{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.MESAX.TextureStack (
gl_MESAX_texture_stack
, pattern GL_PROXY_TEXTURE_1D_STACK_MESAX
, pattern GL_PROXY_TEXTURE_2D_STACK_MESAX
, pattern GL_TEXTURE_1D_STACK_BINDING_MESAX
, pattern GL_TEXTURE_1D_STACK_MESAX
, pattern GL_TEXTURE_2D_STACK_BINDING_MESAX
, pattern GL_TEXTURE_2D_STACK_MESAX
) where
import Data.Set
import Graphics.GL.Internal.Proc
gl_MESAX_texture_stack :: Bool
gl_MESAX_texture_stack :: Bool
gl_MESAX_texture_stack = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_MESAX_texture_stack" Set [Char]
extensions
{-# NOINLINE gl_MESAX_texture_stack #-}
pattern $bGL_PROXY_TEXTURE_1D_STACK_MESAX :: a
$mGL_PROXY_TEXTURE_1D_STACK_MESAX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PROXY_TEXTURE_1D_STACK_MESAX = 0x875B
pattern $bGL_PROXY_TEXTURE_2D_STACK_MESAX :: a
$mGL_PROXY_TEXTURE_2D_STACK_MESAX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PROXY_TEXTURE_2D_STACK_MESAX = 0x875C
pattern $bGL_TEXTURE_1D_STACK_BINDING_MESAX :: a
$mGL_TEXTURE_1D_STACK_BINDING_MESAX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_1D_STACK_BINDING_MESAX = 0x875D
pattern $bGL_TEXTURE_1D_STACK_MESAX :: a
$mGL_TEXTURE_1D_STACK_MESAX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_1D_STACK_MESAX = 0x8759
pattern $bGL_TEXTURE_2D_STACK_BINDING_MESAX :: a
$mGL_TEXTURE_2D_STACK_BINDING_MESAX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_2D_STACK_BINDING_MESAX = 0x875E
pattern $bGL_TEXTURE_2D_STACK_MESAX :: a
$mGL_TEXTURE_2D_STACK_MESAX :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TEXTURE_2D_STACK_MESAX = 0x875A