{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.NV.ShaderBufferStore (
gl_NV_shader_buffer_store
, pattern GL_READ_WRITE
, pattern GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV
, pattern GL_WRITE_ONLY
) where
import Data.Set
import Graphics.GL.Internal.Proc
import Graphics.GL.Internal.Shared
gl_NV_shader_buffer_store :: Bool
gl_NV_shader_buffer_store :: Bool
gl_NV_shader_buffer_store = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_NV_shader_buffer_store" Set [Char]
extensions
{-# NOINLINE gl_NV_shader_buffer_store #-}
pattern $bGL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV :: a
$mGL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010