{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.OVR.MultiviewMultisampledRenderToTexture (
gl_OVR_multiview_multisampled_render_to_texture
, glFramebufferTextureMultisampleMultiviewOVR
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe
gl_OVR_multiview_multisampled_render_to_texture :: Bool
gl_OVR_multiview_multisampled_render_to_texture :: Bool
gl_OVR_multiview_multisampled_render_to_texture = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_OVR_multiview_multisampled_render_to_texture" Set [Char]
extensions
{-# NOINLINE gl_OVR_multiview_multisampled_render_to_texture #-}
glFramebufferTextureMultisampleMultiviewOVR :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> GLsizei -> GLint -> GLsizei -> m ()
glFramebufferTextureMultisampleMultiviewOVR :: GLenum
-> GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> m ()
glFramebufferTextureMultisampleMultiviewOVR = FunPtr
(GLenum
-> GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLint
-> GLint
-> GLint
-> GLint
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLint
-> GLint
-> GLint
-> GLint
-> m ()
ffienumenumuintintsizeiintsizeiIOV FunPtr
(GLenum
-> GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> IO ())
glFramebufferTextureMultisampleMultiviewOVRFunPtr
glFramebufferTextureMultisampleMultiviewOVRFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> GLsizei -> GLint -> GLsizei -> IO ())
glFramebufferTextureMultisampleMultiviewOVRFunPtr :: FunPtr
(GLenum
-> GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> IO ())
glFramebufferTextureMultisampleMultiviewOVRFunPtr = IO
(FunPtr
(GLenum
-> GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()))
-> FunPtr
(GLenum
-> GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr
(GLenum
-> GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glFramebufferTextureMultisampleMultiviewOVR")
{-# NOINLINE glFramebufferTextureMultisampleMultiviewOVRFunPtr #-}