-- This file was automatically generated.
{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.NV.TextureShader3 (
  -- * Extension Support
    gl_NV_texture_shader3

  -- * GL_NV_texture_shader3
  , pattern GL_DEPENDENT_HILO_TEXTURE_2D_NV
  , pattern GL_DEPENDENT_RGB_TEXTURE_3D_NV
  , pattern GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV
  , pattern GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV
  , pattern GL_DOT_PRODUCT_PASS_THROUGH_NV
  , pattern GL_DOT_PRODUCT_TEXTURE_1D_NV
  , pattern GL_FORCE_BLUE_TO_ONE_NV
  , pattern GL_HILO8_NV
  , pattern GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV
  , pattern GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV
  , pattern GL_OFFSET_HILO_TEXTURE_2D_NV
  , pattern GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV
  , pattern GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV
  , pattern GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV
  , pattern GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV
  , pattern GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV
  , pattern GL_SIGNED_HILO8_NV
) where

import Data.Set
import Graphics.GL.Internal.Proc

-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/texture_shader3.txt GL_NV_texture_shader3> extension is available.

gl_NV_texture_shader3 :: Bool
gl_NV_texture_shader3 :: Bool
gl_NV_texture_shader3 = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_NV_texture_shader3" Set [Char]
extensions
{-# NOINLINE gl_NV_texture_shader3 #-}

pattern $bGL_DEPENDENT_HILO_TEXTURE_2D_NV :: a
$mGL_DEPENDENT_HILO_TEXTURE_2D_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858

pattern $bGL_DEPENDENT_RGB_TEXTURE_3D_NV :: a
$mGL_DEPENDENT_RGB_TEXTURE_3D_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859

pattern $bGL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV :: a
$mGL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A

pattern $bGL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV :: a
$mGL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D

pattern $bGL_DOT_PRODUCT_PASS_THROUGH_NV :: a
$mGL_DOT_PRODUCT_PASS_THROUGH_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DOT_PRODUCT_PASS_THROUGH_NV = 0x885B

pattern $bGL_DOT_PRODUCT_TEXTURE_1D_NV :: a
$mGL_DOT_PRODUCT_TEXTURE_1D_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DOT_PRODUCT_TEXTURE_1D_NV = 0x885C

pattern $bGL_FORCE_BLUE_TO_ONE_NV :: a
$mGL_FORCE_BLUE_TO_ONE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FORCE_BLUE_TO_ONE_NV = 0x8860

pattern $bGL_HILO8_NV :: a
$mGL_HILO8_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_HILO8_NV = 0x885E

pattern $bGL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV :: a
$mGL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856

pattern $bGL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV :: a
$mGL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857

pattern $bGL_OFFSET_HILO_TEXTURE_2D_NV :: a
$mGL_OFFSET_HILO_TEXTURE_2D_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OFFSET_HILO_TEXTURE_2D_NV = 0x8854

pattern $bGL_OFFSET_HILO_TEXTURE_RECTANGLE_NV :: a
$mGL_OFFSET_HILO_TEXTURE_RECTANGLE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855

pattern $bGL_OFFSET_PROJECTIVE_TEXTURE_2D_NV :: a
$mGL_OFFSET_PROJECTIVE_TEXTURE_2D_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850

pattern $bGL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV :: a
$mGL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851

pattern $bGL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV :: a
$mGL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852

pattern $bGL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV :: a
$mGL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853

pattern $bGL_SIGNED_HILO8_NV :: a
$mGL_SIGNED_HILO8_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SIGNED_HILO8_NV = 0x885F