunPtr :: FunPtr (GLenum -> Ptr (Ptr ()) -> IO ())
glExtGetBufferPointervQCOMFunPtr :: FunPtr (GLenum -> Ptr (Ptr ()) -> IO ())
glExtGetBufferPointervQCOMFunPtr = IO (FunPtr (GLenum -> Ptr (Ptr ()) -> IO ()))
-> FunPtr (GLenum -> Ptr (Ptr ()) -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> Ptr (Ptr ()) -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glExtGetBufferPointervQCOM")
{-# NOINLINE glExtGetBufferPointervQCOMFunPtr #-}
glExtGetBuffersQCOM :: MonadIO m => Ptr GLuint -> GLint -> Ptr GLint -> m ()
glExtGetBuffersQCOM :: Ptr GLenum -> GLint -> Ptr GLint -> m ()
glExtGetBuffersQCOM = FunPtr (Ptr GLenum -> GLint -> Ptr GLint -> IO ())
-> Ptr GLenum -> GLint -> Ptr GLint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLenum -> GLint -> Ptr GLint -> IO ())
-> Ptr GLenum -> GLint -> Ptr GLint -> m ()
ffiPtruintintPtrintIOV FunPtr (Ptr GLenum -> GLint -> Ptr GLint -> IO ())
glExtGetBuffersQCOMFunPtr
glExtGetBuffersQCOMFunPtr :: FunPtr (Ptr GLuint -> GLint -> Ptr GLint -> IO ())
glExtGetBuffersQCOMFunPtr :: FunPtr (Ptr GLenum -> GLint -> Ptr GLint -> IO ())
glExtGetBuffersQCOMFunPtr = IO (FunPtr (Ptr GLenum -> GLint -> Ptr GLint -> IO ()))
-> FunPtr (Ptr GLenum -> GLint -> Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (Ptr GLenum -> GLint -> Ptr GLint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glExtGetBuffersQCOM")
{-# NOINLINE glExtGetBuffersQCOMFunPtr #-}
glExtGetFramebuffersQCOM :: MonadIO m => Ptr GLuint -> GLint -> Ptr GLint -> m ()
glExtGetFramebuffersQCOM :: Ptr GLenum -> GLint -> Ptr GLint -> m ()
glExtGetFramebuffersQCOM = FunPtr (Ptr GLenum -> GLint -> Ptr GLint -> IO ())
-> Ptr GLenum -> GLint -> Ptr GLint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLenum -> GLint -> Ptr GLint -> IO ())
-> Ptr GLenum -> GLint -> Ptr GLint -> m ()
ffiPtruintintPtrintIOV FunPtr (Ptr GLenum -> GLint -> Ptr GLint -> IO ())
glExtGetFramebuffersQCOMFunPtr
glExtGetFramebuffersQCOMFunPtr :: FunPtr (Ptr GLuint -> GLint -> Ptr GLint -> IO ())
glExtGetFramebuffersQCOMFunPtr :: FunPtr (Ptr GLenum -> GLint -> Ptr GLint -> IO ())
glExtGetFramebuffersQCOMFunPtr = IO (FunPtr (Ptr GLenum -> GLint -> Ptr GLint -> IO ()))
-> FunPtr (Ptr GLenum -> GLint -> Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (Ptr GLenum -> GLint -> Ptr GLint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glExtGetFramebuffersQCOM")
{-# NOINLINE glExtGetFramebuffersQCOMFunPtr #-}
glExtGetRenderbuffersQCOM :: MonadIO m => Ptr GLuint -> GLint -> Ptr GLint -> m ()
glExtGetRenderbuffersQCOM :: Ptr GLenum -> GLint -> Ptr GLint -> m ()
glExtGetRenderbuffersQCOM = FunPtr (Ptr GLenum -> GLint -> Ptr GLint -> IO ())
-> Ptr GLenum -> GLint -> Ptr GLint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLenum -> GLint -> Ptr GLint -> IO ())
-> Ptr GLenum -> GLint -> Ptr GLint -> m ()
ffiPtruintintPtrintIOV FunPtr (Ptr GLenum -> GLint -> Ptr GLint -> IO ())
glExtGetRenderbuffersQCOMFunPtr
glExtGetRenderbuffersQCOMFunPtr :: FunPtr (Ptr GLuint -> GLint -> Ptr GLint -> IO ())
glExtGetRenderbuffersQCOMFunPtr :: FunPtr (Ptr GLenum -> GLint -> Ptr GLint -> IO ())
glExtGetRenderbuffersQCOMFunPtr = IO (FunPtr (Ptr GLenum -> GLint -> Ptr GLint -> IO ()))
-> FunPtr (Ptr GLenum -> GLint -> Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (Ptr GLenum -> GLint -> Ptr GLint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glExtGetRenderbuffersQCOM")
{-# NOINLINE glExtGetRenderbuffersQCOMFunPtr #-}
glExtGetTexLevelParameterivQCOM :: MonadIO m => GLuint -> GLenum -> GLint -> GLenum -> Ptr GLint -> m ()
glExtGetTexLevelParameterivQCOM :: GLenum -> GLenum -> GLint -> GLenum -> Ptr GLint -> m ()
glExtGetTexLevelParameterivQCOM = FunPtr (GLenum -> GLenum -> GLint -> GLenum -> Ptr GLint -> IO ())
-> GLenum -> GLenum -> GLint -> GLenum -> Ptr GLint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLint -> GLenum -> Ptr GLint -> IO ())
-> GLenum -> GLenum -> GLint -> GLenum -> Ptr GLint -> m ()
ffiuintenumintenumPtrintIOV FunPtr (GLenum -> GLenum -> GLint -> GLenum -> Ptr GLint -> IO ())
glExtGetTexLevelParameterivQCOMFunPtr
glExtGetTexLevelParameterivQCOMFunPtr :: FunPtr (GLuint -> GLenum -> GLint -> GLenum -> Ptr GLint -> IO ())
glExtGetTexLevelParameterivQCOMFunPtr :: FunPtr (GLenum -> GLenum -> GLint -> GLenum -> Ptr GLint -> IO ())
glExtGetTexLevelParameterivQCOMFunPtr = IO
(FunPtr
(GLenum -> GLenum -> GLint -> GLenum -> Ptr GLint -> IO ()))
-> FunPtr
(GLenum -> GLenum -> GLint -> GLenum -> Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr
(GLenum -> GLenum -> GLint -> GLenum -> Ptr GLint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glExtGetTexLevelParameterivQCOM")
{-# NOINLINE glExtGetTexLevelParameterivQCOMFunPtr #-}
glExtGetTexSubImageQCOM :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()
glExtGetTexSubImageQCOM :: GLenum
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLenum
-> GLenum
-> Ptr ()
-> m ()
glExtGetTexSubImageQCOM = FunPtr
(GLenum
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
-> GLenum
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLenum
-> GLenum
-> Ptr ()
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
-> GLenum
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLenum
-> GLenum
-> Ptr ()
-> m ()
ffienumintintintintsizeisizeisizeienumenumPtrVIOV FunPtr
(GLenum
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
glExtGetTexSubImageQCOMFunPtr
glExtGetTexSubImageQCOMFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ())
glExtGetTexSubImageQCOMFunPtr :: FunPtr
(GLenum
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
glExtGetTexSubImageQCOMFunPtr = IO
(FunPtr
(GLenum
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLenum
-> GLenum
-> Ptr ()
-> IO ()))
-> FunPtr
(GLenum
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLenum
-> GLenum
-> Ptr ()
-> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr
(GLenum
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLint
-> GLenum
-> GLenum
-> Ptr ()
-> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glExtGetTexSubImageQCOM")
{-# NOINLINE glExtGetTexSubImageQCOMFunPtr #-}
glExtGetTexturesQCOM :: MonadIO m => Ptr GLuint -> GLint -> Ptr GLint -> m ()
glExtGetTexturesQCOM :: Ptr GLenum -> GLint -> Ptr GLint -> m ()
glExtGetTexturesQCOM = FunPtr (Ptr GLenum -> GLint -> Ptr GLint -> IO ())
-> Ptr GLenum -> GLint -> Ptr GLint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (Ptr GLenum -> GLint -> Ptr GLint -> IO ())
-> Ptr GLenum -> GLint -> Ptr GLint -> m ()
ffiPtruintintPtrintIOV FunPtr (Ptr GLenum -> GLint -> Ptr GLint -> IO ())
glExtGetTexturesQCOMFunPtr
glExtGetTexturesQCOMFunPtr :: FunPtr (Ptr GLuint -> GLint -> Ptr GLint -> IO ())
glExtGetTexturesQCOMFunPtr :: FunPtr (Ptr GLenum -> GLint -> Ptr GLint -> IO ())
glExtGetTexturesQCOMFunPtr = IO (FunPtr (Ptr GLenum -> GLint -> Ptr GLint -> IO ()))
-> FunPtr (Ptr GLenum -> GLint -> Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (Ptr GLenum -> GLint -> Ptr GLint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glExtGetTexturesQCOM")
{-# NOINLINE glExtGetTexturesQCOMFunPtr #-}
glExtTexObjectStateOverrideiQCOM :: MonadIO m => GLenum -> GLenum -> GLint -> m ()
glExtTexObjectStateOverrideiQCOM :: GLenum -> GLenum -> GLint -> m ()
glExtTexObjectStateOverrideiQCOM = FunPtr (GLenum -> GLenum -> GLint -> IO ())
-> GLenum -> GLenum -> GLint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLint -> IO ())
-> GLenum -> GLenum -> GLint -> m ()
ffienumenumintIOV FunPtr (GLenum -> GLenum -> GLint -> IO ())
glExtTexObjectStateOverrideiQCOMFunPtr
glExtTexObjectStateOverrideiQCOMFunPtr :: FunPtr (GLenum -> GLenum -> GLint -> IO ())
glExtTexObjectStateOverrideiQCOMFunPtr :: FunPtr (GLenum -> GLenum -> GLint -> IO ())
glExtTexObjectStateOverrideiQCOMFunPtr = IO (FunPtr (GLenum -> GLenum -> GLint -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLenum -> GLint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glExtTexObjectStateOverrideiQCOM")
{-# NOINLINE glExtTexObjectStateOverrideiQCOMFunPtr #-}
pattern $bGL_STATE_RESTORE :: a
$mGL_STATE_RESTORE :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_STATE_RESTORE = 0x8BDC
pattern $bGL_TEXTURE_DEPTH_QCOM :: a
$mGL_TEXTURE_DEPTH_QCOM :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_DEPTH_QCOM = 0x8BD4
pattern $bGL_TEXTURE_FORMAT_QCOM :: a
$mGL_TEXTURE_FORMAT_QCOM :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_FORMAT_QCOM = 0x8BD6
pattern $bGL_TEXTURE_HEIGHT_QCOM :: a
$mGL_TEXTURE_HEIGHT_QCOM :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_HEIGHT_QCOM = 0x8BD3
pattern $bGL_TEXTURE_IMAGE_VALID_QCOM :: a
$mGL_TEXTURE_IMAGE_VALID_QCOM :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_IMAGE_VALID_QCOM = 0x8BD8
pattern $bGL_TEXTURE_INTERNAL_FORMAT_QCOM :: a
$mGL_TEXTURE_INTERNAL_FORMAT_QCOM :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_INTERNAL_FORMAT_QCOM = 0x8BD5
pattern $bGL_TEXTURE_NUM_LEVELS_QCOM :: a
$mGL_TEXTURE_NUM_LEVELS_QCOM :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_NUM_LEVELS_QCOM = 0x8BD9
pattern $bGL_TEXTURE_OBJECT_VALID_QCOM :: a
$mGL_TEXTURE_OBJECT_VALID_QCOM :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_OBJECT_VALID_QCOM = 0x8BDB
pattern $bGL_TEXTURE_TARGET_QCOM :: a
$mGL_TEXTURE_TARGET_QCOM :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_TARGET_QCOM = 0x8BDA
pattern $bGL_TEXTURE_TYPE_QCOM :: a
$mGL_TEXTURE_TYPE_QCOM :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_TYPE_QCOM = 0x8BD7
pattern $bGL_TEXTURE_WIDTH_QCOM :: a
$mGL_TEXTURE_WIDTH_QCOM :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_WIDTH_QCOM = 0x8BD2