{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.QCOM.BinningControl (
gl_QCOM_binning_control
, pattern GL_BINNING_CONTROL_HINT_QCOM
, pattern GL_CPU_OPTIMIZED_QCOM
, pattern GL_GPU_OPTIMIZED_QCOM
, pattern GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM
) where
import Data.Set
import Graphics.GL.Internal.Proc
gl_QCOM_binning_control :: Bool
gl_QCOM_binning_control :: Bool
gl_QCOM_binning_control = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_QCOM_binning_control" Set [Char]
extensions
{-# NOINLINE gl_QCOM_binning_control #-}
pattern $bGL_BINNING_CONTROL_HINT_QCOM :: a
$mGL_BINNING_CONTROL_HINT_QCOM :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0
pattern $bGL_CPU_OPTIMIZED_QCOM :: a
$mGL_CPU_OPTIMIZED_QCOM :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CPU_OPTIMIZED_QCOM = 0x8FB1
pattern $bGL_GPU_OPTIMIZED_QCOM :: a
$mGL_GPU_OPTIMIZED_QCOM :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_GPU_OPTIMIZED_QCOM = 0x8FB2
pattern $bGL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM :: a
$mGL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM = 0x8FB3